The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality (Englisch)
- Neue Suche nach: Lai, Chengyuan
- Neue Suche nach: McMahan, Ryan P.
- Neue Suche nach: Lai, Chengyuan
- Neue Suche nach: McMahan, Ryan P.
In:
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
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627-638
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2020
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ISBN:
- Aufsatz (Konferenz) / Elektronische Ressource
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Titel:The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality
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Beteiligte:Lai, Chengyuan ( Autor:in ) / McMahan, Ryan P. ( Autor:in )
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Erschienen in:
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Verlag:
- Neue Suche nach: IEEE
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Erscheinungsdatum:01.11.2020
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Format / Umfang:1479133 byte
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ISBN:
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DOI:
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Medientyp:Aufsatz (Konferenz)
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Format:Elektronische Ressource
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Sprache:Englisch
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Datenquelle:
Inhaltsverzeichnis Konferenzband
Die Inhaltsverzeichnisse werden automatisch erzeugt und basieren auf den im Index des TIB-Portals verfügbaren Einzelnachweisen der enthaltenen Beiträge. Die Anzeige der Inhaltsverzeichnisse kann daher unvollständig oder lückenhaft sein.
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Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest EditorsHu, Shi-Min / Kalkofen, Denis / Ventura, Jonathan / Zollmann, Stefanie et al. | 2020
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Message from the ISMAR 2020 Workshop and Tutorial ChairsFiorentino, Michele / Radkowski, Rafael et al. | 2020
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Title Page i| 2020
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Message from the ISMAR 2020 Science and Technology Program ChairsHu, Shi-Min / Kalkofen, Denis / Ventura, Jonathan / Zollmann, Stefanie et al. | 2020
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Title Page iii| 2020
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Copyright Page| 2020
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Table of Contents| 2020
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ISMAR 2020 Conference Committee Members| 2020
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ISMAR 2020 Science and Technology Program Committee Members| 2020
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ISMAR 2020 Steering Committee Members| 2020
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ISMAR 2020 Reviewers| 2020
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Keynotes| 2020
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Automatic Generation of Diegetic Guidance in Cinematic Virtual RealityCao, Chong / Shi, Zhaowei / Yu, Miao et al. | 2020
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- 618
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Rock or Roll – Locomotion Techniques with a Handheld Spherical Device in Virtual RealityEnglmeier, David / Fan, Fan / Butz, Andreas et al. | 2020
- 627
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The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual RealityLai, Chengyuan / McMahan, Ryan P. et al. | 2020
- 639
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Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected WalkingGao, Peizhong / Matsumoto, Keigo / Narumi, Takuji / Hirose, Michitaka et al. | 2020
- 649
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- 659
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- 665
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- 672
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- 682
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CatARact: Simulating Cataracts in Augmented RealityKrosl, Katharina / Elvezio, Carmine / Luidolt, Laura R. / Hurbe, Matthias / Karst, Sonja / Feiner, Steven / Wimmer, Michael et al. | 2020
- 694
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Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training ApplicationMoore, Alec G. / McMahan, Ryan P. / Dong, Hailiang / Ruozzi, Nicholas et al. | 2020
- 704
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HydrogenAR: Interactive Data-Driven Presentation of Dispenser ReliabilityWhitlock, Matt / Szafir, Danielle Albers / Gruchalla, Kenny et al. | 2020
- 713
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An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual RealityMonteiro, Diego / Liang, Hai-Ning / Wang, Jialin / Chen, Hao / Baghaei, Nilufar et al. | 2020
- 725
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Author Index| 2020