Composition of Complex Optimal Multi-Character Motions (English)

In: Symposium on Computer Animation   ;  215-222  ;  2006

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This paper presents a physics-based method for creating complex multi-character motions from short singlecharacter sequences. We represent multi-character motion synthesis as a spacetime optimization problem where constraints represent the desired character interactions. We extend standard spacetime optimization with a novel timewarp parameterization in order to jointly optimize the motion and the interaction constraints. In addition, we present an optimization algorithm based on block coordinate descent and continuations that can be used to solve large problems multiple characters usually generate. This framework allows us to synthesize multi-character motion drastically different from the input motion. Consequently, a small set of input motion dataset is sufficient to express a wide variety of multi-character motions.

  • Title:
    Composition of Complex Optimal Multi-Character Motions
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2006
  • Size:
    8 pages
  • ISBN:
  • ISSN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

7
Detail-Preserving Fluid Control
Thürey, Nils / Keiser, Richard / Pauly, Mark / Rüde, Ulrich | 2006
15
Keyframe Control of Complex Particle Systems Using the Adjoint Method
Wojtan, Chris / Mucha, Peter J. / Turk, Greg | 2006
25
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
Angelidis, Alexis / Neyret, Fabrice / Singh, Karan / Nowrouzezahrai, Derek | 2006
33
Path-based Control of Smoke Simulations
Kim, Yootai / Machiraju, Raghu / Thompson, David | 2006
43
Geometric, Variational Integrators for Computer Animation
Kharevych, Liliya / Yang, Weiwei / Tong, Yiying / Kanso, Eva / Marsden, Jerrold E. / Schröder, Peter / Desbrun, Matthieu | 2006
53
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
Huang, Fu-Chung / Chen, Bing-Yu / Chuang, Yung-Yu | 2006
63
Fast Arbitrary Splitting of Deforming Objects
Steinemann, Denis / Otaduy, Miguel A. / Gross, Markus | 2006
73
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
Galoppo, Nico / Otaduy, Miguel A. / Mecklenburg, Paul / Gross, Markus / Lin, Ming C. | 2006
83
Simultaneous Coupling of Fluids and Deformable Bodies
Chentanez, Nuttapong / Goktekin, Tolga G. / Feldman, Bryan E. / O'Brien, James F. | 2006
91
Oriented Strands - Dynamics of Stiff Multi-Body System
Hadap, Sunil | 2006
101
Simple Linear Bending Stiffness in Particle Systems
Volino, Pascal / Magnenat-Thalmann, Nadia | 2006
107
A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements
Thomaszewski, Bernhard / Wacker, Markus / Straßer, Wolfgang | 2006
117
Perceptual Evaluation of LOD Clothing for Virtual Humans
McDonnell, Rachel / Dobbyn, Simon / Collins, Steven / O'Sullivan, Carol | 2006
127
Segment-Based Human Motion Compression
Liu, Guodong / McMillan, Leonard | 2006
137
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
Müller, Meinard / Röder, Tido | 2006
147
Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis
Allen, Brett / Curless, Brian / Popovic, Zoran / Hertzmann, Aaron | 2006
157
Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
Thürey, Nils / Rüde, Ulrich / Stamminger, Marc | 2006
167
Modeling Ice Dynamics As A Thin-Film Stefan Problem
Kim, Theodore / Adalsteinsson, David / Lin, Ming C. | 2006
177
Generating Surface Crack Patterns
Iben, Hayley N. / O'Brien, James F. | 2006
187
Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models
Diener, Julien / Reveret, Lionel / Fiume, Eugene | 2006
195
Interactive Animation of Dynamic Manipulation
Abe, Yeuhi / Popovic, Jovan | 2006
205
Physics-Based Motion Retiming
McCann, Jim / Pollard, Nancy S. / Srinivasa, Siddhartha | 2006
215
Composition of Complex Optimal Multi-Character Motions
Liu, C. Karen / Hertzmann, Aaron / Popovic, Zoran | 2006
223
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
Juan, Christina N. de / Bodenheimer, Bobby | 2006
233
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
Li, Qilei L. / Geng, Weidong D. / Yu, Tao / Shen, Xiao Jie / Lau, Newman / Yu, Gino | 2006
243
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Wang, Zhijin / Panne, Michiel van de | 2006
251
eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
Deng, Zhigang / Neumann, Ulrich | 2006
261
Simulating Speech with a Physics-Based Facial Muscle Model
Sifakis, Eftychios / Selle, Andrew / Robinson-Mosher, Avram / Fedkiw, Ronald | 2006
271
Sketching Articulation and Pose for Facial Animation
Chang, Edwin / Jenkins, Odest Chadwicke | 2006
281
Robust Kinematic Constraint Detection for Motion Data
Callennec, Benoît Le / Boulic, Ronan | 2006
291
Fat Graphs: Constructing an Interactive Character with Continuous Controls
Shin, Hyun Joon / Oh, Hyun Seok | 2006
299
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
Lau, Manfred / Kuffner, James J. | 2006
309
Automatic Splicing for Hand and Body Animations
Majkowska, Anna / Zordan, Victor B. / Faloutsos, Petros | 2006
317
Physics Based Boiling Simulation
Mihalef, Viorel / Unlusu, Betul / Metaxas, Dimitris / Sussman, Mark / Hussaini, M. Y. | 2006
325
Simulation of Bubbles
Zheng, Wen / Yong, Jun-Hai / Paul, Jean-Claude | 2006
335
Practical Animation of Turbulent Splashing Water
Kim, Janghee / Cha, Deukhyun / Chang, Byungjoon / Koo, Bonki / Ihm, Insung | 2006
345
A Texture Synthesis Method for Liquid Animations
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