Computer graphics forum
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
Table of contents
- 243
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Soft Articulated Characters with Fast Contact HandlingGaloppo, Nico / Otaduy, Miguel A. / Tekin, Serhat et al. | 2007
- 255
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Skeleton‐based Variational Mesh DeformationsYoshizawa, Shin / Belyaev, Alexander / Seidel, Hans‐Peter et al. | 2007
- 265
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Context‐Aware Skeletal Shape DeformationWeber, Ofir / Sorkine, Olga / Lipman, Yaron et al. | 2007
- 275
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Volume Preservation of Multiresolution MeshesSauvage, Basile / Hahmann, Stefanie / Bonneau, Georges‐Pierre et al. | 2007
- 285
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Prediction of Individual Non‐Linear Aging Trajectories of FacesScherbaum, K. / Sunkel, M. / Seidel, H.‐P. et al. | 2007
- 295
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3D Lip‐Synch Generation with Data‐Faithful Machine LearningKim, Ig‐Jae / Ko, Hyeong‐Seok et al. | 2007
- 303
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Head‐eye Animation Corresponding to a Conversation for CG CharactersMasuko, Soh / Hoshino, Junichi et al. | 2007
- 313
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Boundary Constrained Swept Surfaces for Modelling and AnimationYou, L. H. / Yang, X. S. / Pachulski, M. et al. | 2007
- 323
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On‐the‐fly Curve‐skeleton Computation for 3D ShapesSharf, Andrei / Lewiner, Thomas / Shamir, Ariel et al. | 2007
- 329
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Variational 3D Shape Segmentation for Bounding Volume ComputationLu, Lin / Choi, Yi‐King / Wang, Wenping et al. | 2007
- 339
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Adaptive Space Deformations Based on Rigid CellsBotsch, Mario / Pauly, Mark / Wicke, Martin et al. | 2007
- 349
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Real‐Time Simulation of Thin ShellsChoi, Min Gyu / Yong Woo, Seung / Ko, Hyeong‐Seok et al. | 2007
- 355
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A Finite Element Method on Convex PolyhedraWicke, Martin / Botsch, Mario / Gross, Markus et al. | 2007
- 365
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Geodesic‐Controlled Developable Surfaces for Modeling Paper BendingBo, Pengbo / Wang, Wenping et al. | 2007
- 375
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QuadCover ‐ Surface Parameterization using Branched CoveringsKälberer, Felix / Nieser, Matthias / Polthier, Konrad et al. | 2007
- 385
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Mesh Segmentation via Spectral Embedding and Contour AnalysisLiu, Rong / Zhang, Hao et al. | 2007
- 395
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Highly Parallel Fast KD‐tree Construction for Interactive Ray Tracing of Dynamic ScenesShevtsov, Maxim / Soupikov, Alexei / Kapustin, Alexander et al. | 2007
- 405
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Ray‐Casted BlockMaps for Large Urban Models VisualizationCignoni, P. / Di Benedetto, M. / Ganovelli, F. et al. | 2007
- 415
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Stackless KD‐Tree Traversal for High Performance GPU Ray TracingPopov, Stefan / Günther, Johannes / Seidel, Hans‐Peter et al. | 2007
- 425
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Metropolis Instant RadiositySegovia, B. / Iehl, J.C. / Péroche, B. et al. | 2007
- 435
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A Bidirectional Light Field ‐ Hologram TransformZiegler, Remo / Bucheli, Simon / Ahrenberg, Lukas et al. | 2007
- 447
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Superresolution Reflectance Fields: Synthesizing images for intermediate light directionsFuchs, Martin / Lensch, Hendrik P. A. / Blanz, Volker et al. | 2007
- 457
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Textured Liquids based on the Marker Level SetMihalef, V. / Metaxas, D. / Sussman, M. et al. | 2007
- 467
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Markerless 4 gestures 6 DOF real‐time visual tracking of the human hand with automatic initializationSchlattmann, Markus / Kahlesz, Ferenc / Sarlette, Ralf et al. | 2007
- 477
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Online Motion Capture Marker Labeling for Multiple Interacting Articulated TargetsYu, Qian / Li, Qing / Deng, Zhigang et al. | 2007
