Rethinking Shortest Path: An Energy Expenditure Approach (English)

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Considering that humans acting in constrained environments do not always plan according to shortest path criteria; rather, they conceptually measure the path which minimises the amount of expended energy. Hence, virtual characters should be able to execute their paths according to planning methods based not on path length but on the minimisation of actual expended energy. Thus, in this paper, we introduce a simple method that uses a formula for computing vanadium dioxide (VO2) levels, which is a proxy for the energy expended by humans during various activities.

Table of contents conference proceedings

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Rethinking Shortest Path: An Energy Expenditure Approach
Mousas, Christos / Newbury, Paul / Anagnostopoulos, Christos-Nikolaos | 2013
Physically-Based Character Skinning
Deul, Crispin / Bender, Jan | 2013
Physics-based Human Neck Simulation
Luo, Zhiping / Pronost, Nicolas / Egges, Arjan | 2013
Parallel Collision Detection in Constant Time
Weller, Rene / Frese, Udo / Zachmann, Gabriel | 2013
Multilevel Cloth Simulation using GPU Surface Sampling
Schmitt, Nikolas / Knuth, Martin / Bender, Jan / Kuijper, Arjan | 2013
Exploring the Use of Adaptively Restrained Particles for Graphics Simulations
Manteaux, Pierre-Luc / Faure, François / Redon, Stéphane / Cani, Marie-Paule | 2013
RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics
Williams, Jedediyah / Lu, Ying / Niebe, Sarah / Andersen, Michael / Erleben, Kenny / Trinkle, Jeffrey C. | 2013
Connective Tissues Simulation on GPU
Bosman, Julien / Duriez, Christian / Cotin, Stéphane | 2013
Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM
Huber, Linda | 2013
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation
Han, Dongsoo / Harada, Takahiro | 2013