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Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
Freier ZugriffArXiv | 2022| -
Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop
Freier ZugriffSpringer Verlag | 2013| -
Crowd Sculpting: A Space-time Sculpting Method for Populating Virtual Environments
Eurographics | 2014| -
SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
Eurographics | 2021| -
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
Freier ZugriffBASE | 2021| -
Bi-Layer Textures: a Model for Synthesis and Deformation of Composite Textures
Eurographics | 2017| -
Reward Function Design for Crowd Simulation via Reinforcement Learning
Freier ZugriffArXiv | 2023|