- 485
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Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic ScenesPan, Minghao / Wang Xinguo Liu, Rui / Peng, Qunsheng et al. | 2007
- 495
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Efficient Reflectance and Visibility Approximations for Environment Map RenderingGreen, Paul / Kautz, Jan / Durand, Frédo et al. | 2007
- 503
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Global Illumination using Photon Ray SplattingHerzog, Robert / Havran, Vlastimil / Kinuwaki, Shinichi et al. | 2007
- 515
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Bitmask Soft ShadowsSchwarz, Michael / Stamminger, Marc et al. | 2007
- 525
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High‐Quality Adaptive Soft Shadow MappingGuennebaud, Gaël / Barthe, Loïc / Paulin, Mathias et al. | 2007
- 535
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Visibility Sampling on GPU and ApplicationsEisemann, Elmar / Décoret, Xavier et al. | 2007
- 545
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Real‐time homogenous translucent material editingXu, Kun / Gao, Yue / Li, Yong et al. | 2007
- 553
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Omni‐directional Relief ImpostorsAndújar, C. / Boo, J. / Brunet, P. et al. | 2007
- 561
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3D Video Billboard CloudsWaschbüsch, Michael / Würmlin, Stephan / Gross, Markus et al. | 2007
- 571
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Defocus MagnificationBae, Soonmin / Durand, Frédo et al. | 2007
- 581
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Contrast Restoration by Adaptive CountershadingKrawczyk, Grzegorz / Myszkowski, Karol / Seidel, Hans‐Peter et al. | 2007
- 591
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Synthetic Shutter Speed ImagingTelleen, J. / Sullivan, A. / Yee, J. et al. | 2007
- 599
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Diorama Construction From a Single ImageAssa, J. / Wolf, L. et al. | 2007
- 609
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A Generic Pigment Model for Digital PaintingXu, Songhua / Tan, Haisheng / Jiao, Xiantao et al. | 2007
- 619
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Image Dequantization: Restoration of Quantized ColorsKim, Tae‐hoon / Ahn, Jongwoo / Choi, Min Gyu et al. | 2007
- 627
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Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle LensesKakimoto, Masanori / Tatsukawa, Tomoaki / Mukai, Yukiteru et al. | 2007
- 637
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Texturing Internal Surfaces from a Few Cross SectionsPietroni, Nico / Otaduy, Miguel A. / Bickel, Bernd et al. | 2007
- 645
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Depth‐of‐Field Rendering by Pyramidal Image ProcessingKraus, M. / Strengert, M. et al. | 2007
- 655
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Crowds by ExampleLerner, Alon / Chrysanthou, Yiorgos / Lischinski, Dani et al. | 2007
- 665
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Pedestrian Reactive Navigation for Crowd Simulation: a Predictive ApproachParis, Sébastien / Pettré, Julien / Donikian, Stéphane et al. | 2007
- 675
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Layered Performance Animation with Correlation MapsNeff, Michael / Albrecht, Irene / Seidel, Hans‐Peter et al. | 2007
- 685
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Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite InterfacesCotting, Daniel / Gross, Markus et al. | 2007
- 695
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Consistent Viewing and Interaction for Multiple Users in Projection‐Based VR SystemsDe Haan, Gerwin / Molenaar, René / Koutek, Michal et al. | 2007
- 705
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Shape‐aware Volume IllustrationChen, Wei / Lu, Aidong / Ebert, David S. et al. | 2007
- 715
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Style Transfer Functions for Illustrative Volume RenderingBruckner, S. / Gröller, M. E. et al. | 2007
- xix
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What can Computer Graphics expect from 3D Computer Vision?Šára, Radim et al. | 2007
- xvii
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Reverse Engineering NatureJensen, Henrik Wann et al. | 2007
- xviii
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Serious Games: Broadening Games Impact Beyond EntertainmentSawyer, Ben et al. | 2007