Sketching Garments for Virtual Characters . (English)

in Sketch Based Interfaces and Modeling ; 175-182
Sketch Based Interfaces and Modeling
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2004

We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics and from the material of the garment). Thus both the garments shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this varying distance information, thanks to a data-structure that stores the distance field to the characters body. This method is integrated in an interactive system in which the user sketches the garment over the 3D model of the character. Our results show that the system can be used to create both standard clothes (skirts, shirts) and other garments that may be worn in a variety of ways (scarves, panchos). Key words; Sketch-based interfaces, virtual garment, shape modelling.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

9
3D Sketching with Fully Free Form Deformation Features (d-F4) for Aesthetic Design
Cheutet, V. / Catalano, C. E. / Pernot, J. P. / Falcidieno, B. / Giannini, F. / Leon, C. | 2004
19
Process Improvement Impacts on the Styling Workflow of an Industrial Design Company
Barone, Mirko | 2004
27
Sketching in Early Conceptual Phases of Product Design: Guidelines and Tools
Ponn, Josef / Lindemann, Udo / Diehl, Holger / Müller, Franz | 2004
33
A Cameraphone-Based Approach for the Generation of 3D Models from Paper Sketches .
Farrugia, Philip J. / Borg, Jonathan C. / Camilleri, Kenneth P. / Spiteri, Christopher / Bartolo, Alexandra | 2004
43
Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure
Oshita, Masaki | 2004
53
A Multi-Agent System for the Interpretation of Architectural Sketches
Juchmes, Roland / Leclercq, Pierre | 2004
63
Cascading Recognizers for Ambiguous Calligraphic Interaction .
Pereira, João P. / Branco, Vasco A. / Jorge, Joaquim A. / Silva, Nelson F. / Cardoso, Tiago D. / Ferreira, F. Nunes | 2004
73
Pen Stroke Extraction and Refinement using Learned Models
Simhon, Saul / Dudek, Gregory | 2004
81
Adaptation of Brensens Thresholding Algorithm for Sketched Line Drawings
Bartolo, Alexandra / Camilleri, Kenneth P. / Farrugia, Philip J. / Borg, Jonathan C. | 2004
91
Spatial Recognition and Grouping of Text and Graphics
Shilman, Michael / Viola, Paul | 2004
97
On the Evolution of Geometrical Reconstruction as a Core Technology to Sketch-Based Modeling
Company, Pedro / Piquer, Ana / Contero, Manuel | 2004
107
Can Machines Interpret Line Drawings?
Varley, P. A. C. / Suzuki, H. / Martin, R. R. | 2004
117
A Two-Stage Approach for Interpreting Line Drawings of Curved Objects
Varley, P. A. C. / Takahashi, Y. / Mitani, J. / Suzuki, H. | 2004
127
Towards 3DModeling using Sketches and Retrieval
Fonseca, Manuel J. / Ferreira, Alfredo / Jorge, Joaquim A. | 2004
137
From raw 3D-Sketches to exact CAD product models Concept for an assistant-system
Diehl, Holger / Müller, Franz / Lindemann, Udo | 2004
143
A Sketch-Based Interface for Collaborative Design .
Fan, Zhe / Chi, Ma / Kaufman, Arie / Oliveira, Manuel M. | 2004
151
Relief: A Modeling by Drawing Tool
Bourguignon, David / Chaine, Raphaelle / Cani, Marie-Paule / Drettakis, George | 2004
161
Constraint Stroke-Based Oversketching for 3D Curves.
Fleisch, Timo / Rechel, Florian / Santos, Pedro / Stork, André | 2004
167
Epipolar Methods for Multi-View Sketching .
Karpenko, Olga / Hughes, John F. / Raskar, Ramesh | 2004
175
Sketching Garments for Virtual Characters .
Turquin, Emmanuel / Cani, Marie-Paule / Hughes, John F. | 2004

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