Emotional qualities of VR space (Englisch)
- Neue Suche nach: Naz, Asma
- Neue Suche nach: Kopper, Regis
- Neue Suche nach: McMahan, Ryan P.
- Neue Suche nach: Nadin, Mihai
- Neue Suche nach: Naz, Asma
- Neue Suche nach: Kopper, Regis
- Neue Suche nach: McMahan, Ryan P.
- Neue Suche nach: Nadin, Mihai
In:
2017 IEEE Virtual Reality (VR)
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3-11
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2017
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ISBN:
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ISSN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:Emotional qualities of VR space
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Beteiligte:Naz, Asma ( Autor:in ) / Kopper, Regis ( Autor:in ) / McMahan, Ryan P. ( Autor:in ) / Nadin, Mihai ( Autor:in )
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Erschienen in:
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Verlag:
- Neue Suche nach: IEEE
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Erscheinungsdatum:01.01.2017
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Format / Umfang:1732444 byte
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ISBN:
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ISSN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
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[Front cover]| 2017
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Notes on virtual and augmented reality (Keynote)Hollerer, Tobias et al. | 2017
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A perspective from the long view: 35 Years in VR (Keynote)Smith, David A. et al. | 2017
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Emotional qualities of VR spaceNaz, Asma / Kopper, Regis / McMahan, Ryan P. / Nadin, Mihai et al. | 2017
- 12
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Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youthSouthgate, Erica / Smith, Shamus P. / Scevak, Jill et al. | 2017
- 19
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Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual realitySargunam, Shyam Prathish / Moghadam, Kasra Rahimi / Suhail, Mohamed / Ragan, Eric D. et al. | 2017
- 29
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Automatic speed and direction control along constrained navigation pathsMirhosseini, Seyedkoosha / Gutenko, Ievgeniia / Ojal, Sushant / Marino, Joseph / Kaufman, Arie E. et al. | 2017
- 37
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6-DOF VR videos with a single 360-cameraHuang, Jingwei / Chen, Zhili / Ceylan, Duygu / Jin, Hailin et al. | 2017
- 45
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Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic videoMacQuarrie, Andrew / Steed, Anthony et al. | 2017
- 55
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A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetablesVerhulst, Adrien / Normand, Jean-Marie / Lombard, Cindy / Moreau, Guillaume et al. | 2017
- 64
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Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness valuesSagardia, Mikel / Hulin, Thomas et al. | 2017
- 74
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VRRobot: Robot actuated props in an infinite virtual environmentVonach, Emanuel / Gatterer, Clemens / Kaufmann, Hannes et al. | 2017
- 84
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Inducing self-motion sensations in driving simulators using force-feedback and haptic motionBouyer, Guillaume / Chellali, Amine / Lecuyer, Anatole et al. | 2017
- 91
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An evaluation of strategies for two-user redirected walking in shared physical spacesAzmandian, Mahdi / Grechkin, Timofey / Rosenberg, Evan Suma et al. | 2017
- 99
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Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual worldYem, Vibol / Kajimoto, Hiroyuki et al. | 2017
- 105
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Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environmentLee, Myungho / Bruder, Gerd / Welch, Gregory F. et al. | 2017
- 112
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Acoustic VR in the mouth: A real-time speech-driven visual tongue systemLuo, Ran / Fang, Qiang / Wei, Jianguo / Lu, Wenhuan / Xu, Weiwei / Yang, Yin et al. | 2017
- 122
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Efficient construction of the spatial room impulse responseSchissler, Carl / Stirling, Peter / Mehra, Ravish et al. | 2017
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Rapid one-shot acquisition of dynamic VR avatarsMalleson, Charles / Kosek, Maggie / Klaudiny, Martin / Huerta, Ivan / Bazin, Jean-Charles / Sorkine-Hornung, Alexander / Mine, Mark / Mitchell, Kenny et al. | 2017
- 141
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Prism aftereffects for throwing with a self-avatar in an immersive virtual environmentBodenheimer, Bobby / Creem-Regehr, Sarah / Stefanucci, Jeanine / Shemetova, Elena / Thompson, William B. et al. | 2017
