A Virtual Reality Front-End for Earthquake Simulation (Unknown language)

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Modal Locomotion of C. elegans
Mujika, Andoni / Merino, Sara / Leškovský, Peter / Epelde, Gorka / Oyarzun, David / Otaduy, Miguel Angel | 2019
9
A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments
Novoa, David Muñoz / Besuievsky, Gonzalo / Patow, Gustavo | 2019
19
Procedural Location of Roads Using Desire Paths
Real, Pablo / Martínez-Gil, Francisco / Martínez-Durá, Rafael J. / García-Fernández, Ignacio | 2019
25
Structure-preserving Style Transfer
Calvo, Santiago / Serrano, Ana / Gutierrez, Diego / Masia, Belen | 2019
31
Sensitivity Analysis in Shape Optimization using Voxel Density Penalization
Montoya-Zapata, Diego / Acosta, Diego A. / Moreno, Aitor / Posada, Jorge / Ruiz-Salguero, Oscar | 2019
41
Perfect Spatial Hashing for Point-cloud-to-mesh Registration
Mejia-Parra, Daniel / Lalinde-Pulido, Juan / Sánchez, Jairo R. / Ruiz-Salguero, Oscar / Posada, Jorge | 2019
51
View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats
Trinidad, Marc Comino / Calaf, Antonio Chica / Gran, Carlos Andújar | 2019
59
A Virtual Reality Front-End for Earthquake Simulation
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo A. | 2019
69
User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters
Corcho, Juan Camilo Pareja / Acosta, Oscar Mauricio Betancur / Ruiz, Oscar E. / Cadavid, Carlos | 2019
73
A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation
Díaz-Medina, Miguel / Fuertes-García, José Manuel / Ogayar-Anguita, Carlos Javier / Lucena, Manuel | 2019
77
Visiting Ancient Rome with a Serious Game
Galí, Carlos / Remolar, Inmaculada / Rebollo, Cristina | 2019
81
3D Environment Understanding in Real-time Using Input CAD Models for AR Applications
Rodríguez, David Jurado / Rodríguez, Juan Manuel Jurado / Alvarado, Lidia Ortega / Higueruela, Francisco Ramón Feito | 2019
85
Multispectral Registration, Undistortion and Tree Detection for Precision Agriculture
Ruiz, Alfonso López / Rodríguez, Juan Manuel Jurado / Anguita, Carlos Javier Ogayar / Higueruela, Francisco Ramón Feito | 2019
89
A Virtual Reality Front-end for City Modeling
Rando, Eduard / Andujar, Carlos / Patow, Gustavo A. | 2019
93
Prototype of an Automatic Registration System for the Remains of Archaeological Sites
Ruiz, José Luis López / Alvarado, Lidia Ortega / Higueruela, Francisco Ramón Feito | 2019
97
Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications
Salvetti, Isadora / Rios, Alex / Nuria, Pelechano | 2019
Feedback