Pseudorandom Number Generation on the GPU (English)
- New search for: Sussman, M.
- New search for: Crutchfield, W.
- New search for: Papakipos, M.
- New search for: European Association for Computer Graphics
- New search for: Sussman, M.
- New search for: Crutchfield, W.
- New search for: Papakipos, M.
- New search for: Olano, M.
- New search for: Slusallek, P.
- New search for: European Association for Computer Graphics
In:
Graphics Hardware
;
87-94
;
2006
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ISBN:
- Conference paper / Print
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Title:Pseudorandom Number Generation on the GPU
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Contributors:Sussman, M. ( author ) / Crutchfield, W. ( author ) / Papakipos, M. ( author ) / Olano, M. / Slusallek, P. / European Association for Computer Graphics
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Conference:Conference, Graphics Hardware ; 2006 ; Vienna, Austria
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Published in:Graphics Hardware ; 87-94
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Publisher:
- New search for: Eurographics Association,
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Place of publication:Aire-la-Ville, Switzerland:
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Publication date:2006-01-01
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Size:8 pages
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ISBN:
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Type of media:Conference paper
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Type of material:Print
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Language:English
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Keywords:
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Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 9
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The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics HardwareSheaffer, Jeremy W. / Luebke, David P. / Skadron, Kevin et al. | 2006
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A Digital Rights Enabled Graphics Processing SystemShi, Weidong / Lee, Hsien-Hsin S. / Yoo, Richard M. / Boldyreva, Alexandra et al. | 2006
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Minimum Triangle Separation for Correct Z-Buffer OcclusionAkeley, Kurt / Su, Jonathan et al. | 2006
- 31
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Distributed Texture Memory in a Multi-GPU EnvironmentMoerschell, Adam / Owens, John D. et al. | 2006
- 39
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Realistic Soft Shadows by Penumbra-Wedges BlendingForest, Vincent / Barthe, Loïc / Paulin, Mathias et al. | 2006
- 49
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GPU-Accelerated Deep Shadow Maps for Direct Volume RenderingHadwiger, Markus / Kratz, Andrea / Sigg, Christian / Bühler, Katja et al. | 2006
- 53
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Non-interleaved Deferred Shading of Interleaved Sample PatternsSegovia, Benjamin / Iehl, Jean Claude / Mitanchey, Richard / Péroche, Bernard et al. | 2006
- 61
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Quadtree Relief MappingSchroders, Marc F. A. / Gulik, Rob van et al. | 2006
- 67
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B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic ScenesWoop, Sven / Marmitt, Gerd / Slusallek, Philipp et al. | 2006
- 79
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Efficient Video Decoding on GPUs by Point Based RenderingHan, Bo / Zhou, Bingfeng et al. | 2006
- 87
-
Pseudorandom Number Generation on the GPUSussman, Myles / Crutchfield, William / Papakipos, Matthew et al. | 2006
- 95
-
High Quality Normal Map CompressionMunkberg, Jacob / Akenine-Möller, Tomas / Ström, Jacob et al. | 2006
- 103
-
Efficient Depth Buffer CompressionHasselgren, Jon / Akenine-Möller, Tomas et al. | 2006
- 111
-
Compressed Lossless Texture Representation and CachingInada, Tetsugo / McCool, Michael D. et al. | 2006