Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game (Englisch)
- Neue Suche nach: Milam, D.
- Neue Suche nach: El-Nasr, M.S.
- Neue Suche nach: Bartram, L.
- Neue Suche nach: Aghabeigi, B.
- Neue Suche nach: Tan, P.
- Neue Suche nach: Milam, D.
- Neue Suche nach: El-Nasr, M.S.
- Neue Suche nach: Bartram, L.
- Neue Suche nach: Aghabeigi, B.
- Neue Suche nach: Tan, P.
- Neue Suche nach: Herrlich, Marc
- Neue Suche nach: Malaka, Rainer
- Neue Suche nach: Masuch, Maic
In:
Entertainment computing
7522
;
284-291
;
2012
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ISBN:
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ISSN:
- Aufsatz (Konferenz) / Print
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Titel:Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game
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Beteiligte:Milam, D. ( Autor:in ) / El-Nasr, M.S. ( Autor:in ) / Bartram, L. ( Autor:in ) / Aghabeigi, B. ( Autor:in ) / Tan, P. ( Autor:in ) / Herrlich, Marc / Malaka, Rainer / Masuch, Maic
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Kongress:International conference; 11th, Entertainment computing ; 2012 ; Bremen, Germany
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Erschienen in:Entertainment computing , 7522 ; 284-291LECTURE NOTES IN COMPUTER SCIENCE , 7522 ; 284-291
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Verlag:
- Neue Suche nach: Springer
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Erscheinungsort:Heidelberg
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Erscheinungsdatum:01.01.2012
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Format / Umfang:8 pages
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Anmerkungen:International conference proceedings. Includes bibliographical references and author index.
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ISBN:
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ISSN:
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Medientyp:Aufsatz (Konferenz)
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Format:Print
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Sprache:Englisch
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Schlagwörter:
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Datenquelle:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 1
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Social Interaction for Interactive Storytellingde Lima, E.S. / Feijo, B. / Pozzer, C.T. / Ciarlini, A.E.M. / Barbosa, S.D.J. / Furtado, A.L. / da Silva, F.A.G. et al. | 2012
- 16
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Gaming after Dark: Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video GamesMuller, I. / Sundstrom, P. / Murer, M. / Tscheligi, M. et al. | 2012
- 30
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Information-Gathering Events in Story Plotsda Silva, F.A.G. / Furtado, A.L. / Ciarlini, A.E.M. / Pozzer, C.T. / Feijo, B. / de Lima, E.S. et al. | 2012
- 45
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Design and Evaluation of Parametrizable Multi-genre Game MechanicsApken, D. / Landwehr, H. / Herrlich, M. / Krause, M. / Paul, D. / Malaka, R. et al. | 2012
- 53
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A Virtual Training Tool for Giving TalksKothgassner, O.D. / Felnhofer, A. / Beutl, L. / Hlavacs, H. / Lehenbauer, M. / Stetina, B. et al. | 2012
- 67
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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design ProcessSisler, V. / Brom, C. / Cuhra, J. / Cinatl, K. / Gemrot, J. et al. | 2012
- 75
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Cognitive Processes Involved in Video Game IdentificationBlake, C. / Hefner, D. / Roth, C. / Klimmt, C. / Vorderer, P. et al. | 2012
- 85
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An Annotation Scheme for Social Interaction in Digital PlaygroundsMoreno, A. / van Delden, R. / Reidsma, D. / Poppe, R. / Heylen, D. et al. | 2012
- 100
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Philosophy Meets Entertainment: Designing an Interactive Virtual PhilosopherWang, X. / Khoo, E.T. / Siriwardana, S. / Iroshan, H. / Nakatsu, R. et al. | 2012
- 114
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Spotting the Difference: Identifying Player Opponent Preferences in FPS GamesConroy, D. / Wyeth, P. / Johnson, D. et al. | 2012
- 122
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AR Paint: A Fusion System of a Paint Tool and ARLee, S. / Jung, J. / Hong, J. / Ryu, J.B. / Yang, H.S. et al. | 2012
- 130
