Memory Access Patterns of Occlusion-Compatible 3D Image Warping (English)
- New search for: Murk, William R.
- New search for: Bishop, Gary
In:
Graphics Hardware
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35-43
;
1997
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Memory Access Patterns of Occlusion-Compatible 3D Image Warping
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Author / Creator:
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Published in:Graphics Hardware ; 35-43
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:1997-01-01
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Size:9 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
-
Towards Real-Time Photorealistic Rendering: Challenges and SolutionsSchilling, Andreas | 1997
- 11
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Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC PlatformKirk, David B. | 1998
- 15
-
Quadratic Bezier Triangles As Drawing PrimitivesBruijns, J. | 1998
- 17
-
Characterization of Static 3D Graphics WorkloadsChiueh, Tzi-cker / Lin, Wei-jen | 1997
- 25
-
An Improved Z-Buffer CSG Rendering AlgorithmStewart, Nigel / Leach, Geoff / John, Sabu | 1998
- 25
-
Architectural Implications of Hardware-Accelerated Bucket Rendering on the PCCox, Michael / Bhandari, Narendra | 1997
- 31
-
A Breadth-First Approach To Efficient Mesh TraversalMitra, Tulika / Chiueh, Tzi-cker | 1998
- 35
-
Memory Access Patterns of Occlusion-Compatible 3D Image WarpingMurk, William R. / Bishop, Gary | 1997
- 39
-
View-independent Environment MapsHeidrich, Wolfgang / Seidel, Hans-Peter | 1998
- 45
-
Realizing OpenGL: Two Implementations of One ArchitectureKilgard, Mark J. | 1997
- 47
-
Gouraud Bump MappingErnst, I. / Rüsseler, H. / Schulz, H. / Wittig, 0. | 1998
- 55
-
Texture Tile Visibility Determination For Dynamic Texture LoadingGoss, Michael E. / Yuasa, Kei | 1998
- 57
-
PixelFlow: The RealizationEyles, John / Molnar, Steven / Poulton, John / Greer, Trey / Lastra, Anselmo / England, Nick / Westover, Lee | 1997
- 69
-
Heresy: A Virtual Image-Space 3D Rasterization ArchitectureChiueh, Tzi-cker | 1997
- 69
-
High-Quality Volume Rendering Using Texture Mapping HardwareDachille, Frank / Kreeger, Kevin / Chen, Baoquan / Bitter, Ingmar / Kaufman, Arie | 1998
- 77
-
PAVLOV: A Programmable Architecture for Volume ProcessingKreeger, Kevin / Kaufman, Arie | 1998
- 79
-
High Quality Rendering Using the Talisman ArchitectureBarkans, Anthony C. | 1997
- 87
-
Performance Issues of a Distributed Frame Buffer on a MulticomputerWei, Bin / Clark, Douglas W. / Felten, Edward W. / Li, Kai | 1998
- 89
-
Triangle Scan Conversion using 2D Homogeneous CoordinatesOlano, Marc / Greer, Trey | 1997
- 97
-
Extending Graphics Hardware For Occlusion Queries In OpenGLBartz, Dirk / Meißner, Michael / Hüttner, Tobias | 1998
- 97
-
Accommodating Memory Latency In A Low-cost RasterizerAnderson, Bruce / MacAulay, Rob / Stewart, Andy / Whitted, Turner | 1997
- 103
-
Codesign Of Graphics Hardware AcceleratorsEwins, Jon P. / L.Watten, Phil / White, Martin / McNeill, Michael D. J. / Lister, Paul F. | 1997
- 105
-
Simple Models of the Impact of Overlap in Bucket RenderingChen, Milton / Stall, Gordon / Igehy, Homan / Proudfoot, Kekoa / Hanrahan, Pat | 1998
- 111
-
Design Of A High Performance Volume Visualization SystemLichtenbelt, Barthold | 1997
- 113
-
IMEM: An Intelligent Memory for Bump- and Reflection-MappingKugler, Anders | 1998
- 121
-
A Ray-Slice-Sweep Volume Rendering EngineBitter, Ingmar / Kaufman, Arie | 1997
- 123
-
Neon: A Single-Chip 3D Workstation Graphics AcceleratorMcCormack, Joel / McNamara, Robert / Gianos, Christopher / Seiler, Larry / Jouppi, Norman P. / Correll, Ken | 1998
- 131
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EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingOsborne, Rändy / Pfister, Hanspeter / Lauer, Hugh / McKenzie, Neil / Gibson, Sarah / Hiatt, Wally / Ohkarni, TakaHide | 1997
- 133
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Prefetching in a Texture Cache Architecturelgehy, Homan / Eldridge, Matthew / Proudfoot, Kekoa | 1998
- 139
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WARD - Visualization Accelerator for Realtime DisplayKnittel, Günter / Straßer, Wolfgang | 1997