Two-way Coupling of Rigid and Deformable Bodies (English)

in Symposium on Computer Animation ; 95-103
Symposium on Computer Animation
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2008

We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achieved with both a unified time integration scheme as well as individual two-way coupled algorithms at each point of that scheme. As our algorithm is two-way coupled in every fashion, we do not require ad hoc methods for dealing with stability issues or interleaving parts of the simulation. We maintain the ability to treat the key desirable aspects of rigid bodies (e.g. contact, collision, stacking, and friction) and deformable bodies (e.g. arbitrary constitutive models, thin shells, and self-collisions). In addition, our simulation framework supports more advanced features such as proportional derivative controlled articulation between rigid bodies. This not only allows for the robust simulation of a number of new phenomena, but also directly lends itself to the design of deformable creatures with proportional derivative controlled articulated rigid skeletons that interact in a life-like way with their environment

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The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

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