- 148
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Repeat after me: Using mixed reality humans to influence best communication practicesCordar, Andrew / Wendling, Adam / White, Casey / Lampotang, Samsun / Lok, Benjamin et al. | 2017
- 157
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Optimizing placement of commodity depth cameras for known 3D dynamic scene captureChabra, Rohan / Ilie, Adrian / Rewkowski, Nicholas / Cha, Young-Woon / Fuchs, Henry et al. | 2017
- 167
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Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systemsBeck, Stephan / Froehlich, Bernd et al. | 2017
- 177
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Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted displaySuzuki, Katsuhiro / Nakamura, Fumihiko / Otsuka, Jiu / Masai, Katsutoshi / Itoh, Yuta / Sugiura, Yuta / Sugimoto, Maki et al. | 2017
- 186
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Enhancements to VTK enabling scientific visualization in immersive environmentsO'Leary, Patrick / Jhaveri, Sankhesh / Chaudhary, Aashish / Sherman, William / Martin, Ken / Lonie, David / Whiting, Eric / Money, James / McKenzie, Sandy et al. | 2017
- 195
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MagicToon: A 2D-to-3D creative cartoon modeling system with mobile ARFeng, Lele / Yang, Xubo / Xiao, Shuangjiu et al. | 2017
- 205
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Attention guidance for immersive video content in head-mounted displaysDanieau, Fabien / Guillo, Antoine / Dore, Renaud et al. | 2017
- 207
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A system for creating virtual reality content from make-believe gamesBarbulescu, Adela / Garcia, Maxime / Begault, Antoine / Cani, Marie-Paule / Portaz, Maxime / Viand, Alexis / Dulery, Romain / Boissieux, Laurence / Heinish, Pierre / Ronfard, Remi et al. | 2017
- 209
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High-definition wireless personal area tracking using AC magnetic field for virtual realitySingh, Mohit / Jung, Byunghoo et al. | 2017
- 211
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HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projectionHiroi, Yuichi / Itot, Yuta / Hamasaki, Takumi / Iwai, Daisuke / Sugimoto, Maki et al. | 2017
- 213
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Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson imagesItoh, Yuta / Orlosky, Jason / Kiyokawa, Kiyoshi / Amano, Toshiyuki / Sugimoto, Maki et al. | 2017
- 215
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Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movementKitson, Alexandra / Hashemian, Abraham M. / Stepanova, Ekaterina R. / Kruijff, Ernst / Riecke, Bernhard E. et al. | 2017
- 217
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Biomechanical analysis of (non-)isometric virtual walking of older adultsJaneh, Omar / Langbehn, Eike / Steinicke, Frank / Bruder, Gerd / Gulberti, Alessandro / Poetter-Nerger, Monika et al. | 2017
- 219
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Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into accountAzimi, Ehsan / Qian, Long / Kazanzides, Peter / Navab, Nassir et al. | 2017
- 221
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6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displaysZielinski, David J. / Nankivil, Derek / Kopper, Regis et al. | 2017
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Proposal of a spectral random dots marker using local feature for posture estimationKobori, Norimasa / Deguchi, Daisuke / Ide, Ichiro / Murase, Hiroshi et al. | 2017
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All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual realityShriram, Ketaki / Schwartz, Raz et al. | 2017
- 227
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Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainerRicca, Aylen / Chellali, Amine / Otmane, Samir et al. | 2017
- 229
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Conditions influencing perception of wind direction by the headNakano, Takuya / Yanagida, Yasuyuki et al. | 2017
- 231
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The AR-Rift 2 prototypeSteed, Anthony / Adipradana, Yonathan Widya / Friston, Sebastian et al. | 2017
- 233
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Motor adaptation in response to scaling and diminished feedback in virtual realityKrum, David M. / Phan, Thai / Kang, Sin-Hwa et al. | 2017
- 235
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Separation of reflective and fluorescent components using the color mixing matrixShimana, Isao / Amano, Toshiyuki et al. | 2017
- 237
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Group immersive education with digital fulldome planetariumsYu, Ka Chun / Saham, Kamran / Sahami, Victoria / Sessions, Larry / Denn, Grant et al. | 2017
- 239
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MR sand table: Mixing real-time video streaming in physical modelsZhou, Zhong / Bian, Zhiyi / Zhuo, Zheng et al. | 2017
