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EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering (Englisch)
- Neue Suche nach: Osborne, Rändy
- Neue Suche nach: Pfister, Hanspeter
- Neue Suche nach: Lauer, Hugh
- Neue Suche nach: McKenzie, Neil
- Neue Suche nach: Gibson, Sarah
- Neue Suche nach: Hiatt, Wally
- Neue Suche nach: Ohkarni, TakaHide
- Neue Suche nach: Osborne, Rändy
- Neue Suche nach: Pfister, Hanspeter
- Neue Suche nach: Lauer, Hugh
- Neue Suche nach: McKenzie, Neil
- Neue Suche nach: Gibson, Sarah
- Neue Suche nach: Hiatt, Wally
- Neue Suche nach: Ohkarni, TakaHide
In:
Graphics Hardware
;
131-137
;
1997
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ISBN:
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ISSN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering
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Beteiligte:Osborne, Rändy (Autor:in) / Pfister, Hanspeter (Autor:in) / Lauer, Hugh (Autor:in) / McKenzie, Neil (Autor:in) / Gibson, Sarah (Autor:in) / Hiatt, Wally (Autor:in) / Ohkarni, TakaHide (Autor:in)
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Erschienen in:Graphics Hardware ; 131-137
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Verlag:
- Neue Suche nach: The Eurographics Association
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Erscheinungsort:Postfach 8043, 38621 Goslar, Germany
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Erscheinungsdatum:01.01.1997
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Format / Umfang:7 pages
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
- 7
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Towards Real-Time Photorealistic Rendering: Challenges and SolutionsSchilling, Andreas et al. | 1997
- 11
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Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC PlatformKirk, David B. et al. | 1998
- 15
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Quadratic Bezier Triangles As Drawing PrimitivesBruijns, J. et al. | 1998
- 17
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Characterization of Static 3D Graphics WorkloadsChiueh, Tzi-cker / Lin, Wei-jen et al. | 1997
- 25
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An Improved Z-Buffer CSG Rendering AlgorithmStewart, Nigel / Leach, Geoff / John, Sabu et al. | 1998
- 25
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Architectural Implications of Hardware-Accelerated Bucket Rendering on the PCCox, Michael / Bhandari, Narendra et al. | 1997
- 31
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A Breadth-First Approach To Efficient Mesh TraversalMitra, Tulika / Chiueh, Tzi-cker et al. | 1998
- 35
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Memory Access Patterns of Occlusion-Compatible 3D Image WarpingMurk, William R. / Bishop, Gary et al. | 1997
- 39
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View-independent Environment MapsHeidrich, Wolfgang / Seidel, Hans-Peter et al. | 1998
- 45
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Realizing OpenGL: Two Implementations of One ArchitectureKilgard, Mark J. et al. | 1997
- 47
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Gouraud Bump MappingErnst, I. / Rüsseler, H. / Schulz, H. / Wittig, 0. et al. | 1998
- 55
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Texture Tile Visibility Determination For Dynamic Texture LoadingGoss, Michael E. / Yuasa, Kei et al. | 1998
- 57
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PixelFlow: The RealizationEyles, John / Molnar, Steven / Poulton, John / Greer, Trey / Lastra, Anselmo / England, Nick / Westover, Lee et al. | 1997
- 69
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Heresy: A Virtual Image-Space 3D Rasterization ArchitectureChiueh, Tzi-cker et al. | 1997
- 69
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High-Quality Volume Rendering Using Texture Mapping HardwareDachille, Frank / Kreeger, Kevin / Chen, Baoquan / Bitter, Ingmar / Kaufman, Arie et al. | 1998
- 77
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PAVLOV: A Programmable Architecture for Volume ProcessingKreeger, Kevin / Kaufman, Arie et al. | 1998
- 79
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High Quality Rendering Using the Talisman ArchitectureBarkans, Anthony C. et al. | 1997
- 87
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Performance Issues of a Distributed Frame Buffer on a MulticomputerWei, Bin / Clark, Douglas W. / Felten, Edward W. / Li, Kai et al. | 1998
- 89
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Triangle Scan Conversion using 2D Homogeneous CoordinatesOlano, Marc / Greer, Trey et al. | 1997
- 97
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Accommodating Memory Latency In A Low-cost RasterizerAnderson, Bruce / MacAulay, Rob / Stewart, Andy / Whitted, Turner et al. | 1997
- 97
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Extending Graphics Hardware For Occlusion Queries In OpenGLBartz, Dirk / Meißner, Michael / Hüttner, Tobias et al. | 1998
- 103
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Codesign Of Graphics Hardware AcceleratorsEwins, Jon P. / L.Watten, Phil / White, Martin / McNeill, Michael D. J. / Lister, Paul F. et al. | 1997
- 105
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Simple Models of the Impact of Overlap in Bucket RenderingChen, Milton / Stall, Gordon / Igehy, Homan / Proudfoot, Kekoa / Hanrahan, Pat et al. | 1998
- 111
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Design Of A High Performance Volume Visualization SystemLichtenbelt, Barthold et al. | 1997
- 113
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IMEM: An Intelligent Memory for Bump- and Reflection-MappingKugler, Anders et al. | 1998
- 121
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A Ray-Slice-Sweep Volume Rendering EngineBitter, Ingmar / Kaufman, Arie et al. | 1997
- 123
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Neon: A Single-Chip 3D Workstation Graphics AcceleratorMcCormack, Joel / McNamara, Robert / Gianos, Christopher / Seiler, Larry / Jouppi, Norman P. / Correll, Ken et al. | 1998
- 131
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EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingOsborne, Rändy / Pfister, Hanspeter / Lauer, Hugh / McKenzie, Neil / Gibson, Sarah / Hiatt, Wally / Ohkarni, TakaHide et al. | 1997
- 133
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Prefetching in a Texture Cache Architecturelgehy, Homan / Eldridge, Matthew / Proudfoot, Kekoa et al. | 1998
- 139
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WARD - Visualization Accelerator for Realtime DisplayKnittel, Günter / Straßer, Wolfgang et al. | 1997