A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos (Unknown language)

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This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be displayed interactively in the museum's website, or as a immersive experience in a virtual headset (e.g. Google CardBoard) via a mobile app. We use the SVG specification to edit the exhibition, handling 3D models of the rooms, sculptures and pictures. Furthermore, the user can add to the scene a list of cameras with their respective control points, and then generate several routes through the scene. The scene is rendered in the browser using standard technologies, such as WebGL (ThreeJS) and X3D (X3DOM), and the mobile app is generated via Unity3D . Also, the X3D and MPEG-4 compression standards allow us to transform the scene and its camera routes into 360 videos, where user can manipulate camera orientation while playing the track. Also, audio tracks can be added to each route and hence, inserted in the 360-degree video.

Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

Crossmodal Perception in Immersive Environments
Allue, Marcos / Serrano, Ana / Bedia, Manuel G. / Masia, Belen | 2016
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
Martínez, Vicente / Ríos, Alba M. / Melero, Francisco Javier | 2016
Bidirectional Rendering of Polarized Light Transport
Jarabo, Adrian / Gutierrez, Diego | 2016
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
Rodríguez-Aguilera, Alejandro / León, Alejandro | 2016
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
Bolívar, Francisco Javier / Melero, Francisco Javier | 2016
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
Arbelaiz, Ander / Moreno, Aitor / Kabongo, Luis | 2016
Ordering Triangles in Triangulated Terrains Over Regular Grids
Alonso, Jesús / Joan-Arinyo, Robert | 2016
Characterisation of Position Based Dynamics for Elastic Materials
Rodero, Cristóbal / Real, Pablo / Zuñeda, Pedro / Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio | 2016
A new Potential-based SPH Method
Perea, Juan J. / Cordero, Juan M. | 2016
Phase Space Data-Driven Simulation of Elastic Materials
Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio / Martinez-Gil, Francisco | 2016
Augmented Reality System to Assist in Manufacturing Processes
Ugarte, Ramón Jesus / Barrena, Nagore / Diez, Helen Victoria / Álvarez, Hugo / Oyarzun, David | 2016
Towards a 3D GIS for Underground Infrastructure
Soria, Gregorio / Ortega, Lidia / Feito, Francisco R. | 2016
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
Tirado, Gregorio Soria / Alvarado, Lidia Ortega / Godino, Félix Paulano / Higaruela, Francisco Feito / Sánchez, Matías Montávez | 2016
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
Ayed, Ines / Alcover, Gabriel Moyà / Martínez-Bueso, Paz / Varona, Javier / Jaume-i-Capó, Antoni / Ghazel, A. | 2016
Procedural Modeling of Terrain from GPS Routes
Gasch, Cristina / Chover, Miguel / Remolar, Inmaculada / Rebollo, Cristina | 2016
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo | 2016
A Proposal of a Smart Mobility Framework for Serious Games
Jiménez-Pérez, Juan Roberto / Feito-Higueruela, Francisco R. / Sánchez-Sánchez, Pedro J. / Ortega-Donaire, José / Negrillo-Valdivia, David | 2016
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
Galvany, Ricard / Patow, Gustavo | 2016
Controlador de aforo
Feito, Francisco R. / Negrillo, José / Segura, Rafael J. / Ogáyar, Carlos / Fuertes, José M. / Lucena, Manuel | 2016