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  1.  

    Distributed Texture Memory in a Multi-GPU Environment

    Moerschell, Adam / Owens, John D. | Eurographics | 2006
  2.  

    Minimum Triangle Separation for Correct Z-Buffer Occlusion

    Akeley, Kurt / Su, Jonathan | Eurographics | 2006
  3.  

    Non-interleaved Deferred Shading of Interleaved Sample Patterns

    Segovia, Benjamin / Iehl, Jean Claude / Mitanchey, Richard et al. | Eurographics | 2006
  4.  

    A Digital Rights Enabled Graphics Processing System

    Shi, Weidong / Lee, Hsien-Hsin S. / Yoo, Richard M. et al. | Eurographics | 2006
  5.  

    High Quality Normal Map Compression

    Munkberg, Jacob / Akenine-Möller, Tomas / Ström, Jacob | Eurographics | 2006
  6.  

    Realistic Soft Shadows by Penumbra-Wedges Blending

    Forest, Vincent / Barthe, Loïc / Paulin, Mathias | Eurographics | 2006
  7.  

    Efficient Video Decoding on GPUs by Point Based Rendering

    Han, Bo / Zhou, Bingfeng | Eurographics | 2006
  8.  

    Quadtree Relief Mapping

    Schroders, Marc F. A. / Gulik, Rob van | Eurographics | 2006
  9.  

    B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes

    Woop, Sven / Marmitt, Gerd / Slusallek, Philipp | Eurographics | 2006
  10.  

    GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering

    Hadwiger, Markus / Kratz, Andrea / Sigg, Christian et al. | Eurographics | 2006
  11.  

    Efficient Depth Buffer Compression

    Hasselgren, Jon / Akenine-Möller, Tomas | Eurographics | 2006
  12.  

    Pseudorandom Number Generation on the GPU

    Sussman, Myles / Crutchfield, William / Papakipos, Matthew | Eurographics | 2006
  13.  

    The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware

    Sheaffer, Jeremy W. / Luebke, David P. / Skadron, Kevin | Eurographics | 2006
  14.  

    Compressed Lossless Texture Representation and Caching

    Inada, Tetsugo / McCool, Michael D. | Eurographics | 2006
  15.  

    GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering

    Hadwiger, M. / Kratz, A. / Sigg, C. et al. | British Library Conference Proceedings | 2006
  16.  

    Pseudorandom Number Generation on the GPU

    Sussman, M. / Crutchfield, W. / Papakipos, M. et al. | British Library Conference Proceedings | 2006
  17.  

    Minimum Triangle Separation for Correct Z-Buffer Occlusion

    Akeley, K. / Su, J. / European Association for Computer Graphics | British Library Conference Proceedings | 2006
  18.  

    B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes

    Woop, S. / Marmitt, G. / Slusallek, P. et al. | British Library Conference Proceedings | 2006
  19.  

    Non-interleaved Deferred Shading of Interleaved Sample Patterns

    Segovia, B. / Iehl, J. C. / Mitanchey, R. et al. | British Library Conference Proceedings | 2006

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