Automatic Splicing for Hand and Body Animations (English)

in Symposium on Computer Animation ; 309-316
Symposium on Computer Animation
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2006

We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. Occlusion and a difference in scale make it difficult to capture both the detail of the hand movement and unrestricted full-body motion at the same time. With our method, the two can be captured separately and spliced together seamlessly with little or no user input required. The algorithm relies on a novel distance metric derived from research on gestures and uses a two-pass dynamic time warping algorithm to find correspondence between the hand and full-body motions. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation. We show the power of our technique with a variety of common and highly specialized gesticulation examples.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

7
Detail-Preserving Fluid Control
Thürey, Nils / Keiser, Richard / Pauly, Mark / Rüde, Ulrich | 2006
15
Keyframe Control of Complex Particle Systems Using the Adjoint Method
Wojtan, Chris / Mucha, Peter J. / Turk, Greg | 2006
25
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
Angelidis, Alexis / Neyret, Fabrice / Singh, Karan / Nowrouzezahrai, Derek | 2006
33
Path-based Control of Smoke Simulations
Kim, Yootai / Machiraju, Raghu / Thompson, David | 2006
43
Geometric, Variational Integrators for Computer Animation
Kharevych, Liliya / Yang, Weiwei / Tong, Yiying / Kanso, Eva / Marsden, Jerrold E. / Schröder, Peter / Desbrun, Matthieu | 2006
53
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
Huang, Fu-Chung / Chen, Bing-Yu / Chuang, Yung-Yu | 2006
63
Fast Arbitrary Splitting of Deforming Objects
Steinemann, Denis / Otaduy, Miguel A. / Gross, Markus | 2006
73
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
Galoppo, Nico / Otaduy, Miguel A. / Mecklenburg, Paul / Gross, Markus / Lin, Ming C. | 2006
83
Simultaneous Coupling of Fluids and Deformable Bodies
Chentanez, Nuttapong / Goktekin, Tolga G. / Feldman, Bryan E. / O'Brien, James F. | 2006
91
Oriented Strands - Dynamics of Stiff Multi-Body System
Hadap, Sunil | 2006
101
Simple Linear Bending Stiffness in Particle Systems
Volino, Pascal / Magnenat-Thalmann, Nadia | 2006
107
A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements
Thomaszewski, Bernhard / Wacker, Markus / Straßer, Wolfgang | 2006
117
Perceptual Evaluation of LOD Clothing for Virtual Humans
McDonnell, Rachel / Dobbyn, Simon / Collins, Steven / O'Sullivan, Carol | 2006
127
Segment-Based Human Motion Compression
Liu, Guodong / McMillan, Leonard | 2006
137
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
Müller, Meinard / Röder, Tido | 2006
147
Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis
Allen, Brett / Curless, Brian / Popovic, Zoran / Hertzmann, Aaron | 2006
157
Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
Thürey, Nils / Rüde, Ulrich / Stamminger, Marc | 2006
167
Modeling Ice Dynamics As A Thin-Film Stefan Problem
Kim, Theodore / Adalsteinsson, David / Lin, Ming C. | 2006
177
Generating Surface Crack Patterns
Iben, Hayley N. / O'Brien, James F. | 2006
187
Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models
Diener, Julien / Reveret, Lionel / Fiume, Eugene | 2006
195
Interactive Animation of Dynamic Manipulation
Abe, Yeuhi / Popovic, Jovan | 2006
205
Physics-Based Motion Retiming
McCann, Jim / Pollard, Nancy S. / Srinivasa, Siddhartha | 2006
215
Composition of Complex Optimal Multi-Character Motions
Liu, C. Karen / Hertzmann, Aaron / Popovic, Zoran | 2006
223
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
Juan, Christina N. de / Bodenheimer, Bobby | 2006
233
MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
Li, Qilei L. / Geng, Weidong D. / Yu, Tao / Shen, Xiao Jie / Lau, Newman / Yu, Gino | 2006
243
"Walk to here": A Voice Driven Animation System
Wang, Zhijin / Panne, Michiel van de | 2006
251
eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
Deng, Zhigang / Neumann, Ulrich | 2006
261
Simulating Speech with a Physics-Based Facial Muscle Model
Sifakis, Eftychios / Selle, Andrew / Robinson-Mosher, Avram / Fedkiw, Ronald | 2006
271
Sketching Articulation and Pose for Facial Animation
Chang, Edwin / Jenkins, Odest Chadwicke | 2006
281
Robust Kinematic Constraint Detection for Motion Data
Callennec, Benoît Le / Boulic, Ronan | 2006
291
Fat Graphs: Constructing an Interactive Character with Continuous Controls
Shin, Hyun Joon / Oh, Hyun Seok | 2006
299
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
Lau, Manfred / Kuffner, James J. | 2006
309
Automatic Splicing for Hand and Body Animations
Majkowska, Anna / Zordan, Victor B. / Faloutsos, Petros | 2006
317
Physics Based Boiling Simulation
Mihalef, Viorel / Unlusu, Betul / Metaxas, Dimitris / Sussman, Mark / Hussaini, M. Y. | 2006
325
Simulation of Bubbles
Zheng, Wen / Yong, Jun-Hai / Paul, Jean-Claude | 2006
335
Practical Animation of Turbulent Splashing Water
Kim, Janghee / Cha, Deukhyun / Chang, Byungjoon / Koo, Bonki / Ihm, Insung | 2006
345
A Texture Synthesis Method for Liquid Animations
Bargteil, Adam W. / Sin, Funshing / Michaels, Jonathan E. / Goktekin, Tolga G. / O'Brien, James F. | 2006

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