- 241
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Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science dataYou, Suya / Thompson, Charles. K. et al. | 2017
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Augmenting creative design thinking using networks of conceptsGeorgiev, Georgi V. / Yamada, Kaori / Taura, Toshiharu / Kostakos, Vassilis / Pouke, Matti / Yung, Sylvia Tzvetanova / Ojala, Timo et al. | 2017
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RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displaysZhang, Zhenliang / Weng, Dongdong / Liu, Yue / Wang, Yongtian / Zhao, Xinjun et al. | 2017
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Turn physically curved paths into virtual curved pathsMatsumoto, Keigo / Narumi, Takuji / Ban, Yuki / Tanikawa, Tomohiro / Hirose, Michitaka et al. | 2017
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Effects of using HMDs on visual fatigue in virtual environmentsGuo, Jie / Weng, Dongdong / Been-Lirn Duh, Henry / Liu, Yue / Wang, Yongtian et al. | 2017
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Upright adjustment of 360 spherical panoramasJung, Jinwoong / Lee, Joon-Young / Kim, Byungmoon / Lee, Seungyong et al. | 2017
- 253
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The effect of lip and arm synchronization on embodiment: A pilot studyCollingwoode-Williams, Tara / Gillies, Marco / McCall, Cade / Pan, Xueni et al. | 2017
- 255
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Virtual reality based training: Evaluation of user performance by capturing upper limb motionZahedi, Ehsan / Rahmat-Khah, Hadi / Dargahi, Javad / Zadeh, Mehrdad et al. | 2017
- 257
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Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environmentsErfanian, Aida / Tarng, Stanley / Hu, Yaoping / Plouzeau, Jeremy / Merienne, Frederic et al. | 2017
- 259
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Socially immersive avatar-based communicationRoth, Daniel / Waldow, Kristoffer / Latoschik, Marc Erich / Fuhrmann, Arnulph / Bente, Gary et al. | 2017
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A comparison of methods for navigation and wayfinding in large virtual environments using walkingParis, Richard A. / McNamara, Timothy P. / Rieser, John J. / Bodenheimer, Bobby et al. | 2017
- 263
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Immersive data interaction for planetary and earth sciencesArdulov, Victor / Pariser, Oleg et al. | 2017
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Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applicationsMurphy, Dooley et al. | 2017
- 267
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Curvature gains in redirected walking: A closer lookNogalski, Malte / Fohl, Wolfgang et al. | 2017
- 269
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Catching a real ball in virtual realityPan, Matthew K. X. J. / Niemeyer, Gunter et al. | 2017
- 271
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Towards usable underwater virtual reality systemsCosta, Raphael / Guo, Rongkai / Quarles, John et al. | 2017
- 273
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Development and evaluation of a hands-free motion cueing interface for ground-based navigationFreiberg, Jacob / Kitson, Alexandra / Riecke, Bernhard E. et al. | 2017
- 275
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Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displaysPeer, Alex / Ponto, Kevin et al. | 2017
- 277
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Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous drivingSawabe, Taishi / Kanbara, Masayuki / Hagita, Norihiro et al. | 2017
- 279
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Interaction with WebVR 360° video player: Comparing three interaction paradigmsPakkanen, Toni / Hakulinen, Jaakko / Jokela, Tero / Rakkolainen, Ismo / Kangas, Jari / Piippo, Petri / Raisamo, Roope / Salmimaa, Marja et al. | 2017
- 281
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Comparing VR and non-VR driving simulations: An experimental user studyWeidner, Florian / Hoesch, Anne / Poeschl, Sandra / Broll, Wolfgang et al. | 2017
- 283
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Evaluation of airflow effect on a VR walkKurosawa, Masato / Ito, Ken / Ikei, Yasushi / Hirota, Koichi / Kitazaki, Michiteru et al. | 2017
- 285
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The impact of transitions on user experience in virtual realityMen, Liang / Bryan-Kinns, Nick / Hassard, Amelia Shivani / Ma, Zixiang et al. | 2017
- 287
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Coherence changes gaze behavior in virtual human interactionsSkarbez, Richard / Welch, Gregory F. / Brooks, Frederick P. / Whitton, Mary C. et al. | 2017
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Asymetric telecollaboration in virtual realityPorssut, Thibault / Chardonnet, Jean-Remy et al. | 2017
