Designing a Scalable Intervention for Studying the Impact of Teacher Facilitation With Digital Video Games (English)
- New search for: Koivisto, Santeri
- New search for: Marjoniemi, Tiiu
- New search for: Uusi-Mäkelä, Mikael
- New search for: Koivisto, Santeri
- New search for: Marjoniemi, Tiiu
- New search for: Uusi-Mäkelä, Mikael
In:
13th European Conference on Games Based Learning (ECGBL 2019) ; Volume 2 of 2
; 881-889
;
2020
- Conference paper / Print
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Title:Designing a Scalable Intervention for Studying the Impact of Teacher Facilitation With Digital Video Games
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Contributors:
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Conference:ECGBL ; 13. ; 2019 ; Odense
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Published in:
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Publisher:
- New search for: Curran Associates, Inc.
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Place of publication:Red Hook, NY
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Publication date:2020
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Type of media:Conference paper
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Type of material:Print
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Language:English
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Source:
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 527
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'Futuregame': Creating a Game for Identifying Innovation Needs in Rural AreasMüller, Larissa / Sendrowski, Philip / Sturm, Peter et al. | 2020
- 535
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eSports Skills are People SkillsNielsen, Rune Kristian Lundedal / Hanghø, Thorkild et al. | 2020
- 543
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Playing Emotions: Designing an Educational Resource That Promotes Emotional Education Through Independent Video GamesOceja, Jorge et al. | 2020
- 550
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LOST: A Serious Game to Develop a Comprehensive Vision of LogisticsPacheco-Velazquez, Ernesto / Palma-Mendoza, Jaime / Arana-Solares, Ivan / Cotera-Rivera, Teresa et al. | 2020
- 560
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Augmenting Game-Based Learning With a Robot TuteePareto, Lena / Ekstróm, Sara / Barendregt, Wolmet / Serholt, Sofia / Kiesewetter, Svea et al. | 2020
- 569
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Playing with Handwriting: Creating a Game-Based App for Learning CursiveRinnert, Gretchen Caldwell / Martens, Marianne / Campana, Kathleen / Kociubuk, Jacquie et al. | 2020
- 578
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Action Learning Entrepreneurship Regulation Theory: Providing Answers and Imagination to (Self)Regulate Entreoreneurial-LearningRoelofs, Henk / Vrielink, Jan / Slagter, Rob et al. | 2020
- 587
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Developing a Test to Measure Design ThinkingRusmann, Anna / Bundsgaard, Jeppe et al. | 2020
- 596
-
Gaming Human Rights EducationSardone, Nancy et al. | 2020
- 605
-
Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning ScenariosSchade, Cornelia / Heinz, Matthias / Fischer, Helge / Schulz, Sandra et al. | 2020
- 614
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Escape (the Traditional Class-) Room: Gamification and Mixed Reality in Higher EducationSchiffeler, Nina / Varney, Valerie / Isenhardt, Ingrid et al. | 2020
- 621
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Designing a Multi-Campus Game Development Course With Hybrid Synchronous and Asynchronous Learning Environments Using Video Conference SvstemsSchoenau-Fog, Henrik / Kofoed, Lise Busk et al. | 2020
- 631
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Investigating Regional Heritage Through the Development and Playing of AR GamesShabalina, Olga / Timofeev, Georgiy / Davtian, Aleksandr / Zheltukhina, Marina / Moffat, David et al. | 2020
- 639
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Acumenous or Inquisitional? Towards a new Theoretical Lens Within Game-Based LearningSlyman, Souad / Gillies, Marco / Jessel, John et al. | 2020
- 649
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Development of e-Learning Applications Using HoloLens and Mixed RealitySørensen, Stephan / Jensen, Tobias et al. | 2020
- 657
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Developing a Serious Game for Girls: Design of Avatars and Non-Plaver CharactersSpangenberger, Pia / Kruse, Linda / Narciss, Susanne / Kapp, Felix et al. | 2020
