Masked Software Occlusion Culling (Unknown language)
- New search for: Hasselgren, Jon
- New search for: Andersson, Magnus
- New search for: Akenine-Möller, Tomas
In:
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
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23-31
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2016
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ISBN:
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- Conference paper / Electronic Resource
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Title:Masked Software Occlusion Culling
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Publisher:
- New search for: The Eurographics Association
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Publication date:2016
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Size:9 pages
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown language
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Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Exploring and Expanding the Continuum of OIT AlgorithmsWyman, Chris | 2016
- 13
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SVGPU: Real Time 3D Rendering to Vector Graphics FormatsEllis, Apollo I. / Hunt, Warren / Hart, John C. | 2016
- 23
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Masked Software Occlusion CullingHasselgren, Jon / Andersson, Magnus / Akenine-Möller, Tomas | 2016
- 33
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Watertight Ray Traversal with Reduced PrecisionVaidyanathan, Karthik / Akenine-Möller, Tomas / Salvi, Marco | 2016
- 41
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Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant TimeBinder, Nikolaus / Keller, Alexander | 2016
- 51
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Bandwidth-Efficient BVH Layout for Incremental Hardware TraversalLiktor, Gabor / Vaidyanathan, Karthik | 2016
- 63
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DIRT: Deferred Image-based Ray TracingVardis, Konstantinos / Vasilakis, Andreas-Alexandros / Papaioannou, Georgios | 2016
- 75
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Photon Splatting Using a View-Sample Cluster HierarchyMoreau, Pierre / Sintorn, Erik / Kämpe, Viktor / Assarsson, Ulf / Doggett, Michael | 2016
- 87
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Deep G-Buffers for Stable Global Illumination ApproximationMara, Michael / McGuire, Morgan / Nowrouzezahrai, Derek / Luebke, David | 2016
- 99
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Lightcut InterpolationRehfeld, Hauke / Dachsbacher, Carsten | 2016
- 109
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GVDB: Raytracing Sparse Voxel Database Structures on the GPUHoetzlein, Rama Karl | 2016
- 119
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Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUsÁfra, Attila T. / Benthin, Carsten / Wald, Ingo / Munkberg, Jacob | 2016
- 129
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Adaptive Sampling for On-The-Fly Ray Casting of Particle-based FluidsHochstetter, Hendrik / Orthmann, Jens / Kolb, Andreas | 2016
- 139
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Infinite Resolution TexturesReshetov, Alexander / Luebke, David | 2016
- 151
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Filtering Distributions of Normals for Shading AntialiasingKaplanyan, Anton S. / Hill, Stephen / Patney, Anjul / Lefohn, Aaron | 2016
- 163
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Comparison of Projection Methods for Rendering Virtual RealityToth, Robert / Nilsson, Jim / Akenine-Möller, Tomas | 2016
- 173
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A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random FieldsThuerck, Daniel / Waechter, Michael / Widmer, Sven / Buelow, Max von / Seemann, Patrick / Pfetsch, Marc E. / Goesele, Michael | 2016