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Design of Dynamical Stability Properties in Character Animation (English)
- New search for: Park, Aee-Ni
- New search for: Mukovskiy, Albert
- New search for: Slotine, Jean-Jacques E.
- New search for: Giese, Martin A.
- New search for: Park, Aee-Ni
- New search for: Mukovskiy, Albert
- New search for: Slotine, Jean-Jacques E.
- New search for: Giese, Martin A.
In:
Vriphys: Workshop on Virtual Reality Interactions and Physical Simulations
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85-94
;
2009
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ISBN:
- Conference paper / Electronic Resource
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Title:Design of Dynamical Stability Properties in Character Animation
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Contributors:Park, Aee-Ni ( author ) / Mukovskiy, Albert ( author ) / Slotine, Jean-Jacques E. ( author ) / Giese, Martin A. ( author )
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2009-01-01
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Size:10 pages
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex FilamentsWeißmann, Steffen / Pinkall, Ulrich et al. | 2009
- 11
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Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics HardwareGlimberg, Stefan L. / Erleben, Kenny / Bennetsen, Jens C. et al. | 2009
- 21
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Soil Deformation Models for Real-Time Simulation: A Hybrid ApproachHolz, Daniel / Beer, Thomas / Kuhlen, Torsten et al. | 2009
- 31
-
Simulating Almost Incompressible Deformable ObjectsDiziol, Raphael / Bayer, Daniel / Bender, Jan et al. | 2009
- 39
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Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable ObjectsMagnenat-Thalmann, Nadia / Bonanni, Ugo / Volino, P. / Assassi, L. et al. | 2009
- 49
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Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics EngineBang, Hyunwoo / Heo, Yunsil / Kim, Jinwook / Kim, Young J. et al. | 2009
- 59
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An Application of Photo RealisticWater Surface Interaction Using Mixed RealityTawara, Takehiro / Ono, Kenji et al. | 2009
- 67
-
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies SimulationGlondu, Loeiz / Marchal, Maud / Dumont, Georges et al. | 2009
- 77
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Interactive Inverse Kinematics for Human Motion EstimationEngell-Nørregård, Morten / Hauberg, Søren / Lapuyade, Jerome / Erleben, Kenny / Pedersen, Kim Steenstrup et al. | 2009
- 85
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Design of Dynamical Stability Properties in Character AnimationPark, Aee-Ni / Mukovskiy, Albert / Slotine, Jean-Jacques E. / Giese, Martin A. et al. | 2009
- 95
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Neighboring-based Linear System for Dynamic MeshesSerna, Sebastian Pena / Silva, Joao Goncalo Botica Ribeiro da / Stork, Andre / Marcos, Aderito Fernandes et al. | 2009
- 105
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Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body SimulationSilcowitz, Morten / Niebe, Sarah / Erleben, Kenny et al. | 2009
- 115
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GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody DynamicsDamkjær, Jesper / Erleben, Kenny et al. | 2009
- 125
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Optimized Impulse-Based Dynamic SimulationBayer, Daniel / Diziol, Raphael / Bender, Jan et al. | 2009
- 135
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Friction Handling for Penalty-Based MethodsLazarevych, Olexiy / Spillmann, Jonas / Renner, Christoph / Szekely, Gabor / Harders, Matthias et al. | 2009