Tools for Structural Analysis and Optimization of Procedural Masonry Buildings (Unknown language)

in Spanish Computer Graphics Conference (CEIG) ; 109-113
Spanish Computer Graphics Conference (CEIG)

We present a set of off-the-shelf tools that will enable structural simulations and optimization into procedural modeled masonry buildings, as historical buildings like cathedrals or churches. For instance, with our tools we are capable of easily knowing whether the roof of a given masonry structure is sound, if it falls down, and, in the later case, even which brick of this structure has moved. For this we integrate a set of custom tools into the available Houdini platform [Sid12], together with the freely available Bullet engine and a set of Python scripts to quickly and efficiently simulate masonry structures.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

1
Crossmodal Perception in Immersive Environments
Allue, Marcos / Serrano, Ana / Bedia, Manuel G. / Masia, Belen | 2016
9
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
Martínez, Vicente / Ríos, Alba M. / Melero, Francisco Javier | 2016
15
Bidirectional Rendering of Polarized Light Transport
Jarabo, Adrian / Gutierrez, Diego | 2016
23
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
Rodríguez-Aguilera, Alejandro / León, Alejandro | 2016
31
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
Bolívar, Francisco Javier / Melero, Francisco Javier | 2016
37
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
Arbelaiz, Ander / Moreno, Aitor / Kabongo, Luis | 2016
43
Ordering Triangles in Triangulated Terrains Over Regular Grids
Alonso, Jesús / Joan-Arinyo, Robert | 2016
49
Characterisation of Position Based Dynamics for Elastic Materials
Rodero, Cristóbal / Real, Pablo / Zuñeda, Pedro / Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio | 2016
59
A new Potential-based SPH Method
Perea, Juan J. / Cordero, Juan M. | 2016
69
Phase Space Data-Driven Simulation of Elastic Materials
Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio / Martinez-Gil, Francisco | 2016
75
Augmented Reality System to Assist in Manufacturing Processes
Ugarte, Ramón Jesus / Barrena, Nagore / Diez, Helen Victoria / Álvarez, Hugo / Oyarzun, David | 2016
83
Towards a 3D GIS for Underground Infrastructure
Soria, Gregorio / Ortega, Lidia / Feito, Francisco R. | 2016
89
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
Tirado, Gregorio Soria / Alvarado, Lidia Ortega / Godino, Félix Paulano / Higaruela, Francisco Feito / Sánchez, Matías Montávez | 2016
95
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
Ayed, Ines / Alcover, Gabriel Moyà / Martínez-Bueso, Paz / Varona, Javier / Jaume-i-Capó, Antoni / Ghazel, A. | 2016
101
Procedural Modeling of Terrain from GPS Routes
Gasch, Cristina / Chover, Miguel / Remolar, Inmaculada / Rebollo, Cristina | 2016
109
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo | 2016
115
A Proposal of a Smart Mobility Framework for Serious Games
Jiménez-Pérez, Juan Roberto / Feito-Higueruela, Francisco R. / Sánchez-Sánchez, Pedro J. / Ortega-Donaire, José / Negrillo-Valdivia, David | 2016
117
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
Galvany, Ricard / Patow, Gustavo | 2016
119
Controlador de aforo
Feito, Francisco R. / Negrillo, José / Segura, Rafael J. / Ogáyar, Carlos / Fuertes, José M. / Lucena, Manuel | 2016

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