TriangleCaster - Extensions to 3D-Texturing Units For Accelerated Volume Rendering (English)
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In:
Eurographics/SIGGRAPH Workshop on Graphics Hardware
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25-34
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1999
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ISBN:
- Conference paper / Print
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Title:TriangleCaster - Extensions to 3D-Texturing Units For Accelerated Volume Rendering
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Contributors:
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Conference:Eurographics/SIGGRAPH Workshop on Graphics Hardware ; 1999 ; Los Angeles, Calif
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Published in:
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Publisher:
- New search for: ACM,
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Place of publication:New York, N.Y. , Oxford:
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Publication date:1999-01-01
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Size:10 pages
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Remarks:Includes bibliographical references and index.; Online version also available through ACM's Digital Library. Subscription required for access to full text; full text available in portable document format 1(PDF)
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ISBN:
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Type of media:Conference paper
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Type of material:Print
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Language:English
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Keywords:
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Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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A Low-Cost Memory Architecture For PCI-Based Interactive Ray CastingDoggett, Michael / Meißner, Michael / Kanust, Urs et al. | 1999
- 15
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Hybrid Volume and Polygon Rendering with Cube HardwareKreeger, Kevin / Kaufman, Arie et al. | 1999
- 25
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TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume RenderingKnittel, Gunter et al. | 1999
- 25
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TriangleCaster - Extensions to 3D-Texturing Units For Accelerated Volume RenderingKnittel, G. / SIGGRAPH / European Association for Computer Graphics et al. | 1999
- 35
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Fast Footprint MlPmappingHüttner, Tobias / Straßer, Wolfgang et al. | 1999
- 35
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Fast Footprint MIPmappingHuttner, T. / Strasser, W. / SIGGRAPH / European Association for Computer Graphics et al. | 1999
- 45
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Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware ImplementationHart, John C. / Carr, Nate / Karneya, Masaki / Tibbitts, Stephen A. / Coleman, Terrance J. et al. | 1999
- 55
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Multiresolution Rendering With Displacement MappingGumhold, Stefan / Hüttner, Tobias et al. | 1999
- 67
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Optimal Depth Buffer for Low-Cost Graphics HardwareLapidous, Eugene / Jiao, Guofang et al. | 1999
- 75
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Adaptive Hierarchical Visibility in a Tiled ArchitectureXie, Feng / Shantz, Michael et al. | 1999
- 85
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Z3: An Economical Hardware Technique for High-Quality Antialiasing and TransparencyJouppi, Norman P. / Chang, Chun-Fa et al. | 1999
- 95
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Parallel Texture Cachinglgehy, Homan / Eldridge, Matthew / Hanrahan, Pat et al. | 1999
- 107
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Load Balancing for Multi-Projector Rendering SystemsSamanta, Rudrajit / Zheng, Jiannan / Funkhouser, Thomas / Li, Kai / Singh, Jaswinder Pal et al. | 1999
- 117
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Texture ShadersMcCool, Michael D. / Heidrich, Wolfgang et al. | 1999