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An immersive approach to visualizing perceptual disturbancesRodriguez, Grace M. / Cruz, Marvis / Solis, Andrew / Ordonez, Patricia / McCann, Brian C. et al. | 2017
- 293
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Corrective feedback for depth perception in CAVE-like systemsNg, Adrian K. T. / Chan, Leith K. Y. / Lau, Henry Y. K. et al. | 2017
- 295
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Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo cameraKumazawa, Itsuo / Kai, Toshihiro / Onuki, Yoshikazu / Ono, Shunsuke et al. | 2017
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Using augmented reality to improve dismounted operators' situation awarenessBrandao, William Losina / Pinho, Marcio Sarroglia et al. | 2017
- 299
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Gauntlet: Travel technique for immersive environments using non-dominant handTomberlin, Mathew / Tahai, Liudmila / Pietroszek, Krzysztof et al. | 2017
- 301
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Peers at work: Economic real-effort experiments in the presence of virtual co-workersBonsch, Andrea / Wendt, Jonathan / Overath, Heiko / Gurerk, Ozgur / Harbring, Christine / Grund, Christian / Kittsteiner, Thomas / Kuhlen, Torsten W. et al. | 2017
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Efficient sound synthesis for natural scenesWang, Kai / Cheng, Haonan / Liu, Shiguang et al. | 2017
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A diminished reality simulation for driver-car interaction with transparent cockpitsLindemann, Patrick / Rigoll, Gerhard et al. | 2017
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Immersive and collaborative Taichi motion learning in various VR environmentsHe, Tianyu / Chen, Xiaoming / Chen, Zhibo / Li, Ye / Liu, Sen / Hou, Junhui / He, Ying et al. | 2017
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Virtual zero gravity impact on internal gravity modelPorssut, Thibault / Debarba, Henrique G / Canzoneri, Elisa / Herbelin, Bruno / Boulic, Ronan et al. | 2017
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Approximating optimal sets of views in virtual scenesFreitag, Sebastian / Lobbert, Clemens / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
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Estimating the motion-to-photon latency in head mounted displaysZhao, Jingbo / Allison, Robert S. / Vinnikov, Margarita / Jennings, Sion et al. | 2017
- 315
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Object location memory error in virtual and real environmentsXu, Mengxin / Murcia-Lopez, Maria / Steed, Anthony et al. | 2017
- 317
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Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operationsKumazawa, Itsuo / Suzuki, Souma / Onuki, Yoshikazu / Ono, Shunsuke et al. | 2017
- 319
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BlowClick 2.0: A trigger based on non-verbal vocal inputZielasko, Daniel / Neha, Neha / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
- 321
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KKse: Safety education system of the child in the kitchen knife cookingSaito, Shiho / Hirota, Koichi / Nojima, Takuya et al. | 2017
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Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vectionOnuki, Yoshikazu / Ono, Shunsuke / Kumazawa, Itsuo et al. | 2017
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A haptic three-dimensional shape display with three fingers graspingHanda, Takuya / Murase, Kenji / Azuma, Makiko / Shimizu, Toshihiro / Kondo, Satoru / Shinoda, Hiroyuki et al. | 2017
- 327
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Data fragment: Virtual reality for viewing and querying large image setsTeo, Theophilus / Normal, Mitchell / Adcock, Matt / Thomas, Bruce H. et al. | 2017
- 329
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Towards a design space characterizing workflows that take advantage of immersive visualizationVierjahn, Tom / Zielasko, Daniel / van Kooten, Kees / Messmer, Peter / Hentschel, Bernd / Kuhlen, Torsten W. / Weyers, Benjamin et al. | 2017
- 331
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Hand gesture controls for image categorization in immersive virtual environmentsPeng, Chao / Hansberger, Jeffrey T. / Cao, Lizhou / Shanthakumar, Vaidyanath Areyur et al. | 2017
- 333
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Mixed reality training for tank platoon leader communication skillsKhooshabeh, Peter / Choromanski, Igor / Neubauer, Catherine / Krum, David M. / Spicer, Ryan / Campbell, Julia et al. | 2017
- 335
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Prioritization and static error compensation for multi-camera collaborative tracking in augmented realityWang, Jianren / Qian, Long / Azimi, Ehsan / Kazanzides, Peter et al. | 2017
- 337
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Resolution-defined projections for virtual reality video compressionDunn, Charles / Knott, Brian et al. | 2017
