The Ancient Olympic Games: Being Part of the Experience (English)

in VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage ; 19-28
VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2004

This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtual reality shows are presented in terms of interactivity and educational value. The technical aspects of the productions are next explained in detail, with an emphasis on character animation, dynamics and occlusion culling for surround screen projection environments. These techniques were mostly utilised in the recent production regarding the ancient pentathlon, where much effort has been made to recreate the feeling of the games and help the user/spectator be an interacting part of the edutainment activity.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

9
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
Ciechomski, Pablo de Heras / Ulicny, Branislav / Cetre, Rachel / Thalmann, Daniel | 2004
19
The Ancient Olympic Games: Being Part of the Experience
Gaitatzes, A. / Christopoulos, D. / Papaioannou, G. | 2004
29
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
Ryder, G. / Flack, P. / Day, A. M. | 2004
37
Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals
Koutsonanos, D. / Moustakas, K. / Tzovaras, D. / Strintzis, M. G. | 2004
47
An Interactive Visualisation Interface for Virtual Museums
Liarokapis, F. / Sylaiou, S. / Basu, A. / Mourkoussis, N. / White, M. / Lister, P.F. | 2004
57
A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: Light Augmented Reality on PDAs
Vlahakis, V. / Demiris, A. / Bounos, E. / Ioannidis, N. | 2004
67
The potential of internet-based techniques for heritage interpretation
Kreisel, W. / Gee, K. / Dickmann, F. | 2004
75
Developing the Tourism Aspects of a Cultural Route
Owen, Ruth / Buhalis, Dimitrios / Pletinckx, Daniël | 2004
85
Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models
Remondino, Fabio / Niederoest, Jana | 2004
93
Digital representation and multimodal presentation of archeological graffiti at Pompei
Balzani, M. / Callieri, M. / Fabbri, M. / Fasano, A. / Montani, C. / Pingi, P. / Santopuoli, N. / Scopigno, R. / Uccelli, F. / Varone, A. | 2004
105
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
Duguet, Florent / Drettakis, George / Girardeau-Montaut, Daniel / Martinez, Jean-Luc / Schmitt, Francis | 2004
115
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
Bendels, Gerhard Heinrich / Degener, Patrick / Wahl, Roland / Körtgen, Marcel / Klein, Reinhard | 2004
125
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
Chang, Eugene / Stone, Robert J. / Arvanitis, Theodoros N. | 2004
135
iClay: Digitizing Cuneiform
Cohen, Jonathan / Duncan, Donald / Snyder, Dean / Cooper, Jerrold / Kumar, Subodh / Hahn, Daniel / Chen, Yuan / Purnomo, Budirijanto / Graettinger, John | 2004
145
Digital reconstruction of the Arrigo VII funerary complex
Baracchini, C. / Brogi, A. / Callieri, M. / Capitani, L. / Cignoni, P. / Fasano, A. / Montani, C. / Nenci, C. / Novello, R. P. / Pingi, P. et al. | 2004
155
Identifying technologies used in Cultural Heritage
Owen, Ruth / Buhalis, Dimitrios / Pletinckx, Daniël | 2004
165
An environment for the analysis and reconstruction of archaeological objects
Laugerotte, C. / Warzée, N. | 2004
175
3D orientation of archaeological fragments coming from a Gothic spire
Laugerotte, C. / Warzée, N. | 2004
185
3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
Abate, A.F. / Nappi, M. / Ricciardi, S. / Sabatino, G. | 2004
193
Generative Parametric Design of Gothic Window Tracery
Havemann, Sven / Fellner, Dieter W. | 2004
203
An Authoring Tool for Interactive Digital Storytelling
Linaza, M.T. / Eskudero, H. / Lamsfus, C. / Marcos, G. | 2004
213
A Cultural Heritage Repository as Source for Learning Materials
Patel, Manjula / Walczak, Krzysztof / Giorgini, Fabrizio / White, Martin | 2004
223
Virtual San Storytelling for Children: Content vs. Experience
Ladeira, I. / Blake, E. H. | 2004
233
Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings
Pletinckx, Daniel / Jaegher, Lars De / Helsen, Truus / Langen, Iris / Silberman, Neil / Donckt, Marie-Claire Van der / Stobbe, Jan | 2004
241
As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images
Vergauwen, M. / Pletinckx, D. / Willems, G. / Verbiest, F. / Gool, L. Van / Helsen, Truus | 2004
251
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
Pansiot, J. / Chapman, P.M. / Viant, W.J. / Halkon, P. | 2004
261
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
Nikolakis, G. / Tzovaras, D. / Malassiotis, S. / Strintzis, M. G. | 2004
271
The Museum of Pure Form: touching real statues in an immersive virtual museum
Loscos, C. / Tecchia, F. / Frisoli, A. / Carrozzino, M. / Widenfeld, H. Ritter / Swapp, D. / Bergamasco, M. | 2004

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