- 667
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Computer Science for all: Concepts to Engage Teenagers and Non-CS Students in TechnologySpieler, Bernadette / Grandl, Maria / Ebner, Martin / Slany, Wolfgang et al. | 2020
- 675
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Girls Create Games: Lessons LearnedSpieler, Bernadette / Krnjic, Vesna / Slany, Wolfgang et al. | 2020
- 685
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Gamifying Literature and Aesthetic Processes: A Student Perspective on an Interactive PlayStáhl, Matilda / Kaihovirta, Hannah / Rimpilà, Minna et al. | 2020
- 694
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Obtaining Experience in Change Management Using Sprint GamesStepanova, Natalia / Larionova, Viola / Drozdova, Alla / Brown, Ken et al. | 2020
- 705
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Ethical Issues of Simulation Video GamesSukhov, Anton et al. | 2020
- 722
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How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syriaTahir, Rabail / Wang, Alf Inge et al. | 2020
- 731
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Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social ContentTamla, Philippe / Bóhm, Thilo / Hemmie, Matthias / Fuchs, Michael et al. | 2020
- 748
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Designing a Serious Game for Independent Living Skills in Special EducationTsikinas, Stavros / Xinogalos, Stelios / Satratzemi, Maya / Kartasidou, Lefkothea et al. | 2020
- 757
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Girls’ and Boys’ Viewpoint on Educational Computer GamesTuparova, Daniela / Tuparov, Georgi / Veleva, Vera et al. | 2020
- 767
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How Serious is Serious Game Design? - Exploring Entertainment-Oriented and Goal-Oriented GamingDelden, Robby van / Spil, Ton / Bruinsma, Guido / Vogel, Koen / Reidsma, Dennis et al. | 2020
- 775
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Jumble vs. Quiz: Evaluation of two Different Types of Games in Kahoot!Wang, Alf Inge et al. | 2020
- 784
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Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory: A Study of PowerPoint, Sembly and Kahoot!Wang, Alf Inge / Saetre, Rune / Rydiand, Terje / Dahl, Yngve et al. | 2020
- 793
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Think!First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine LearningWernbacher, Thomas / Seewald, Alexander / Denk, Natalie / Pfeiffer, Alexander / Platzer, Mario / Winter, Thomas et al. | 2020
- 802
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Game-Based Learning to Support the Development From Lean Production to Digitalised ProductionYesilyurt, Ozan / Draghici, Viorel Petrut / Bauer, Dennis / Kórting, Laura / Bildstein, Andreas / Bauernhansl, Thomas et al. | 2020
- 812
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How Learning in Business Games can be EvaluatedZeiner-Fink, Susann / Feldhoff, Annika / Bullinger, Angelika et al. | 2020
- 823
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Combining Game-Based Learning and the Flipped Classroom: A Scoping ReviewAlgayres, Muriel / Triantafyllou, Evangelia et al. | 2020
- 832
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Educational Escape Room for Approaching the Concept of Length on Blind StudentsArchontoula, Arvanitaki / Chrysanthi, Skoumpourdi et al. | 2020
- 839
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Spawning in Concordia: A Tale of Digital Literaciesin Virtual WorldsBalnaves, Kim et al. | 2020
- 846
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Using Game Based Technology as a Mediating Function in Interventions to Develop Pretend Play Skills in Children With Autism Spectrum DisorderBremner, Louisa / Fabricatore, Carlo / Lopez, Maria Ximena et al. | 2020
- 854
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Game Features in inquiry Game-Based Learning Strategies: A Systematic SynthesisGao, Lanlan / Fabricatore, Carlo / Lopez, Maria Ximena et al. | 2020
- 863
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An Analysis Instrument for Gameplay Information Flows Supporting Sustainability Complex Problem-SolvingGyaurov, Dimitar / Fabricatore, Carlo / Lopez, Ximena et al. | 2020
- 872
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A Framework for Game-Based Learning Design in Higher EducationJensen, Camilla Gyldendahl / Dau, Susanne et al. | 2020
- 881