- 339
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The effect of geometric realism on presence in a virtual reality gameHvass, Jonatan S. / Larsen, Oliver / Vendelbo, Kasper B. / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 341
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An exploration of input conditions for virtual teleportationHoeg, Emil R. / Ruder, Kevin V. / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 343
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A preliminary study of users' experiences of meditation in virtual realityAndersen, Thea / Anisimovaite, Gintare / Christiansen, Anders / Hussein, Mohamed / Lund, Carol / Nielsen, Thomas / Rafferty, Eoin / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
- 345
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Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robotInoue, Yasuyuki / Kato, Fumihiro / Saraiji, Mhd Yamen / Fernando, Charith Lasantha / Tachi, Susumu et al. | 2017
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Adaptive 360-degree video streaming using layered video codingTaghaviNasrabadi, Afshin / Mahzari, Anahita / Beshay, Joseph D. / Prakash, Ravi et al. | 2017
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A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standardLee, Hojun / Ha, Gyutae / Lee, Sangho / Kim, Shiho et al. | 2017
- 351
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Evaluation of labelling layout methods in augmented realityLi, Gang / Liu, Yue / Wang, Yongtian et al. | 2017
- 353
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Real-time interactive AR system for broadcastingCho, Hyunwoo / Jung, Sung-Uk / Jee, Hyung-Keun et al. | 2017
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Texturing of augmented reality character based on colored drawingZhao, Hengheng / Huang, Ping / Yao, Junfeng et al. | 2017
- 357
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VROnSite: Towards immersive training of first responder squad leaders in untethered virtual realityMossel, Annette / Froeschl, Mario / Schoenauer, Christian / Peer, Andreas / Goellner, Johannes / Kaufmann, Hannes et al. | 2017
- 359
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Recommender system for physical object substitution in VREstrada, Jose Garcia / Simeone, Adalberto L. et al. | 2017
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Itapeva 3D: Being Indiana Jones in virtual realityBorba, Eduardo Zilles / Montes, Andre / de Deus Lopes, Roseli / Zuffo, Marcelo Knorich / Kopper, Regis et al. | 2017
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Sound design in virtual reality concert experiences using a wave field synthesis approachLind, Rasmus B. / Milesen, Victor / Smed, Dina M. / Vinkel, Simone P. / Grani, Francesco / Nilsson, Niels C. / Reng, Lars / Nordahl, Rolf / Serafin, Stefania et al. | 2017
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Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulationRyge, Andreas / Thomsen, Lui / Berthelsen, Theis / Hvass, Jonatan S. / Koreska, Lars / Vollmers, Casper / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2017
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Immerj: A novel system for democratizing immersive storytellingBhadsavie, Sarang S. / Yap, Xie Hunt Shannon / Segler, Justin / Jaisimha, Rahul / Raman, Nishant / Feng, Yengzhou / Biggs, Sierra J. / Peoples, Micah / Brenner, Robert B. / McCann, Brian C. et al. | 2017
- 369
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Assisted travel based on common visibility and navigation meshesFreitag, Sebastian / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2017
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Advertising perception with immersive virtual reality devicesBorba, Eduardo Zilles / Zuffo, Marcelo Knorich et al. | 2017
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Exploring non-reversing magic mirrors for screen-based augmented reality systemsBork, Felix / Barmaki, Roghayeh / Eck, Ulrich / Fallavolita, Pascal / Fuerst, Bernhard / Navab, Nassir et al. | 2017
- 375
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Towards understanding scene transition techniques in immersive 360 movies and cinematic experiencesMoghadam, Kasra Rahimi / Ragan, Eric D. et al. | 2017
- 377
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Coordinating attention and cooperation in multi-user virtual reality narrativesBrown, Cullen / Bhutra, Ghanshyam / Suhail, Mohamed / Xu, Qinghong / Ragan, Eric D. et al. | 2017
- 379
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Designing intentional impossible spaces in virtual reality narratives: A case studyFisher, Joshua A. / Garg, Amit / Singh, Karan Pratap / Wang, Wesley et al. | 2017
- 381
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Comparison of a speech-based and a pie-menu-based interaction metaphor for application controlPick, Sebastian / Puika, Andrew S. / Kuhlen, Torsten W. et al. | 2017
