A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial Observability (Englisch)
Freier Zugriff
- Neue Suche nach: Pan, Hao
- Neue Suche nach: Pan, Hao
In:
AIIDE-WS-2020: AIIDE 2020 workshops
;
2020
- Aufsatz (Konferenz) / Elektronische Ressource
-
Titel:A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial Observability
-
Beteiligte:Pan, Hao ( Autor:in )
-
Kongress:Experimental AI in Games ; 2020 ; Online
-
Erschienen in:
-
Verlag:
- Neue Suche nach: [RWTH Aachen]
-
Erscheinungsort:[Aachen, Germany]
-
Erscheinungsdatum:2020
-
Medientyp:Aufsatz (Konferenz)
-
Format:Elektronische Ressource
-
Sprache:Englisch
- Neue Suche nach: 54.72
- Weitere Informationen zu Basisklassifikation
-
Klassifikation:
BKL: 54.72 Künstliche Intelligenz -
Datenquelle:
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
-
Benchmarking Imitation and Reinforcement Learning for NPC Players in Casual Video Games (short paper)Piqueras, Gema Parreño et al. | 2020
-
Tokamak Elementary: Visual Novel Meets Natural Language Understanding (short paper)Darabos, Daniel / Lajtai, Gyorgy / Nemeth, Andras et al. | 2020
-
SMES: Adapting Dexterity-based Games for Deliberative PlayAytemiz, Batu / Lynch, Hunter / Erez, Carl / Smith, Adam M. et al. | 2020
-
Explainability via ResponsibilityKhadivpour, Faraz / Guzdial, Matthew et al. | 2020
-
Generating Gameplay-Relevant Art Assets with Transfer LearningGonzalez, Adrian / Guzdial, Matthew / Ramos, Felix et al. | 2020
-
STRATEGA: A General Strategy Games FrameworkDockhorn, Alexander / Hurtado-Grueso, Jorge / Jeurissen, Dominik / Perez-Liebana, Diego et al. | 2020
-
Scoring Integrated Meaningful Play in Story-Driven Games with Q-LearningBettis, Alan / Newberry, Danielle / Munoz-Avila, Hector et al. | 2020
-
A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial ObservabilityPan, Hao et al. | 2020
-
Generative Text using Classical NondeterminismHorswill, Ian et al. | 2020
-
Entity Embedding as Game RepresentationKhameneh, Nazanin Yousefzadeh / Guzdial, Matthew et al. | 2020
-
Toward Example-Driven Program Synthesis of Story Sifting PatternsKreminski, Max / Wardrip-Fruin, Noah / Mateas, Michael et al. | 2020
-
Pathfinding Agents for Platformer Level RepairCooper, Seth / Sarkar, Anurag et al. | 2020
-
TAG: A Tabletop Games FrameworkGaina, Raluca D. / Balla, Martin / Dockhorn, Alexander / Montoliu, Raúl / Perez-Liebana, Diego et al. | 2020
-
Towards Automatically Abridging Game LevelsBhat, Varun / Smith, Gillian et al. | 2020
-
Extracting Physics from Blended Platformer Game LevelsSummerville, Adam / Sarkar, Anurag / Snodgrass, Sam / Osborn, Joseph et al. | 2020
-
Conditional Level Generation and Game BlendingSarkar, Anurag / Yang, Zhihan / Cooper, Seth et al. | 2020
-
Grammar Based Modular Level Generator for a Programming Puzzle GameJemmali, Chaima / Ithier, Carter / Cooper, Seth / El-Nasr, Magy Seif et al. | 2020
-
Bandit-Based Policy Optimization for Monte Carlo Tree Search in RTS GamesYang, Zuozhi / Ontañón, Santiago et al. | 2020
-
What is a Quest?Yu, Kristen K. / Sturtevant, Nathan R. / Guzdial, Matthew et al. | 2020
-
MCTS Pruning in Turn-Based Strategy GamesHsu, Yu-Jhen / Perez-Liebana, Diego et al. | 2020
-
Warm Rocks for Cold Lizards: Generating Meaningful Quests in Caves of Qud (short paper)Grinblat, Jason / Bucklew, C. Brian et al. | 2020
-
Synthesizing Retro Game Screenshot Datasets for Sprite DetectionKim, Chanha / Kim, Jaden / Osborn, Joseph C. et al. | 2020
-
Towards Managing Epistemic Complexity in Narrative GamesWellnitz, Jennifer / Martens, Chris et al. | 2020
-
Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text CorporaStegeren, Judith van / Theune, Mariët et al. | 2020
-
Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent NarrativeRaymond, Henry / Knobloch, Sven / Zünd, Fabio / Sumner, Robert W. / Magnenat, Stéphane et al. | 2020
-
Camelot: A Modular Customizable Sandbox for Visualizing Interactive NarrativesShirvani, Alireza / Ware, Stephen G. et al. | 2020
-
Towards a Critical Technical Practice of Narrative IntelligenceMartens, Chris / Smith, Gillian et al. | 2020
-
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement LearningKelly, Richard / Churchill, David et al. | 2020
-
Exploring Regression-Based Narrative PlanningWare, Stephen G. / Fisher, Orion et al. | 2020
-
Precomputing Player Movement in Platformers for Level Generation with Reachability ConstraintsLee, Vivian / Partlan, Nathan / Cooper, Seth et al. | 2020