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High-Quality Unstructured Volume Rendering on the PC Platform (English)
- New search for: Guthe, Stefan
- New search for: Roettger, Stefan
- New search for: Schieber, Andreas
- New search for: Strasser, Wolfgang
- New search for: Ertl, Thomas
- New search for: Guthe, Stefan
- New search for: Roettger, Stefan
- New search for: Schieber, Andreas
- New search for: Strasser, Wolfgang
- New search for: Ertl, Thomas
In:
Graphics Hardware
;
119-125
;
2002
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:High-Quality Unstructured Volume Rendering on the PC Platform
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Contributors:Guthe, Stefan ( author ) / Roettger, Stefan ( author ) / Schieber, Andreas ( author ) / Strasser, Wolfgang ( author ) / Ertl, Thomas ( author )
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Published in:Graphics Hardware ; 119-125
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2002-01-01
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Size:7 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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Adaptive Texture MapsKraus, Martin / Ertl, Thomas et al. | 2002
- 17
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Resample Hardware for 3D GraphicsMeinds, Koen / Barenbrug, Bart et al. | 2002
- 27
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SaarCOR - A Hardware Architecture for Ray TracingSchmittler, Jörg / Wald, Ingo / Slusallek, Philipp et al. | 2002
- 37
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The Ray EngineCarr, Nathan A. / Hall, Jesse D. / Hart, John C. et al. | 2002
- 47
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Comparing Reyes and OpenGL on a Stream ArchitectureOwens, John D. / Khailany, Brucek / Towles, Brian / Dally, William J. et al. | 2002
- 69
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Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics HardwareChan, Eric / Ng, Ren / Sen, Pradeep / Proudfoot, Kekoa / Hanrahan, Pat et al. | 2002
- 79
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Efficient Rendering of Spatial Bi-directional Reflectance Distribution FunctionsMcAllister, David K. / Lastra, Anselmo / Heidrich, Wolfgang et al. | 2002
- 89
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Low Latency Photon Mapping Using Block HashingMa, Vincent C. H. / McCool, Michael D. et al. | 2002
- 99
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Interactive Rendering of Atmospheric Scattering Effects Using Graphics HardwareDobashi, Yoshinori / Yamamoto, Tsuyoshi / Nishita, Tomoyuki et al. | 2002
- 109
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Physically-Based Visual Simulation on Graphics HardwareHarris, Mark J. / Coombe, Greg / Scheuermann, Thorsten / Lastra, Anselmo et al. | 2002
- 119
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High-Quality Unstructured Volume Rendering on the PC PlatformGuthe, Stefan / Roettger, Stefan / Schieber, Andreas / Strasser, Wolfgang / Ertl, Thomas et al. | 2002
- 127
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Dependency Graph Scheduling in a Volumetric Ray Tracing ArchitectureFrank, S. / Kaufman, A. et al. | 2002
- 137
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VIZARD II: A Reconfigurable Interactive Volume Rendering SystemMeißner, M. / Kanus, U. / Wetekam, G. / Hirche, J. / Ehlert, A. / Straßer, W. / Doggett, M. / Forthmann, P. / Proksa, R. et al. | 2002