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Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment (Unknown language)
- New search for: Asish, Sarker Monojit
- New search for: Hossain, Ekram
- New search for: Kulshreshth, Arun K.
- New search for: Borst, Christoph W.
- New search for: Asish, Sarker Monojit
- New search for: Hossain, Ekram
- New search for: Kulshreshth, Arun K.
- New search for: Borst, Christoph W.
In:
ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
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37-46
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2021
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment
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Contributors:Asish, Sarker Monojit ( author ) / Hossain, Ekram ( author ) / Kulshreshth, Arun K. ( author ) / Borst, Christoph W. ( author )
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Publication date:2021
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Size:10 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown language
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on MemoryWatson, Paul / Gaudl, Swen E. et al. | 2021
- 9
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A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 PandemicKruse, Lucie / Karaosmanoglu, Sukran / Rings, Sebastian / Ellinger, Benedikt / Apken, Daniel / Mangana, Thandiwe Feziwe / Steinicke, Frank et al. | 2021
- 19
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Procedurally Generated Age-related Visual Deficits in Virtual Reality EnvironmentsZavlanou, Christina / Huber, Philippe / Tisserand, Yvain / Rudrauf, David / Lanitis, Andreas et al. | 2021
- 25
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Mathematics Input for Educational Applications in Virtual RealitySansonetti, Luigi / Chatain, Julia / Caldeira, Pedro / Fayolle, Violaine / Kapur, Manu / Sumner, Robert W. et al. | 2021
- 31
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User-Centered Design of Immersive Research Applications for Understanding Written ArtefactsGabel, Jenny / Berns, Christof / Bosch, Sebastian / Eickmeyer, Jost / Harter-Uibopuu, Kaja / Martin, Nathalie / Osthof, Ann Lauren / Steiger, Johann Anselm / Steinicke, Frank et al. | 2021
- 37
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Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR EnvironmentAsish, Sarker Monojit / Hossain, Ekram / Kulshreshth, Arun K. / Borst, Christoph W. et al. | 2021
- 47
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Projection Alignment Correction for In-Vehicle Projector-Camera SystemAmano, Toshiyuki / Kagawa, Taichi et al. | 2021
- 53
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Virtual Hippotherapy for the Treatment of Idiopathic ScoliosisRösner, Daniel / Brunnett, Guido / Israel, Steffen / Kaden, Gerd / Kehr, Marko / Kronfeld, Thomas et al. | 2021
- 63
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A Tabletop for the Natural Inspection of Decorative SurfacesKindsvater, Anton / Eibich, Tom David / Weier, Martin / Hinkenjann, André et al. | 2021
- 73
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Compelling AR Earthquake Simulation with AR Screen ShakingChotchaicharin, Setthawut / Schirm, Johannes / Isoyama, Naoya / Monteiro, Diego Vilela / Uchiyama, Hideaki / Sakata, Nobuchika / Kiyokawa, Kiyoshi et al. | 2021
- 83
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Electrotactile Feedback For Enhancing Contact Information in Virtual RealityVizcay, Sebastian / Kourtesis, Panagiotis / Argelaguet, Ferran / Pacchierotti, Claudio / Marchal, Maud et al. | 2021
- 93
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Immersive Volumetric Point Cloud Manipulation for Cultural HeritageDrissi, Rafik / Gaugne, Ronan / Nicolas, Théophane / Gouranton, Valérie et al. | 2021