Single-Pass Full-Screen Hardware Accelerated Antialiasing (English)

In: Graphics Hardware   ;  67-76  ;  2000

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

This paper describes a modified A-buffer algorithm and its hardware architecture for single-pass full-screen antialiasing. For storage and management of fragments, a dynamic memory management scheme, which can be efficiently implemented by hardware is introduced. In the fragment resolving stage, a subpixel color-blending scheme that resolves subpixels simultaneously is used to correctly blend transparencies and resolve intersections of polygons in a pixel. A rasterization processor architecture, which can process multiple pixels simultaneously, is also presented.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

7
Algorithms for Division Free Perspective Correct Rendering
Barenbrug, B. / Peters, F.J. / Overveld, C.W.A.M. van | 2000
15
Tiled Polygon Traversal Using Half-Plane Edge Functions
McCormack, Joel / McNamara, Robert | 2000
23
Polygon Rendering on a Stream Architecture
Owens, John D. / Dally, William J. / Kapasi, Ujval J. / Rixner, Scott / Mattson, Peter / Mowery, Ben | 2000
33
Hardware-Accelerated Free-Form Deformation
Chua, Clint / Neumann, Ulrich | 2000
41
Towards Hardware Implementation Of Loop Subdivision
Bischoff, Stephan / Kobbelt, Leif P. / Seidel, Hans-Peter | 2000
51
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs
Kautz, Jan / Seidel, Hans-Peter | 2000
59
Adaptive View Dependent Tessellation of Displacement Maps
Doggett, Michael / Hirche, Johannes | 2000
67
Single-Pass Full-Screen Hardware Accelerated Antialiasing
Lee, Jin-Aeon / Kim, Lee-Sup | 2000
77
Prefiltered Antialiased Lines Using Half-Plane Distance Functions
McNamara, Robert / McCormack, Joel / Jouppi, Norman P. | 2000
87
Tracking Graphics State For Networked Rendering
Buck, Ian / Humphreys, Greg / Hanrahan, Pat | 2000
97
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
Samanta, Rudrajit / Funkhouser, Thomas / Li, Kai / Singh, Jaswinder Pal | 2000
109
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization
Rezk-Salama, C. / Engel, K. / Bauer, M. / Greiner, G. / Ertl, T. | 2000
119
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
Dachille, Frank / Kaufman, Arie | 2000
129
The RACE II Engine for Real-Time Volume Rendering
Ray, Harvey / Silver, Deborah | 2000