Computer graphics forum
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
Table of contents
- 268
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Immersive Integration of Physical and Virtual EnvironmentsFuchs, Henry et al. | 2004
- 269
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Applied Geometry:Discrete Differential Calculus for GraphicsDesbrun, Mathieu et al. | 2004
- 270
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Image‐based Relighting, and Computer VisionDutré, Philip et al. | 2004
- 271
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Approximate Soft Shadows win an Image‐Space Flood‐Fill AlgorithmArvo, Jukka / Hirvikorpi, Mika / Tyystjärvi, Joonas et al. | 2004
- 281
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Rendering with Spherical Radiance Transport MapsMei, Chunhui / Shi, Jiaoying / Wu, Fuli et al. | 2004
- 291
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Real‐time Light AnimationSbert, Mateu / Szécsi, László / Szirmay‐Kalos, László et al. | 2004
- 301
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SMARTPAPER: An Interactive and User Friendly Sketching SystemShesh, Amit / Chen, Baoquan et al. | 2004
- 311
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Fast Surface Modelling Using a 6th Order PDEZhang, Jian. J. / You, L. H. et al. | 2004
- 321
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Dupin Cyclide Blends Between Quadric Surfaces for Shape ModelingFoufou, Sebti / Garnier, Lionel et al. | 2004
- 331
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A Biophysically‐Based Spectral Model of Light Interaction with Human SkinKrishnaswamy, Aravind / Baranoski, Gladimir V.G. et al. | 2004
- 341
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Simulating and modeling lichen growthDesbenoit, Brett / Galin, Eric / Akkouche, Samir et al. | 2004
- 351
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Implicit Visualization and Inverse Modeling of Growing TreesGalbraith, Callum / Mündermann, Lars / Wyvill, Brian et al. | 2004
- 361
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A Physically‐Based Model for Rendering Realistic ScratchesBosch, Carles / Pueyo, Xavier / Mérillou, Stéphane et al. | 2004
- 371
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Single‐Strip Triangulation of Manifolds with Arbitrary TopologyGopi, M. / Eppstien, David et al. | 2004
- 381
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Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh CoarseningValette, Sébastien / Chassery, Jean‐Marc et al. | 2004
- 391
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Anisotropic Filtering of Non‐Linear Surface FeaturesHildebrandt, Klaus / Polthier, Konrad et al. | 2004
- 401
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Computing Maximal Tiles and Application to Impostor‐Based SimplificationAndujar, C. / Brunet, P. / Chica, A. et al. | 2004
- 411
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A System for View‐Dependent AnimationChaudhuri, Parag / Kalra, Prem / Banerjee, Subhashis et al. | 2004
- 421
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High Quality HatchingZander, Johannes / Isenberg, Tobias / Schlechtweg, Stefan et al. | 2004
- 431
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Virtual Drypoint by a Model‐driven StrategyTasaki, Daisuke / Mizuno, Shinji / Okada, Minoru et al. | 2004
- 441
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The Design of an Inexpensive Very High Resolution Scan Camera SystemWang, Shuzhen / Heidrich, Wolfgang et al. | 2004
- 451
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Quadric Transfer for Immersive Curved Screen DisplaysRaskar, Ramesh / van Baar, Jeroen / Willwacher, Thomas et al. | 2004
- 461
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Procedural Texture Matching and TransformationBourque, Eric / Dudek, Gregory et al. | 2004
- 469
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Topological Construction and Visualization of Higher Order 3D Vector FieldsWeinkauf, Tino / Theisel, Holger / Hege, Hans‐Christian et al. | 2004
- 479
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Dye Advection Without the Blur: A Level‐Set Approach for Texture‐Based Visualization of Unsteady FlowWeiskopf, D. et al. | 2004
- 489
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Instant Volumetric Understanding with Order‐Independent Volume RenderingMora, Benjamin / Evert, David S. et al. | 2004
- 499
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Way‐Finder: guided tours through complex walkthrough modelsAndújar, C. / Vázquez, P. / Fairén, M. et al. | 2004
- 509
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Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured EnvironmentsLamarche, Fabrice / Donikian, Stéphane et al. | 2004
- 519
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Scalable behaviors for crowd simulationSung, Mankyu / Gleicher, Michael / Chenney, Stephen et al. | 2004
- 529
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Real‐time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal ObjectsHasegawa, S. / Sato, M. et al. | 2004
- 539
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Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid SimulationDobashi, Yoshinori / Yamamoto, Tsuyoshi / Nishita, Tomoyuki et al. | 2004
- 547
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Measurement‐Based Interactive Simulation of Viscoelastic SolidsSchoner, Jeffrey L. / Lang, Jochen / Seidel, Hans‐Peter et al. | 2004
- 557
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DiFi: Fast 3D Distance Field Computation Using Graphics HardwareSud, Avneesh / Otaduy, Miguel A. / Manocha, Dinesh et al. | 2004
- 567
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Point Cloud Collision DetectionKlein, Jan / Zachmann, Gabriel et al. | 2004
- 577
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Interference Detection for Subdivision SurfacesWu, Xiaobin / Peters, Jörg et al. | 2004
- 585
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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment MappingSzécsi, László / Sbert, Mateu / Szirmay‐Kalos, László et al. | 2004
- 595
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Balancing Considered Harmful — Faster Photon Mapping using the Voxel Volume Heuristic —Waldyz, Ingo / Günthery, Johannes / Slusalleky, Philipp et al. | 2004
- 605
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A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image MetricFarrugia, Jean‐Philippe / Péroche, Bernard et al. | 2004
- 615
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Coherent Hierarchical Culling: Hardware Occlusion Queries Made UsefulBittner, Jiří / Wimmer, Michael / Piringer, Harald et al. | 2004
- 625
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GPU‐Based Nonlinear Ray TracingWeiskopf, Daniel / Schafhitzel, Tobias / Ertl, Thomas et al. | 2004
- 635
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Hardware‐Accelerated Rendering of Photo HullsLi, Ming / Magnor, Marcus / Seidel, Hans‐Peter et al. | 2004
- 643
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Optimized Sub‐Sampling of Point Sets for Surface SplattingWu, Jainhua / Kobbelt, Leif et al. | 2004
- 653
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Deferred SplattingGuennebaud, Gaël / Barthe, Loïc / Paulin, Mathias et al. | 2004
- 661
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VOTS: VOlume doTS as a Point‐Based Representation of Volumetric DataGrimm, Sören / Bruckner, Stefan / Kanitsar, Armin et al. | 2004
- 669
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Exchanging Faces in ImagesBlanz, Volker / Scherbaum, Kristina / Vetter, Thomas et al. | 2004
- 677
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High Resolution Acquisition, Learning and Transfer of Dynamic 3‐D Facial ExpressionsWang, Yang / Huang, Xiaolei / Lee, Chan‐Su et al. | 2004
- 687
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Hierarchical Retargetting of Fine Facial MotionsNa, Kyunggun / Jung, Moonryul et al. | 2004