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Designing a Scalable Intervention for Studying the Impact of Teacher Facilitation With Digital Video GamesKoivisto, Santeri / Marjoniemi, Tiiu / Uusi-Mäkelä, Mikael et al. | 2020
- 890
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Designing Digital Exploration Games for Automated Exhibition SitesKrishnasamy, Rameshnath et al. | 2020
- 898
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A Card Game Designed to Teach English Pragmatic MarkersMarquez, Jonathan / Greuter, Stefan / Thong, Li Ping / Duckworth, Jonathan et al. | 2020
- 907
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Liike: The Design and Development of a Serious Game for Accountancv StudentsPelser-Carstens, Veruschka / Bunt, Lance / Greeff, Japie et al. | 2020
- 917
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Digital Game-Based Learning for Early Childhood: Guardians' Attitudes in Pakistan and BangladeshPynnönen, Lauri et al. | 2020
- 933
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Promoting 21st Century Skills With Game-Based Learning in Interdisciplinary Fisheries EducationWeines, Jörn et al. | 2020
- 953
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The Effects of Gamification on Third Level Intrinsic Motivation Towards StudyingClarke, Gavin / Kehoe, Joseph / O'Broin, Daire et al. | 2020
- 961
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Using Game-Based Training to Reduce Media Induced Anxiety in Young ChildrenHeumos, Tanja / Kickmeier-Rust, Michael et al. | 2020
- 970
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Development of a Virtual Reality Tool for Patients With Eating DisorderMatthiesen, Asge Frederik / Mollebaek, Else Teresa / Majgaard, Gunver et al. | 2020
- 991
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An Adaptation and Personalisation Methodology for Serious Games DesignBlatsios, Spyridon / Refanidis, loannis et al. | 2020
- 995
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Undertaking: A Business Game for 21st-Century Undergraduate SkillsCamacho, Clayna / Sahu, Sonal / Esteva, Eduardo et al. | 2020
- 999
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Supporting Learning Programming Using Educational Digital GamesFrankovic, Ivona / Hoic-Bozic, Natasa / Dlab, Martina Holenko / Ivasic-Kos, Marina et al. | 2020
- 1004
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Stealing the Exams: Using Narrative Techniques in Designing an Escane Game in University ContextHaake, Susanne et al. | 2020
- 1008
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BPMN Wheel: Board Game for Business Process ModellingKutun, Bahar / Schmidt, Werner et al. | 2020
- 1013
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Increasing Awareness and Learning About Eco-Innovations Through Digital GamesMago, Zdenko et al. | 2020
- 1016
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"Allotrop:Reaction": An Example of Massively Multiplayer On-Line Role-Playing Game Construction for STEM Education in SchoolMelnikov, Andrey / Shuvalov, Valentin / Khodykina, Natalia / Scherbakova, Marina et al. | 2020
- 1019
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Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3)Neves, José Carlos / Sousa, Carla et al. | 2020
- 1024
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How to Enhance Interest in Mathematics by Using Game-Based LearningPlass-Nielsen, Josephine / Nielsen, Oliver Bo Wolter et al. | 2020
- 1028
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The Impact of Game-Based Learning Design Features on Reading Comprehension and InterestNietfeld, John et al. | 2020
- 1033
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Learn&Play: Co-Designing a Game-Based Learning Scenario for Engineering MechanicsSeidel, Anna / Weidle, Franziska / Börner, Claudia / Flagmeier, Lukas / Vossler, Jonas et al. | 2020
- 1038
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X Marks the Spot: A Student-Developed Treasure-Hunt on the Digitization of Knowledge ProductionSommer, Christopher / Bugiacca, Vanessa Barbagiovanni / Ellwanger, Karen et al. | 2020
- 1042
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A Mixed-Reality Learning Application to Experience Wind Engines for Beginner and ExpertsSpangenberger, Pia / Kruse, Linda / Rötting, Matthias / Kapp, Felix et al. | 2020
- 1046
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Escaping to Cybersecurity Education: Using Manipulative Challenges to Engage and EducateStreiff, Joshua / Justice, Connie / Camp, Jean et al. | 2020