Log in first for optimal use of all functions!
3D Sketch Recognition for Interaction in Virtual Environments (English)
- New search for: Rausch, D.
- New search for: Assenmacher, I.
- New search for: Kuhlen, T.
- New search for: Rausch, D.
- New search for: Assenmacher, I.
- New search for: Kuhlen, T.
- New search for: Erleben, K.
- New search for: Bender, J.
- New search for: Teschner, M.
In:
Workshop on virtual reality interactions and physical simulations; Vriphys 10
;
115-124
;
2010
-
ISBN:
- Conference paper / Print
-
Title:3D Sketch Recognition for Interaction in Virtual Environments
-
Contributors:Rausch, D. ( author ) / Assenmacher, I. ( author ) / Kuhlen, T. ( author ) / Erleben, K. / Bender, J. / Teschner, M.
-
Conference:7th, Workshop on virtual reality interactions and physical simulations; Vriphys 10 ; 2010 ; Copenhagen
-
Published in:VRIPHYS ; 115-124
-
Publisher:
- New search for: Eurographics Association
-
Place of publication:Goslar, Germany
-
Publication date:2010-01-01
-
Size:10 pages
-
Remarks:Includes bibliographical references
-
ISBN:
-
Type of media:Conference paper
-
Type of material:Print
-
Language:English
-
Keywords:
-
Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
-
Topology-based Physical SimulationMeseure, Philippe / Darles, Emmanuelle / Skapin, Xavier et al. | 2010
- 11
-
Optimization-based Fluid Simulation on Unstructured MeshesMisztal, Marek Krzysztof / Bridson, Robert / Erleben, Kenny / Bærentzen, Jakob Andreas / Anton, François et al. | 2010
- 21
-
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and WarpingKnuth, Martin / Kohlhammer, Jörn / Kuijper, Arjan et al. | 2010
- 31
-
A Triangle Bending Constraint Model for Position-Based DynamicsKelager, Micky / Niebe, Sarah / Erleben, Kenny et al. | 2010
- 39
-
Interactive Deformations with Multigrid Skeletal ConstraintsGeorgii, Joachim / Lagler, Daniel / Dick, Christian / Westermann, Rüdiger et al. | 2010
- 49
-
Interactive Simulation of a Continuum Mechanics based Torsional ThreadLarsson, Karl / Wallgren, Göran / Larson, Mats G. et al. | 2010
- 59
-
Asynchronous Preconditioners for Efficient Solving of Non-linear DeformationsCourtecuisse, Hadrien / Allard, Jérémie / Duriez, Christian / Cotin, Stéphane et al. | 2010
- 69
-
Edge Collision Detection in Complex Deformable EnvironmentsJund, Thomas / Cazier, David / Dufourd, Jean-François et al. | 2010
- 79
-
Boundary Handling and Adaptive Time-stepping for PCISPHIhmsen, Markus / Akinci, Nadir / Gissler, Marc / Teschner, Matthias et al. | 2010
- 89
-
Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force ComputationsSilcowitz, Morten / Niebe, Sarah / Erleben, Kenny et al. | 2010
- 97
-
Accelerated Hierarchical Collision Detection for Simulation using CUDAJorgensen, Jimmy A. / Fugl, Andreas Rune / Petersen, Henrik Gordon et al. | 2010
- 105
-
A Modular Physical-Simulation MethodologySchanda, Florian / Willis, Philip et al. | 2010
- 115
-
3D Sketch Recognition for Interaction in Virtual EnvironmentsRausch, Dominik / Assenmacher, Ingo / Kuhlen, Torsten et al. | 2010
- 125
-
Simulating Human Collision Avoidance Using a Velocity-Based ApproachKaramouzas, Ioannis / Overmars, Mark et al. | 2010
- 135
-
GPU Accelerated Needle Insertion Simulation using Meshfree MethodsShahingohar, Aria / deRibaupierre, Sandrine / Eagleson, Roy et al. | 2010