Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments (English)

in Vriphys: Workshop on Virtual Reality Interactions and Physical Simulations ; 1-10
Vriphys: Workshop on Virtual Reality Interactions and Physical Simulations
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2009

We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

1
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
Weißmann, Steffen / Pinkall, Ulrich | 2009
11
Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware
Glimberg, Stefan L. / Erleben, Kenny / Bennetsen, Jens C. | 2009
21
Soil Deformation Models for Real-Time Simulation: A Hybrid Approach
Holz, Daniel / Beer, Thomas / Kuhlen, Torsten | 2009
31
Simulating Almost Incompressible Deformable Objects
Diziol, Raphael / Bayer, Daniel / Bender, Jan | 2009
39
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects
Magnenat-Thalmann, Nadia / Bonanni, Ugo / Volino, P. / Assassi, L. | 2009
49
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine
Bang, Hyunwoo / Heo, Yunsil / Kim, Jinwook / Kim, Young J. | 2009
59
An Application of Photo RealisticWater Surface Interaction Using Mixed Reality
Tawara, Takehiro / Ono, Kenji | 2009
67
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation
Glondu, Loeiz / Marchal, Maud / Dumont, Georges | 2009
77
Interactive Inverse Kinematics for Human Motion Estimation
Engell-Nørregård, Morten / Hauberg, Søren / Lapuyade, Jerome / Erleben, Kenny / Pedersen, Kim Steenstrup | 2009
85
Design of Dynamical Stability Properties in Character Animation
Park, Aee-Ni / Mukovskiy, Albert / Slotine, Jean-Jacques E. / Giese, Martin A. | 2009
95
Neighboring-based Linear System for Dynamic Meshes
Serna, Sebastian Pena / Silva, Joao Goncalo Botica Ribeiro da / Stork, Andre / Marcos, Aderito Fernandes | 2009
105
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation
Silcowitz, Morten / Niebe, Sarah / Erleben, Kenny | 2009
115
GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody Dynamics
Damkjær, Jesper / Erleben, Kenny | 2009
125
Optimized Impulse-Based Dynamic Simulation
Bayer, Daniel / Diziol, Raphael / Bender, Jan | 2009
135
Friction Handling for Penalty-Based Methods
Lazarevych, Olexiy / Spillmann, Jonas / Renner, Christoph / Szekely, Gabor / Harders, Matthias | 2009

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