ACM transactions on graphics : TOG
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
Table of contents
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Bounded distortion harmonic shape interpolationChien, Edward et al. | 2016
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An anatomically-constrained local deformation model for monocular face captureWu, Chenglei et al. | 2016
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Generalized non-reflecting boundaries for fluid re-simulationBojsen-Hansen, Morten et al. | 2016
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Emulating displays with continuously varying frame ratesTemplin, Krzysztof et al. | 2016
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Non-linear shape optimization using local subspace projectionsMusialski, Przemyslaw et al. | 2016
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Interactive sketching of urban procedural modelsNishida, Gen et al. | 2016
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Computational imaging with multi-camera time-of-flight systemsShrestha, Shikhar et al. | 2016
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Beyond developableKonaković, Mina et al. | 2016
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PATEXGuerrero, Paul et al. | 2016
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Bijective maps from simplicial foliationsCampen, Marcel et al. | 2016
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JALIEdwards, Pif et al. | 2016
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Learning to simplifySimo-Serra, Edgar et al. | 2016
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Toward animating water with complex acoustic bubblesLanglois, Timothy et al. | 2016
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Fusion4DDou, Mingsong et al. | 2016
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Practical multispectral lighting reproductionLeGendre, Chloe et al. | 2016
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Surface-only liquidsDa, Fang et al. | 2016
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CofiFabSong, Peng et al. | 2016
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Motion graphs for unstructured textured meshesPrada, Fabián et al. | 2016
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Cinema 3DEfrat, Netalee et al. | 2016
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Body talkStreuber, Stephan et al. | 2016
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Physics-driven pattern adjustment for direct 3D garment editingBartle, Aric et al. | 2016
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cSculptCalabrese, Claudio et al. | 2016
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Procedural voronoi foams for additive manufacturingMartínez, Jonàs et al. | 2016
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Erosion thickness on medial axes of 3D shapesYan, Yajie et al. | 2016
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Position-normal distributions for efficient rendering of specular microstructureYan, Ling-Qi et al. | 2016
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Subdivision exterior calculus for geometry processingde Goes, Fernando et al. | 2016
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Terrain-adaptive locomotion skills using deep reinforcement learningPeng, Xue et al. | 2016
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Time-varying weathering in texture spaceBellini, Rachele et al. | 2016
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Sky is not the limitTsai, Yi-Hsuan et al. | 2016
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Fast approximations for boundary element based brittle fracture simulationHahn, David et al. | 2016
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An interaction-aware, perceptual model for non-linear elastic objectsPiovarči, Michal et al. | 2016
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Modeling dense inflorescencesOwens, Andrew et al. | 2016
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Shadow theatreWon, Jungdam et al. | 2016
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The diffractive achromat full spectrum computational imaging with diffractive opticsPeng, Yifan et al. | 2016
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Preserving geometry and topology for fluid flows with thin obstacles and narrow gapsAzevedo, Vinicius et al. | 2016
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Multiphase SPH simulation for interactive fluids and solidsYan, Xiao et al. | 2016
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Adaptive polynomial renderingMoon, Bochang et al. | 2016
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Flow-guided warping for image-based shape manipulationVergne, Romain et al. | 2016
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Designing structurally-sound ornamental curve networksZehnder, Jonas et al. | 2016
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Adjoint-driven Russian roulette and splitting in light transport simulationVorba, Jiří et al. | 2016
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Unified motion planner for fishes with various swimming stylesSatoi, Daiki et al. | 2016
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ProxImaLHeide, Felix et al. | 2016
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Generating dynamically feasible trajectories for quadrotor camerasRoberts, Mike et al. | 2016
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Binary continuous image decomposition for multi-view displayKoutaki, Gou et al. | 2016
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Fitting procedural yarn models for realistic cloth renderingZhao, Shuang et al. | 2016
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Computational design of reconfigurablesGarg, Akash et al. | 2016
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Real-time polygonal-light shading with linearly transformed cosinesHeitz, Eric et al. | 2016
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Rig animation with a tangible and modular input deviceGlauser, Oliver et al. | 2016
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Real-time rendering on a power budgetWang, Rui et al. | 2016
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Pose-space subspace dynamicsXu, Hongyi et al. | 2016
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Printing arbitrary meshes with a 5DOF wireframe printerWu, Rundong et al. | 2016
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Real-time skeletal skinning with optimized centers of rotationLe, Binh et al. | 2016
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RotoLi, Wenbin et al. | 2016
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A deep learning framework for character motion synthesis and editingHolden, Daniel et al. | 2016
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All-hex meshing using closed-form induced polycubeFang, Xianzhong et al. | 2016
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PiGraphsSavva, Manolis et al. | 2016
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Resolving fluid boundary layers with particle strength exchange and weak adaptivityZhang, Xinxin et al. | 2016
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Volume-encoded UV-mapsTarini, Marco et al. | 2016
