Rendering of Wet Materials (English)

In: Eurographics Workshop on Rendering   ;  273-282  ;  1999

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The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is essential for producing realistic synthetic images. In this work, we model the changes of appearance due to one such environmental factor, the presence of water or other liquids. Wet materials can look darker, brighter, or more specular depending on the type of material and the viewing conditions. These differences in appearance are caused by a combination of the presence of liquid on the surface and inside the material. To simulate both of these conditions we have developed an approach that combines a reflection model for surface water with subsurface scattering. We demonstrate our approach with a variety of example scenes, showcasing many characteristic appearances of wet materials.

Table of contents conference proceedings

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1
Disruptive Technologies in Computer Graphics: Past, Present, and Future
Greenberg, Donald P. | 1999
5
Perceptually-informed accelerated rendering of high quality walkthrough sequences
Myszkowski, Karol / Rokita, Przemyslaw / Tawara, Takehiro | 1999
19
Interactive Rendering using the Render Cache
Walter, Bruce / Drettakis, George / Parker, Steven | 1999
31
Interactive Ray-Traced Scene Editing Using Ray Segment Trees
Bala, Kavita / Dorsey, Julie / Teller, Seth | 1999
45
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
Westermann, Rüdiger / Sommer, Ove / Ertl, Thomas | 1999
57
Hierarchical Image-Based Rendering using Texture Mapping Hardware
Max, Nelson / Deussen, Oliver / Keating, Brett | 1999
63
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach
Udeshi, Tushar / Hansen, Charles D. | 1999
77
Group Accelerated Shooting Methods for Radiosity
Rousselle, Francois / Renaud, Christophe | 1999
89
Gathering for Free in RandomWalk Radiosity
Sbert, Mateu / Brusi, Alex / Bekaert, Philippe | 1999
95
Information Theory Tools for Scene Discretization
Feixas, Miquel / Acebo, Esteve del / Bekaert, Philippe / Sbert, Mateu | 1999
107
Geospecific rendering of alpine terrain
Premoze, Simon / Thompson, William B. / Shirley, Peter | 1999
119
Multiple Textures Stitching and Blending on 3D Objects
Rocchini, C. / Cignoni, P. / Montani, C. / Scopigno, R. | 1999
131
Image-Based BRDF Measurement Including Human Skin
Marschner, Stephen R. / Westin, Stephen H. / Lafortune, Eric P. F. / Torrance, Kenneth E. / Greenberg, Donald P. | 1999
145
Real-Time Rendering of Real World Environments
McAllister, David K. / Nyland, Lars / Popescu, Voicu / Lastra, Anselmo / McCue, Chris | 1999
161
Computing Visibility for Triangulated Panoramas
Fu, Chi-Wing / Wong, Tien-Tsin / Heng, Pheng-Ann | 1999
175
Efficient Displacement Mapping by Image Warping
Schaufler, Gernot / Priglinger, Markus | 1999
187
Light Field Techniques for Reflections and Refractions
Heidrich, Wolfgang / Lensch, Hendrik / Cohen, Michael F. / Seidel, Hans-Peter | 1999
197
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
Keating, Brett / Max, Nelson | 1999
213
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources
Ouellette, Marc J. / Fiume, Eugene | 1999
225
Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction
Schöffel, Frank / Pomi, Andreas | 1999
235
Space-Time Hierarchical Radiosity
Damez, Cyrille / Sillion, Francois | 1999
247
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
Kautz, Jan / McCool, Michael D. | 1999
261
An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries
Icart, Isabelle / Arqués, Didier | 1999
273
Rendering of Wet Materials
Jensen, Henrik Wann / Legakis, Justin / Dorsey, Julie | 1999
283
Rendering Inhomogeneous Surfaces with Radiosity
Mostefaoui, L. / Dischler, J.M. / Ghazanfarpour, D. | 1999
293
Face Cluster Radiosity
Willmott, Andrew J. / Heckbert, Paul S. / Garland, Michael | 1999
305
Effective Compression Techniques for Precomputed Visibility
Panne, Michiel van de / Stewart, A. James | 1999
317
Lighting Design: A Goal Based Approach Using Optimisation
Costa, António Cardoso / Sousa, António Augusto / Ferreira, Fernando Nunes | 1999
329
Interactive Virtual Relighting and Remodeling of Real Scenes
Loscos, Céline / Frasson, Marie-Claude / Drettakis, George / Walter, Bruce / Granier, Xavier / Poulin, Pierre | 1999
341
Beyond Photorealism
Green, Stuart | 1999