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Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware : Los Angeles, California, August 3 - 4, 1997 (English)
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1997
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ISBN:
- Conference Proceedings / Print
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Title:Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware : Los Angeles, California, August 3 - 4, 1997
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Contributors:
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Conference:SIGGRAPH/Eurographics Workshop on Graphics Hardware ; 12 ; 1997 ; Los Angeles, Calif.
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Publisher:
- New search for: Association for Computing Machinery
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Place of publication:New York, NY
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Publication date:1997
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Size:149 S
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ISBN:
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Type of media:Conference Proceedings
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Type of material:Print
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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Towards Real-Time Photorealistic Rendering: Challenges and SolutionsSchilling, Andreas et al. | 1997
- 11
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Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC PlatformKirk, David B. et al. | 1998
- 15
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Quadratic Bezier Triangles As Drawing PrimitivesBruijns, J. et al. | 1998
- 17
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Characterization of Static 3D Graphics WorkloadsChiueh, Tzi-cker / Lin, Wei-jen et al. | 1997
- 25
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An Improved Z-Buffer CSG Rendering AlgorithmStewart, Nigel / Leach, Geoff / John, Sabu et al. | 1998
- 25
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Architectural Implications of Hardware-Accelerated Bucket Rendering on the PCCox, Michael / Bhandari, Narendra et al. | 1997
- 31
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A Breadth-First Approach To Efficient Mesh TraversalMitra, Tulika / Chiueh, Tzi-cker et al. | 1998
- 35
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Memory Access Patterns of Occlusion-Compatible 3D Image WarpingMurk, William R. / Bishop, Gary et al. | 1997
- 39
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View-independent Environment MapsHeidrich, Wolfgang / Seidel, Hans-Peter et al. | 1998
- 45
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Realizing OpenGL: Two Implementations of One ArchitectureKilgard, Mark J. et al. | 1997
- 47
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Gouraud Bump MappingErnst, I. / Rüsseler, H. / Schulz, H. / Wittig, 0. et al. | 1998
- 55
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Texture Tile Visibility Determination For Dynamic Texture LoadingGoss, Michael E. / Yuasa, Kei et al. | 1998
- 57
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PixelFlow: The RealizationEyles, John / Molnar, Steven / Poulton, John / Greer, Trey / Lastra, Anselmo / England, Nick / Westover, Lee et al. | 1997
- 69
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Heresy: A Virtual Image-Space 3D Rasterization ArchitectureChiueh, Tzi-cker et al. | 1997
- 69
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High-Quality Volume Rendering Using Texture Mapping HardwareDachille, Frank / Kreeger, Kevin / Chen, Baoquan / Bitter, Ingmar / Kaufman, Arie et al. | 1998
- 77
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PAVLOV: A Programmable Architecture for Volume ProcessingKreeger, Kevin / Kaufman, Arie et al. | 1998
- 79
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High Quality Rendering Using the Talisman ArchitectureBarkans, Anthony C. et al. | 1997
- 87
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Performance Issues of a Distributed Frame Buffer on a MulticomputerWei, Bin / Clark, Douglas W. / Felten, Edward W. / Li, Kai et al. | 1998
- 89
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Triangle Scan Conversion using 2D Homogeneous CoordinatesOlano, Marc / Greer, Trey et al. | 1997
- 97
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Extending Graphics Hardware For Occlusion Queries In OpenGLBartz, Dirk / Meißner, Michael / Hüttner, Tobias et al. | 1998
- 97
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Accommodating Memory Latency In A Low-cost RasterizerAnderson, Bruce / MacAulay, Rob / Stewart, Andy / Whitted, Turner et al. | 1997
- 103
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Codesign Of Graphics Hardware AcceleratorsEwins, Jon P. / L.Watten, Phil / White, Martin / McNeill, Michael D. J. / Lister, Paul F. et al. | 1997
- 105
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Simple Models of the Impact of Overlap in Bucket RenderingChen, Milton / Stall, Gordon / Igehy, Homan / Proudfoot, Kekoa / Hanrahan, Pat et al. | 1998
- 111
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Design Of A High Performance Volume Visualization SystemLichtenbelt, Barthold et al. | 1997
- 113
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IMEM: An Intelligent Memory for Bump- and Reflection-MappingKugler, Anders et al. | 1998
- 121
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A Ray-Slice-Sweep Volume Rendering EngineBitter, Ingmar / Kaufman, Arie et al. | 1997
- 123
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Neon: A Single-Chip 3D Workstation Graphics AcceleratorMcCormack, Joel / McNamara, Robert / Gianos, Christopher / Seiler, Larry / Jouppi, Norman P. / Correll, Ken et al. | 1998
- 131
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EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingOsborne, Rändy / Pfister, Hanspeter / Lauer, Hugh / McKenzie, Neil / Gibson, Sarah / Hiatt, Wally / Ohkarni, TakaHide et al. | 1997
- 133
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Prefetching in a Texture Cache Architecturelgehy, Homan / Eldridge, Matthew / Proudfoot, Kekoa et al. | 1998
- 139
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WARD - Visualization Accelerator for Realtime DisplayKnittel, Günter / Straßer, Wolfgang et al. | 1997