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Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning researchMann, Jessie / Polys, Nicholas / Diana, Rachel / Ananth, Manasa / Herald, Brad / Platel, Sweetuben et al. | 2017
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REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recoverySpicer, Ryan / Anglin, Julia / Krum, David M. / Liew, Sook-Lei et al. | 2017
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Simulating anthropomorphic upper body actions in virtual reality using head and hand motion dataHan, Dustin T. / Sargunam, Shyam Prathish / Ragan, Eric D. et al. | 2017
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Contextualizing construction accident reports in virtual environments for safety educationPena, Alyssa M. / Ragan, Eric D. et al. | 2017
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Classification method of tactile feeling using stacked autoencoder based on haptic primary colorsKato, Fumihiro / Fernando, Charith Lasantha / Inoue, Yasuyuki / Tachi, Susumu et al. | 2017
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Uni-CAVE: A Unity3D plugin for non-head mounted VR display systemsTredinnick, Ross / Boettcher, Brady / Smith, Simon / Solovy, Sam / Ponto, Kevin et al. | 2017
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3D action reconstruction using virtual player to assist karate trainingTanaka, Kazumoto et al. | 2017
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Immersion and coherence in a visual cliff environmentSkarbez, Richard / Brooks, Frederick P. / Whitton, Mary C. et al. | 2017
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Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal systemSeo, Jinsil Hwaryoung / Smith, Brian / Cook, Margaret / Pine, Michelle / Malone, Erica / Leal, Steven / Suh, Jinkyo et al. | 2017
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Transfer of a skilled motor learning task between virtual and conventional environmentsAnglin, Julia / Saldana, David / Schmiesing, Allie / Liew, Sook-Lei et al. | 2017
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A methodology for optimized generation of virtual environments based on hydroelectric power plantsMoraes, Igor Andrade / Cardoso, Alexandre / Lamounier, Edgard / Neto, Milton Miranda / dos Santos Peres, Isabela Cristina et al. | 2017
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Steering locomotion by vestibular perturbation in room-scale VRSra, Misha et al. | 2017
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Cognitive psychology and human factors engineering of virtual realityNg, Adrian K. T. et al. | 2017
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Design and assessment of haptic interfaces: An essay on proactive haptic articulationde Jesus Oliveira, Victor Adriel et al. | 2017
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Designing next generation marketplace: The effect of 3D VR store interface design on shopping behaviorKang, Hyo Jeong et al. | 2017
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Gaze estimation based on head movements in virtual reality applications using deep learningSoccini, Agata Marta et al. | 2017
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On exploring the mitigation of distance misperception in virtual realityPeer, Alex et al. | 2017
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Optical see-through vs. spatial augmented reality simulators for medical applicationsDaher, Salam et al. | 2017
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Design of collaborative 3D user interfaces for virtual and augmented realityGrandi, Jeronimo G et al. | 2017
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Improve accessibility of virtual and augmented reality for people with balance impairmentsFerdous, Sharif Mohammad Shahnewaz et al. | 2017
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View-aware tile-based adaptations in 360 virtual reality video streamingHosseini, Mohammad et al. | 2017
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Augmented reality: Principles and practiceSchmalstieg, Dieter / Hollerer, Tobias et al. | 2017
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Hypertextual reality: VR on the webGonzalez-Zuniga, Diego / O'Shaughnessy, Peter / Blix, Michael et al. | 2017
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Diving into the multiplicity: Liberating your design process from a convention-centered approachRouse, Rebecca / Chang, Benjamin / Ruzanka, Silvia et al. | 2017
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Human-centered design for immersive interactionsJerald, Jason et al. | 2017
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Navigation interfaces for virtual reality and gaming: Theory and practiceKruijff, Ernst / Riecke, Bernhard E. et al. | 2017
- 435
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The pullMichalski, Quba / Hogan, Brendan J. / Hunsdale, Jamie et al. | 2017
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Virtual reality to save endangered animals: Many eyes on the wildKim, June / Bednarz, Tomasz et al. | 2017
