iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones (English)

In: Graphics Hardware   ;  63-70  ;  2005

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We present a novel texture compression scheme, called iPACKMAN, targeted for hardware implementation. In terms of image quality, it outperforms the previous de facto standard texture compression algorithms in the majority of all cases that we have tested. Our new algorithm is an extension of the PACKMAN texture compression system, and while it is a bit more complex than PACKMAN, it is still very low in terms of hardware complexity.

  • Title:
    iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2005
  • Size:
    8 pages
  • ISBN:
  • ISSN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

7
GPU-Accelerated High-Quality Hidden Surface Removal
Wexler, Daniel / Gritz, Larry / Enderton, Eric / Rice, Jonathan | 2005
15
KD-Tree Acceleration Structures for a GPU Raytracer
Foley, Tim / Sugerman, Jeremy | 2005
23
Split-Plane Shadow Volumes
Laine, Samuli | 2005
33
Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures
Bando, Yosuke / Saito, Takahiro / Fujita, Masahiro | 2005
41
A Fast, Energy-Efficient Z-Comparator
Hensley, Justin / Singh, Montek / Lastra, Anselmo | 2005
45
A Hardware Architecture for Multi-Resolution Volume Rendering
G.Wetekam / Staneker, D. / Kanus, U. / M.Wand | 2005
53
Hardware-Compatible Vertex Compression Using Quantization and Simplification
Purnomo, Budirijanto / Bilodeau, Jonathan / Cohen, Jonathan D. / Kumar, Subodh | 2005
63
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
Ström, Jacob / Akenine-Möller, Tomas | 2005
71
A Reconfigurable Architecture for Load-Balanced Rendering
Chen, Jiawen / Gordon, Michael I. / Thies, William / Zwicker, Matthias / Pulli, Kari / Durand, Frédo | 2005
81
Fully Procedural Graphics
Whitted, T. / Kajiya, J. | 2005
91
Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming
Heirich, Alan | 2005
99
Generic Mesh Refinement on GPU
Boubekeur, Tamy / Schlick, Christophe | 2005
105
Modified Noise for Evaluation on Graphics Hardware
Olano, Marc | 2005