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Optimal Depth Buffer for Low-Cost Graphics Hardware (English)
- New search for: Lapidous, Eugene
- New search for: Jiao, Guofang
- New search for: Lapidous, Eugene
- New search for: Jiao, Guofang
In:
Graphics Hardware
;
67-74
;
1999
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Optimal Depth Buffer for Low-Cost Graphics Hardware
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Contributors:Lapidous, Eugene ( author ) / Jiao, Guofang ( author )
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Published in:Graphics Hardware ; 67-74
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:1999-01-01
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Size:8 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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A Low-Cost Memory Architecture For PCI-Based Interactive Ray CastingDoggett, Michael / Meißner, Michael / Kanust, Urs et al. | 1999
- 15
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Hybrid Volume and Polygon Rendering with Cube HardwareKreeger, Kevin / Kaufman, Arie et al. | 1999
- 25
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TriangleCaster - Extensions to 3D-Texturing Units For Accelerated Volume RenderingKnittel, G. / SIGGRAPH / European Association for Computer Graphics et al. | 1999
- 25
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TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume RenderingKnittel, Gunter et al. | 1999
- 35
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Fast Footprint MlPmappingHüttner, Tobias / Straßer, Wolfgang et al. | 1999
- 35
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Fast Footprint MIPmappingHuttner, T. / Strasser, W. / SIGGRAPH / European Association for Computer Graphics et al. | 1999
- 45
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Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware ImplementationHart, John C. / Carr, Nate / Karneya, Masaki / Tibbitts, Stephen A. / Coleman, Terrance J. et al. | 1999
- 55
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Multiresolution Rendering With Displacement MappingGumhold, Stefan / Hüttner, Tobias et al. | 1999
- 67
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Optimal Depth Buffer for Low-Cost Graphics HardwareLapidous, Eugene / Jiao, Guofang et al. | 1999
- 75
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Adaptive Hierarchical Visibility in a Tiled ArchitectureXie, Feng / Shantz, Michael et al. | 1999
- 85
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Z3: An Economical Hardware Technique for High-Quality Antialiasing and TransparencyJouppi, Norman P. / Chang, Chun-Fa et al. | 1999
- 95
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Parallel Texture Cachinglgehy, Homan / Eldridge, Matthew / Hanrahan, Pat et al. | 1999
- 107
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Load Balancing for Multi-Projector Rendering SystemsSamanta, Rudrajit / Zheng, Jiannan / Funkhouser, Thomas / Li, Kai / Singh, Jaswinder Pal et al. | 1999
- 117
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Texture ShadersMcCool, Michael D. / Heidrich, Wolfgang et al. | 1999