An Efficient System for Collaboration in Tele-Immersive Environments (Englisch)

Wie erhalte ich diesen Titel?

Kommerziell Vergütung an den Verlag: 14,50 € Grundgebühr: 4,00 € Gesamtpreis: 18,50 €
Akademisch Vergütung an den Verlag: 4,50 € Grundgebühr: 2,00 € Gesamtpreis: 6,50 €

The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.

Inhaltsverzeichnis Konferenzband

Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.

"Kilauea" - Parallel Global Illumination Renderer
Kato, Toshi / Saito, Jun | 2002
Mining the Human Genome using Virtual Reality
Stolk, Bram / Abdoelrahman, Faizal / Koning, Anton / Wielinga, Paul | 2002
Approach for software development of parallel real-time VE systems on heterogenous clusters
Winkelholz, C. / Alexander, T. | 2002
A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters
Voß, G. / Behr, J. / Reiners, D. / Roth, M. | 2002
Design and Implementation of A Large-scale Hybrid Distributed Graphics System
Yang, Jian / Shi, Jiaoying / Jin, Zhefan / Zhang, Hui | 2002
An Interleaved Parallel Volume Renderer With PC-clusters
Antonio Garcia / Shen, Han-Wei | 2002
The Parallelization of the Perspective Shear-Warp Volume Rendering Algorithm
Schulze, Jürgen P. / Lang, Ulrich | 2002
Distributed rendering of interactive soft shadows
Isard, M. / Shand, M. / Heirich, A. | 2002
Interactive Ray Tracing of Time Varying Data
Reinhard, Erik / Hansen, Charles / Parker, Steve | 2002
Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
Benthin, Carsten / Dahmen, Tim / Wald, Ingo / Slusallek, Philipp | 2002
Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays
Correa, Wagner T. / Klosowski, James T. / Silva, Claudio T. | 2002
An Out-of-core Method for Computing Connectivities of Large Unstructured Meshes
Ueng, Shyh-Kuang / Sikorski, K. | 2002
Physical cloth simulation on a PC cluster
Zara, F. / Faure, F. / Vincent, J-M. | 2002
Efficient Parallel Implementations for Surface Subdivision
Padrón, E. J. / Amor, M. / Bóo, M. / Doallo, R. | 2002
An Efficient System for Collaboration in Tele-Immersive Environments
Jensen, N. / Olbrich, S. / Pralle, H. / Raasch, S. | 2002
Parallel Performance Optimization of Large-Scale Unstructured Data Visualization for the Earth Simulator
Chen, L. / Fujishiro, I. / Nakajima, K. | 2002
Parallel Performance Optimization for Large-Scale Unstructured Data Visualization for the Earth Simulator
Chen, L. / Fujishiro, I. / Nakajima, K. / ACM | 2002