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Entropic metric alignment for correspondence problemsSolomon, Justin et al. | 2016
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SoliLien, Jaime et al. | 2016
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ZoeMatropeMiyashita, Leo et al. | 2016
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Perspective-aware manipulation of portrait photosFried, Ohad et al. | 2016
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Rich360Lee, Jungjin et al. | 2016
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Multi-scale rendering of scratched materials using a structured SV-BRDF modelRaymond, Boris et al. | 2016
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Computational network design from functional specificationsPeng, Chi-Han et al. | 2016
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G 1 non-uniform Catmull-Clark surfacesLi, Xin et al. | 2016
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Connected fermat spirals for layered fabricationZhao, Haisen et al. | 2016
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Spectral style transfer for human motion between independent actionsYumer, M et al. | 2016
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Efficient GPU rendering of subdivision surfaces using adaptive quadtreesBrainerd, Wade et al. | 2016
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RAIDGuerrero, Paul et al. | 2016
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Point registration via efficient convex relaxationMaron, Haggai et al. | 2016
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Efficient dynamic skinning with low-rank helper bone controllersMukai, Tomohiko et al. | 2016
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Mesh arrangements for solid geometryZhou, Qingnan et al. | 2016
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Globally optimal toon trackingZhu, Haichao et al. | 2016
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Crowd-driven mid-scale layout designFeng, Tian et al. | 2016
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A system for rapid exploration of shader optimization choicesHe, Yong et al. | 2016
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Computational design of stable planar-rod structuresMiguel, Eder et al. | 2016
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Task-based locomotionAgrawal, Shailen et al. | 2016
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AutoHairChai, Menglei et al. | 2016
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Drucker-prager elastoplasticity for sand animationKlár, Gergely et al. | 2016
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Synthesis of filigrees for digital fabricationChen, Weikai et al. | 2016
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A compiler for 3D machine knittingMcCann, James et al. | 2016
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The sketchy databaseSangkloy, Patsorn et al. | 2016
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Painting style transfer for head portraits using convolutional neural networksSelim, Ahmed et al. | 2016
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RigelHegarty, James et al. | 2016
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Automatic triage for a photo seriesChang, Huiwen et al. | 2016
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Legible compact calligramsZou, Changqing et al. | 2016
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Mapping virtual and physical realitySun, Qi et al. | 2016
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Realtime 3D eye gaze animation using a single RGB cameraWang, Congyi et al. | 2016
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Additive light field displaysLee, Seungjae et al. | 2016
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GazeStereo3DKellnhofer, Petr et al. | 2016
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Let there be colorIizuka, Satoshi et al. | 2016
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Example-based plastic deformation of rigid bodiesJones, Ben et al. | 2016
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Artist-directed dynamics for 2D animationBai, Yunfei et al. | 2016
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Tactile mesh saliencyLau, Manfred et al. | 2016
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Automatically scheduling halide image processing pipelinesMullapudi, Ravi et al. | 2016
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Reflectance modeling by neural texture synthesisAittala, Miika et al. | 2016
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Wasserstein barycentric coordinatesBonneel, Nicolas et al. | 2016
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Live intrinsic videoMeka, Abhimitra et al. | 2016
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Transfiguring portraitsKemelmacher-Shlizerman, Ira et al. | 2016
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Perceptual effect of shoulder motions on crowd animationsHoyet, Ludovic et al. | 2016
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Multiple-scattering microfacet BSDFs with the Smith modelHeitz, Eric et al. | 2016
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Multi-scale label-map extraction for texture synthesisLockerman, Yitzchak et al. | 2016
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Schrödinger's smokeChern, Albert et al. | 2016
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Lightweight eye capture using a parametric modelBérard, Pascal et al. | 2016
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HexExLyon, Max et al. | 2016
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Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagationQin, Yipeng et al. | 2016
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A semi-implicit material point method for the continuum simulation of granular materialsDaviet, Gilles et al. | 2016
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Computational thermoformingSchüller, Christian et al. | 2016
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Real-time facial animation with image-based dynamic avatarsCao, Chen et al. | 2016
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Fidelity vs. simplicityFavreau, Jean-Dominique et al. | 2016
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StyLitFišer, Jakub et al. | 2016
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Acoustic voxelsLi, Dingzeyu et al. | 2016
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Accelerated quadratic proxy for geometric optimizationKovalsky, Shahar et al. | 2016
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On the convexity and feasibility of the bounded distortion harmonic mapping problemLevi, Zohar et al. | 2016
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Seamless visual sharing with color vision deficienciesShen, Wuyao et al. | 2016
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Learning how objects function via co-analysis of interactionsHu, Ruizhen et al. | 2016
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SketchiMoChoi, Byungkuk et al. | 2016
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Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondencesTaylor, Jonathan et al. | 2016