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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance PieceMazalek, A. / Nitsche, M. / Rebola, C. / Clifton, P. / Wu, A. / Poirier, N. / Peer, F. et al. | 2012
- 144
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Follow the Grass: A Smart Material Interactive Pervasive DisplayMinuto, A. / Huisman, G. / Nijholt, A. et al. | 2012
- 158
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The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference SystemsDemeulemeester, A. / Kilpi, K. / Elprama, S.A. / Lievens, S. / Hollemeersch, C.-F. / Jacobs, A. / Lambert, P. / Van de Walle, R. et al. | 2012
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fAARS: A Platform for Location-Aware Trans-reality GamesGutierrez, L. / Stroulia, E. / Nikolaidis, I. et al. | 2012
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelMader, S. / Natkin, S. / Levieux, G. et al. | 2012
- 207
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Game-Based TrustMatyas, S. / Kato, D. / Shime, T. / Kunieda, K. / Yamada, K. et al. | 2012
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Design of Tangible Games for Children Undergoing Occupational and Physical Therapyvan Delden, R. / Aarts, P. / van Dijk, B. et al. | 2012
- 235
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Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital GamesGerling, K.M. / Schulte, F.P. / Smeddinck, J. / Masuch, M. et al. | 2012
- 243
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The Effect of Closely-Coupled Interaction on Player Experience in Casual GamesBeznosyk, A. / Quax, P. / Lamotte, W. / Coninx, K. et al. | 2012
- 256
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Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with FoodWei, J. / Nakatsu, R. et al. | 2012
- 270
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A Method for Measuring the Creative Potential of Computer GamesInchamnan, W. / Wyeth, P. / Johnson, D. / Conroy, D. et al. | 2012
- 284
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter GameMilam, D. / El-Nasr, M.S. / Bartram, L. / Aghabeigi, B. / Tan, P. et al. | 2012
- 292
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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel EffectsSabino, T.L. / Andrade, P. / Clua, E.W.G. / Montenegro, A. / Pagliosa, P. et al. | 2012
- 306
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulationsdos Santos, L.G.O. / Clua, E.W.G. / Bernardini, F.C. et al. | 2012
- 318
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Cognitive Agents for Microscopic Traffic Simulations in Virtual EnvironmentsSeele, S. / Herpers, R. / Bauckhage, C. et al. | 2012
- 326
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Out of Context Augmented Navfields: Designing Crowd ChoreographiesLevieux, G. / Natkin, S. / Topol, A. et al. | 2012
- 333
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Priority Level Planning in KriegspielCiancarini, P. / Gasparro, A. et al. | 2012
- 341
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Writing Real-Time .Net Games in CasanovaMaggiore, G. / Spronck, P. / Orsini, R. / Bugliesi, M. / Steffinlongo, E. / Abbadi, M. et al. | 2012
- 349
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An Analysis of Player Strategies and Performance in Audio PuzzlesCarvalho, J. / Duarte, L. / Carrico, L. et al. | 2012
- 363
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Cell Phone Puppets: Turning Mobile Phones into Performing ObjectsNitsche, M. / Nayak, S. et al. | 2012
- 373
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Brain-Computer Interface Games: Towards a FrameworkGurkok, H. / Nijholt, A. / Poel, M. et al. | 2012
- 381
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch TabletopsBarnkow, L. / von Luck, K. et al. | 2012
- 389
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?Brom, C. / Bromova, E. / Pergel, M. et al. | 2012
- 393
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Player Control in a Real-Time Mobile Augmented Reality GamePicklum, M. / Modzelewski, G. / Knoop, S. / Lichtenberg, T. / Dittmann, P. / Bohme, T. / Fehn, V. / John, C. / Kenkel, J. / Krieter, P. et al. | 2012
- 397
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Evolution of GameBots ProjectBida, M. / Cerny, M. / Gemrot, J. / Brom, C. et al. | 2012
- 401
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A Framework for Usability Evaluation of Mobile Mixed Reality GamesGielkens, C. / Wetzel, R. et al. | 2012
- 405
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Therapeutic Presence - Virtual Illusions for NeurorehabilitationSchuler, T. et al. | 2012
- 409
