A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries (English)
- New search for: Andersen, Michael
- New search for: Niebe, Sarah
- New search for: Erleben, Kenny
- New search for: Andersen, Michael
- New search for: Niebe, Sarah
- New search for: Erleben, Kenny
In:
Computers & graphics
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69
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36-48
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2017
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ISSN:
- Article (Journal) / Print
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Title:A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries
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Contributors:
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Published in:Computers & graphics ; 69 ; 36-48
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Publisher:
- New search for: Elsevier Science B.V., Amsterdam.
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Publication date:2017-01-01
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Size:13 pages
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ISSN:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 006.6
- Further information on Dewey Decimal Classification
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Classification:
DDC: 006.6 -
Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents – Volume 69
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Generalized drag force for particle-based simulationsGissler, Christoph / Band, Stefan / Peer, Andreas / Ihmsen, Markus / Teschner, Matthias et al. | 2017
- 12
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Position based simulation of solids with accurate contact handlingFrâncu, Mihai / Moldoveanu, Florica et al. | 2017
- 24
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Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environmentConti, Jessica / Ozell, Benoît / Paquette, Eric / Renaud, Patrice et al. | 2017
- 36
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A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU librariesAndersen, Michael / Niebe, Sarah / Erleben, Kenny et al. | 2017
- 49
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Perception of noise and global illumination: Toward an automatic stopping criterion based on SVMTakouachet, Nawel / Delepoulle, Samuel / Renaud, Christophe / Zoghlami, Nesrine / Tavares, João Manuel R.S. et al. | 2017
- 59
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Real-time labeling of non-rigid motion capture marker setsAlexanderson, Simon / O’Sullivan, Carol / Beskow, Jonas et al. | 2017
- 68
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Volumetric subdivision for consistent implicit mesh generationAltenhofen, Christian / Schuwirth, Felix / Stork, André / Fellner, Dieter et al. | 2017
- 80
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Sketch recognition with few examplesYesilbek, Kemal Tugrul / Sezgin, T. Metin et al. | 2017
- 92
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Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museumGimeno, Jesús / Portalés, Cristina / Coma, Inmaculada / Fernández, Marcos / Martínez, Bibiana et al. | 2017
- 104
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Posture-based and action-based graphs for boxing skill visualizationShen, Yijun / Wang, He / Ho, Edmond S.L. / Yang, Longzhi / Shum, Hubert P.H. et al. | 2017
- 116
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Uncertainty visualization for interactive assessment of stenotic regions in vascular structuresRistovski, Gordan / Matute, Jose / Wehrum, Thomas / Harloff, Andreas / Hahn, Horst K. / Linsen, Lars et al. | 2017
- 131
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Animation of crack propagation by means of an extended multi-body solver for the material point methodWretborn, Joel / Armiento, Rickard / Museth, Ken et al. | 2017
- 140
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Anatomical augmented reality with 3D commodity tracking and image-space alignmentBauer, Armelle / Neog, Debanga Raj / Dicko, Ali-Hamadi / Pai, Dinesh K. / Faure, François / Palombi, Olivier / Troccaz, Jocelyne et al. | 2017
- A1
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Foreword to the Special Section on VRIPHYS 2017Jaillet, Fabrice / Zara, Florence et al. | 2017
- A3
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Foreword to the Special Section on Motion in Games 2016Shum, Hubert P.H. / Neff, Michael / Boulic, Ronan et al. | 2017
- IFC
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Editorial Board| 2015