Physically based cosmetic rendering (English)
- New search for: Huang, C. G.
- New search for: Huang, T. S.
- New search for: Lin, W. C.
- New search for: Chuang, J. H.
- New search for: Huang, C. G.
- New search for: Huang, T. S.
- New search for: Lin, W. C.
- New search for: Chuang, J. H.
In:
COMPUTER ANIMATION AND VIRTUAL WORLDS
;
24
, 3-4
;
275-283
;
2013
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ISSN:
- Article (Journal) / Print
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Title:Physically based cosmetic rendering
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Contributors:Huang, C. G. ( author ) / Huang, T. S. ( author ) / Lin, W. C. ( author ) / Chuang, J. H. ( author )
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Published in:COMPUTER ANIMATION AND VIRTUAL WORLDS ; 24, 3-4 ; 275-283
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Publisher:
- New search for: John Wiley & Sons, Ltd
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Publication date:2013-01-01
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Size:9 pages
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ISSN:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 006.37
- Further information on Dewey Decimal Classification
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Classification:
DDC: 006.37 -
Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents – Volume 24, Issue 3-4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 153
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EditorialThalmann, Daniel / Capin, Tolga / Balcisoy, Selim et al. | 2013
- 155
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Simulating and animating social dynamics: embedding small pedestrian groups in crowdsPark, Seung In / Quek, Francis / Cao, Yong et al. | 2013
- 165
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Simulating realistic crowd based on agent trajectoriesSun, Libo / Li, Xiaona / Qin, Wenhu et al. | 2013
- 173
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A collision avoidance behavior model for crowd simulation based on psychological findingsPark, Jin Hyoung / Rojas, Francisco Arturo / Yang, Hyun Seung et al. | 2013
- 185
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A heterogeneous CPU–GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulationJung, Hwi‐Ryong / Kim, Sun‐Tae / Noh, Junyong / Hong, Jeong‐Mo et al. | 2013
- 195
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Coupling elastic solids with smoothed particle hydrodynamics fluidsAkinci, Nadir / Cornelis, Jens / Akinci, Gizem / Teschner, Matthias et al. | 2013
- 205
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Rigid‐motion‐inspired liquid character animationZhang, Guijuan / Lu, Dianjie / Zhu, Dengming / Lv, Lei / Liu, Hong / Meng, Xiangxu et al. | 2013
- 215
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Flexible and rapid animation of brittle fracture using the smoothed particle hydrodynamics formulationChen, Feibin / Wang, Changbo / Xie, Buying / Qin, Hong et al. | 2013
- 225
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Fire pattern analysis and synthesis using EigenFires and motion transitionsNikfetrat, Nima / Lee, Won‐Sook et al. | 2013
- 237
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Procedural modeling of trees based on convolution sums of divisor functions for real‐time virtual ecosystemsKim, Jinmo / Kim, Daeyeoul / Cho, Hyungje et al. | 2013
- 247
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Porous deformable shell simulation with surface water flow and saturationUm, Kiwon / Kim, Tae‐Yong / Kwon, Youngdon / Han, JungHyun et al. | 2013
- 255
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Facial performance illumination transfer from a single video using interpolation in non‐skin regionWu, Hongyu / Chen, Xiaowu / Yang, Mengxia / Fang, Zhihong et al. | 2013
- 265
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Relighting abstracted image via salient edge‐guided luminance field optimizationLiu, Chunxiao / Li, Hong / Peng, Qunsheng / Wang, Xun / Wu, Enhua et al. | 2013
- 275
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Physically based cosmetic renderingHuang, Cheng‐Guo / Huang, Tsung‐Shian / Lin, Wen‐Chieh / Chuang, Jung‐Hong et al. | 2013
- 285
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Real‐time path planning in heterogeneous environmentsJaklin, Norman / Cook, Atlas IV / Geraerts, Roland et al. | 2013
- 297
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Realistic paint simulation based on fluidity, diffusion, and absorptionYou, Mi / Jang, Taekwon / Cha, Seunghoon / Kim, Jihwan / Noh, Junyong et al. | 2013
- 307
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Pencil drawing animation from a videoLiang, Dongxue / Park, Kyoungju et al. | 2013
- 317
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Realistic deformation of 3D human blood vesselsPark, Jaesung / Shim, Minsub / Park, Seon‐Young / Kang, Yunku / Kim, Myung‐Soo et al. | 2013
- 327
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Toward socially responsible agents: integrating attachment and learning in emotional decision‐makingMoussa, Maher Ben / Magnenat‐Thalmann, Nadia et al. | 2013
- 335
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Towards polite virtual agents using social reasoning techniquesLee, JeeHang / Li, Tingting / Padget, Julian et al. | 2013
- 345
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Interactive scenario generation for mission‐based virtual trainingLuo, Linbo / Yin, Haiyan / Cai, Wentong / Lees, Michael / Zhou, Suiping et al. | 2013
- 355
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Classification of human motion based on affective state descriptorsCimen, Gokcen / Ilhan, Hacer / Capin, Tolga / Gurcay, Hasmet et al. | 2013
- 365
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Compression of 3D mesh sequences by temporal segmentationLuo, Guoliang / Cordier, Frederic / Seo, Hyewon et al. | 2013
- 377
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Draft‐space warping: grading of clothes based on parametrized draftJeong, Moon‐Hwan / Ko, Hyeong‐Seok et al. | 2013
- 387
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Live accurate and dense reconstruction from a handheld cameraChen, Yadang / Hao, Chuanyan / Cai, Zhongmou / Wu, Wen / Wu, Enhua et al. | 2013
- 399
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A semantic feature for human motion retrievalQi, Tian / Feng, Yinfu / Xiao, Jun / Zhuang, Yueting / Yang, Xiaosong / Zhang, Jianjun et al. | 2013
- 409
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Interactive elastic motion editing through space–time position constraintsLi, Siwang / Huang, Jin / Desbrun, Mathieu / Jin, Xiaogang et al. | 2013
- 419
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Spatiotemporal coupling with the 3D+t motion LaplacianLe Naour, T. / Courty, N. / Gibet, S. et al. | 2013
- 429
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Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TMBozgeyikli, Gamze / Bozgeyikli, Evren / İşler, Veysi et al. | 2013
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Issue Information| 2013