Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM (English)

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During the past years, first physics engines based on JavaScript have been developed for web applications. These are capable of displaying virtual scenes much more realistically. Thus, new application areas can be opened up, particularly with regard to the coupling of X3DOM-based 3D models. The advantage is that web-based applications are easily accessible to all users. Furthermore, such engines allow popularizing and presenting simulation results without having to compile large simulation software. This paper provides an overview and a comparison of existing JavaScript physics engines. It also introduces a guideline for the derivation of a physical model based on a 3D model in X3DOM. The aim of using JavaScript physics engines is not only to virtually visualize designed products but to simulate them as well. The user is able to check and test an individual product virtually and interactively in a browser according to physically correct behavior regarding gravity, friction or collision. It can be used for verification in the design phase or web-based training purposes.

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    Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM
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    The Eurographics Association
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  • Size:
    10 pages
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  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Rethinking Shortest Path: An Energy Expenditure Approach
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Exploring the Use of Adaptively Restrained Particles for Graphics Simulations
Manteaux, Pierre-Luc / Faure, François / Redon, Stéphane / Cani, Marie-Paule | 2013
RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics
Williams, Jedediyah / Lu, Ying / Niebe, Sarah / Andersen, Michael / Erleben, Kenny / Trinkle, Jeffrey C. | 2013
Connective Tissues Simulation on GPU
Bosman, Julien / Duriez, Christian / Cotin, Stéphane | 2013
Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM
Huber, Linda | 2013
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation
Han, Dongsoo / Harada, Takahiro | 2013
Parallel Collision Detection in Constant Time
Weller, Rene / Frese, Udo / Zachmann, Gabriel | 2013
Physics-based Human Neck Simulation
Luo, Zhiping / Pronost, Nicolas / Egges, Arjan | 2013
Physically-Based Character Skinning
Deul, Crispin / Bender, Jan | 2013
Multilevel Cloth Simulation using GPU Surface Sampling
Schmitt, Nikolas / Knuth, Martin / Bender, Jan / Kuijper, Arjan | 2013