BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy (Unknown language)
- New search for: Christou, Chris G.
- New search for: Michael-Grigoriou, Despina
- New search for: Sokratous, D.
- New search for: Tsiakoulia, M.
In:
ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
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149-156
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2018
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ISBN:
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- Conference paper / Electronic Resource
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Title:BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Publication date:2018
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Size:8 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown language
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Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Positioning of Subtitles in Cinematic Virtual RealityRothe, Sylvia / Tran, Kim / Hussmann, Heinrich | 2018
- 9
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Analysis of Spatio-temporal Data in Virtual Historic SpacesArtopoulos, Georgios / Charalambous, Panayiotis | 2018
- 13
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Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition GuidesSchmidt, Susanne / Bruder, Gerd / Steinicke, Frank | 2018
- 21
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Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and FeetKondo, Ryota / Ueda, Sachiyo / Sugimoto, Maki / Minamizawa, Kouta / Inami, Masahiko / Kitazaki, Michiteru | 2018
- 29
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Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World SpacesLubos, Paul / Bruder, Gerd / Steinicke, Frank | 2018
- 37
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Verification of Necessity of Equivalent Gravity in Telexistence With Scale Conversion for Utilization of Humanoid Small RobotMatsumoto, Kohei / Furukawa, Masahiro / Wada, Kosuke / Kurokawa, Masataka / Miyamoto, Hiroki / Maeda, Taro | 2018
- 45
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Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking PathsMizutani, Junya / Matsumoto, Keigo / Nagao, Ryohei / Narumi, Takuji / Tanikawa, Tomohiro / Hirose, Michitaka | 2018
- 53
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Equivalent Physical Constant Hypothesis for Skill Transmission in Scale Conversion TelexistenceMiyamoto, Hiroki / Furukawa, Masahiro / Wada, Kosuke / Kurokawa, Masataka / Matsumoto, Kohei / Maeda, Taro | 2018
- 61
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Individualized Calibration of Rotation Gain Thresholds for Redirected WalkingHutton, Courtney / Ziccardi, Shelby / Medina, Julio / Rosenberg, Evan Suma | 2018
- 65
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Adaptive Filtering of Physical-Virtual Artifacts for Synthetic AnimatronicsSchubert, Ryan / Bruder, Gerd / Welch, Gregory | 2018
- 73
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A Novel Approach for Cooperative Motion Capture (COMOCAP)Welch, Gregory / Wang, Tianren / Bishop, Gary / Bruder, Gerd | 2018
- 81
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HTC Vive Pro Time Performance Benchmark for Scientific ResearchChénéchal, Morgan Le / Goldman, Jonas Chatel | 2018
- 85
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Geometrical Algorithms for Real Time Sound Rendering Using Intelligent PrioritizationCharalampous, Panagiotis / Michael-Grigoriou, Despina | 2018
- 95
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Compression Of 16K Video For Mobile VR Playback Over 4K StreamsVazquez, Iker / Cutchin, Steve | 2018
- 99
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Materiality Manipulation by Light-Field Projection from Reflectance AnalysisMurakami, Kouki / Amano, Toshiyuki | 2018
- 107
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Soft Finger-tip Sensing Probe Based on Haptic Primary ColorsKato, Fumihiro / Inoue, Yasuyuki / Tachi, Susumu | 2018
- 115
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Scalable Autostereoscopic Display with Temporal Division MethodKurogi, Tadatoshi / Nii, Hideaki / Peiris, Roshan Lalintha / Minamizawa, Kouta | 2018
- 123
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A Touch Panel for Presenting Softness with Visuo-Haptic InteractionMurata, Karen A. / Oishi, Erika / Nakamura, Takuto / Kajimoto, Hiroyuki / Tanaka, Nobuya / Sano, Takahiro / Naya, Masayuki | 2018
- 131
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A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with DementiaRose, Vienna / Stewart, Inga / Jenkins, Keith G. / Ang, Chee Siang / Matsangidou, Maria | 2018
- 141
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Feasibility Study of an Augmented Reality System for People with DementiaFerreira, Luis Duarte Andrade / Cavaco, Sofia / Bermúdez, Sergi | 2018
- 149
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BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement TherapyChristou, Chris G. / Michael-Grigoriou, Despina / Sokratous, D. / Tsiakoulia, M. | 2018
- 157
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Virtual Reality Application for Blind People in Unknown Interior SpacesGuerrón, Nancy E. / Cobo, Antonio / Olmedo, José J. Serrano | 2018
- 163
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Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character PerspectivesChristofi, Maria / Baka, Evangelia / Stavroulia, Kalliopi-Evangelia / Michael-Grigoriou, Despina / Lanitis, Andreas / Thalmann, Nadia Magnenat | 2018
- 171
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AR based Self-sports Learning System using Decayed Dynamic TimeWarping AlgorithmIkeda, Atsuki / Hwang, Dong Hyun / Koike, Hideki | 2018
- 175
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A Study on AR Authoring using Mobile Devices for EducatorsChu, Kinfung / Lu, Weiquan / Oka, Kiyoshi / Takashima, Kazuki / Kitamura, Yoshifumi | 2018
- 183
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Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented RealityKim, Kangsoo / Bruder, Gerd / Welch, Gregory F. | 2018
- 191
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Usability of Augmented Reality in Aeronautic Maintenance, Repair and OverhaulFischini, Antoine / Ababsa, Fakhreddine / Grasser, Mickaël | 2018
- 195
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Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and LearningKrupke, Dennis / Zhang, Jianwei / Steinicke, Frank | 2018