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content AdaptationMourato, F. / dos Santos, M.P. / Birra, F. et al. | 2012
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Web-Based Graphic Environment to Support Programming in the Beginning Learning ProcessCosta, C.J. / Aparicio, M. / Cordeiro, C. et al. | 2012
- 417
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Interactive Music Recommendation System for Adapting Personal Affection: IMRAPATada, K. / Yamanishi, R. / Kato, S. et al. | 2012
- 421
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Value-Based Design for Gamifying Daily ActivitiesSakamoto, M. / Nakajima, T. / Alexandrova, T. et al. | 2012
- 425
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Real Story Interaction: The Role of Global Agency in Interactive StorytellingRoth, C. / Vermeulen, I. et al. | 2012
- 429
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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease PatientsSiegel, S. / Smeddinck, J. et al. | 2012
- 433
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The Influence of Music on Player Performance in Exergames for Parkinson's PatientsLilla, D. / Herrlich, M. / Malaka, R. / Krannich, D. et al. | 2012
- 437
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The Soundtrack Of Your LifeKierepka, O. / Brosda, C. / Geiger, C. et al. | 2012
- 441
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Mobile Gaming with Indirect Sensor ControlBohrs, D. / Wenig, D. / Malaka, R. et al. | 2012
- 445
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Heuristics for Social Games with a PurposeTakhtamysheva, A. / Decker, T. et al. | 2012
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Serious Questions in Playful QuestionnairesTakhtamysheva, A. / Smeddinck, J. et al. | 2012
- 453
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Interactive Installation Design to Enhance Audience Immersion and Informational BehaviourBuchtova, M. et al. | 2012
- 457
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Emotional Interaction with Surfaces - Works of Design and ComputingMuller, L. / Keune, S. / Bernin, A. / Vogt, F. et al. | 2012
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The Empathy Machine: Generated Music to Augment Empathic InteractionsKadish, D. / Kummer, N. / Dulic, A. / Najjaran, H. et al. | 2012
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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb TrainingDe Weyer, T. / Robert, K. / Hariandja, J.R.O. / Alders, G. / Coninx, K. et al. | 2012
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HTML5 - Chances and Pitfalls: Demonstration for the Industry Track of the ICEC2012Hees, S. / Faber, F. et al. | 2012
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A Framework Concept for Emotion Enriched InterfacesBernin, A. et al. | 2012
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Expanding the Magic Circle in Pervasive Casual PlayReis, S. et al. | 2012
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity DisorderGongsook, P. et al. | 2012
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GCI 2012 Harnessing Collective Intelligence with Games: 1st International Workshop on Systems with Homo Ludens in the LoopKrause, M. / Cuel, R. / Vukovic, M. et al. | 2012
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MDSD for Games with Eclipse Modeling TechnologiesRobenalt, S.A. et al. | 2012
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A Feature-Based Environment for Digital GamesSarinho, V.T. / Apolinario, A.L. / Almeida, E.S. et al. | 2012
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Automating the Implementation of Games Based on Model-Driven Authoring EnvironmentsKaramanos, C. / Sgouros, N.M. et al. | 2012
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Game Developers Need Lua AiR: Static Analysis of Lua Using Interface ModelsKlint, P. / Roosendaal, L. / van Rozen, R. et al. | 2012
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Future Trends in Game Authoring ToolsMehm, F. / Reuter, C. / Gobel, S. / Steinmetz, R. et al. | 2012
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Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealGruter, B. / Mugge, H. / Oppermann, L. / Billinghurst, M. et al. | 2012
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A Ubiquitous Solution for Location-Aware GamesPinto, A. / Coelho, A. / da Silva, H. et al. | 2012
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Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious GamingMcCall, R. / Baillie, L. / Boehm, F. / Just, M. et al. | 2012
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