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Defying the Nazis VRSouthard, Dylan / Allan-Blitz, Elijah / Halsey, Jordan / Heller, Christina / Joukowsky, Artemis et al. | 2017
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Singapore inside out London 2015 in VRChok, Lionel et al. | 2017
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Genome gazing: A 360° stereoscopic animation for Google cardboardPatterson, Kate et al. | 2017
- 440
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Smoke Water Fire (2016)Stock, Mark J. et al. | 2017
- 441
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FACETEQ interface demo for emotion expression in VRMavridou, Ifigeneia / McGhee, James T. / Hamedi, Mahyar / Fatoorechi, Mohsen / Cleal, Andrew / Ballaguer-Balester, Emili / Seiss, Ellen / Cox, Graeme / Nduka, Charles et al. | 2017
- 443
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Diminished hand: A diminished reality-based work area visualizationMori, Shohei / Maezawa, Momoko / Ienaga, Naoto / Saito, Hideo et al. | 2017
- 445
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Jogging with a virtual runner using a see-through HMDHamada, Takeo / Okada, Michio / Kitazaki, Michiteru et al. | 2017
- 447
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Demonstration: Rapid one-shot acquisition of dynamic VR avatarsMalleson, Charles / Kosek, Maggie / Klaudiny, Martin / Huerta, Ivan / Bazin, Jean-Charles / Sorkine-Hornung, Alexander / Mine, Mark / Mitchell, Kenny et al. | 2017
- 449
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Application of redirected walking in room-scale VRLangbehn, Eike / Lubos, Paul / Bruder, Gerd / Steinicke, Frank et al. | 2017
- 451
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Immersive virtual training for substation electriciansTanaka, Eduardo H. / Paludo, Juliana A. / Bacchetti, Rafael / Gadbem, Edgar V. / Domingues, Leonardo R. / Cordeiro, Carlucio S. / Giraldi, Olavo / Gallo, Guilherme Alcarde / Mendes da Silva, Adam / Cascone, Marcos H. et al. | 2017
- 453
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Experiencing guidance in 3D spaces with a vibrotactile head-mounted displayde Jesus Oliveira, Victor Adriel / Brayda, Luca / Nedel, Luciana / Maciel, Anderson et al. | 2017
- 455
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3DPS: An auto-calibrated three-dimensional perspective-corrected spherical displayZhou, Qian / Wu, Kai / Miller, Gregor / Stavness, Ian / Fels, Sidney et al. | 2017
- 457
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WebVR meets WebRTC: Towards 360-degree social VR experiencesGunkel, Simon / Prins, Martin / Stokking, Hans / Niamut, Omar et al. | 2017
- 459
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mpCubee: Towards a mobile perspective cubic display using mobile phonesGrubert, Jens / Kranz, Matthias et al. | 2017
- 461
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Towards ad hoc mobile multi-display environments on commodity mobile devicesGrubert, Jens / Kranz, Matthias et al. | 2017
- 463
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ArcheoVR: Exploring Itapeva's archeological siteBorba, Eduardo Zilles / Montes, Andre / Almeida, Marcio / Nagamura, Mario / Lopes, Roseli / Zuffo, Marcelo Knorich / Araujo, Astolfo / Kopper, Regis et al. | 2017
- 465
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NIVR: Neuro imaging in virtual realityArd, Tyler / Krum, David M. / Phan, Thai / Duncan, Dominique / Essex, Ryan / Bolas, Mark / Toga, Arthur et al. | 2017
- 467
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VRAIN: Virtual reality assisted intervention for neuroimagingDuncan, Dominique / Newman, Bradley / Saslow, Adam / Wanserski, Emily / Ard, Tyler / Essex, Ryan / Toga, Arthur et al. | 2017
- 469
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Gesture-based augmented reality annotationChang, Yun Suk / Nuernberger, Benjamin / Luan, Bo / Hollerer, Tobias / O'Donovan, John et al. | 2017
- 471
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Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center applicationWoodworth, Jason W. / Ekong, Sam / Borst, Christoph W. et al. | 2017
- 473
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Rapid creation of photorealistic virtual reality content with consumer depth camerasChen, Chih-Fan / Bolas, Mark / Rosenberg, Evan Suma et al. | 2017
- 475
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Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previewsElvezio, Carmine / Sukan, Mengu / Feiner, Steven / Tversky, Barbara et al. | 2017
- 477
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Author index| 2017
- iii
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Message from the general chairs| 2017
- v
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Message from the program chairs| 2017
- vii
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Committees| 2017
- xii
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Contents| 2017