Rendering and Interacting With Volume Models in Immersive Environments (Unknown language)

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The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose an immersive VR system that uses some well-known acceleration algorithms to achieve real-time rendering of volumetric datasets in an immersive VR system. Moreover, we have incorporated different basic interaction techniques to facilitate the inspection of the volume dataset. The interaction has been designed to be as natural as possible in order to achieve the most comfortable, user-friendly virtual experience. We have conducted an informal user study to evaluate the user preferences. Our evaluation shows that our application is perceived usable, easy of learn and very effective in terms of the high level of immersion achieved.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
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25
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29
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Guimera, David / Gutierrez, Diego / Jarabo, Adrián | 2018
39
A Usability Study for a Novel Approach to Virtual Reality Interaction
Negrillo, José / Jiménez, Juan Roberto / Feito, Francisco Ramón | 2018
43
A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
Ortega-Donaire, José / Segura-Sánchez, Rafael Jesús / Ogáyar-Anguita, Carlos-Javier / Rueda-Ruiz, Antonio Jesús | 2018
47
Rendering and Interacting With Volume Models in Immersive Environments
Fons, Joan / Monclús, Eva / Vázquez, Pere-Pau / Navazo, Isabel | 2018
51
Design and Implementation of a Volumetric Merging Tool
Vidaurre-Gallart, Isabel / Sújar, Aaron / García, Marcos | 2018
55
FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality
Sevilla, Javier / Vera, Lucia / Herrera, Gerardo / Fernández, Marcos | 2018
65
Study of the Influence of User Characteristics on the Virtual Reality Presence
Mayor, Jesús / Sánchez, Alberto / Raya, Laura | 2018
75
On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
García-Pereira, Inma / Gimeno, Jesús / Portalés, Cristina / Vidal-González, María / Morillo, Pedro | 2018
79
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
Cárdenas-Donoso, José Luis / García-Fernández, Ángel-Luis / Conde-Rodríguez, Francisco-de-Asís / Ogáyar-Anguita, Carlos-Javier | 2018
83
PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus
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87
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe
Santana, Jaisiel / Ortega, Sebastián / Santana, José Miguel / Trujillo, Agustin / Suárez, Jose Pablo | 2018
91
Blast Features and Requirements for Fracturing Osseous Models
Pérez, Francisco Daniel / Jiménez, Juan José / Jiménez, Juan Roberto | 2018
95
Depth Map Repairing for Building Reconstruction
Andújar, Carlos / Argudo, Oscar / Besora, Isaac / Brunet, Pere / Chica, Antoni / Comino, Marc | 2018
103
LeoMCAD: A Lego-based Mechanical CAD system
García, Francisco González / Martín, Jesús Amador Pérez / Patow, Gustavo A. | 2018
109
A Procedural Approach for Thermal Visualization on Buildings
Muñoz, David / Besuievsky, Gonzalo / Patow, Gustavo A. | 2018
119
A Visual Interface for Feature Subset Selection Using Machine Learning Methods
Rojo, Diego / Raya, Laura / Rubio-Sánchez, Manuel / Sánchez, Alberto | 2018
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