PED: Pedestrian Environment Designer (Unknown language)

How to get this document?

Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical users. Direct pedestrian control is usually laborious, and, while indirect, environment-level control is often faster, it currently lacks the necessary tools to create complex environments easily and without extensive prior technical knowledge. This paper describes an indirect, environment-level control system in which pedestrians' behaviour can be specified efficiently and then interactively tuned. With the Pedestrian Environment Designer (PED) interface, authors can define environments using tools similar to those found in raster graphics editing software such as PhotoshopTM. Users paint on two-dimensional bitmap layers to control the behaviour of pedestrians in a three-dimensional simulation. The layers are then compiled to produce a live, agent-based pedestrian simulation using the FLAME GPU framework. Entrances and exits can be inserted, collision boundaries defined, and areas of attraction and avoidance added. The system also offers dynamic simulation updates at runtime giving immediate author feedback and enabling authors to simulate scenarios with dynamic elements such as barriers, or dynamic circumstances such as temporary areas of avoidance. As a result, authors are able to create complex crowd simulations more effectively and with minimal training.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

MLCut: Exploring Multi-Level Cuts in Dendrograms for Biological Data
Vogogias, Athanasios / Kennedy, Jessie / Archambault, Daniel / Smith, V. Anne / Currant, Hannah | 2016
MolPathFinder: Interactive Multi-Dimensional Path Filtering of Molecular Dynamics Simulation Data
Alharbi, Naif / Laramee, Robert S. / Chavent, Matthieu | 2016
Towards Analytical Provenance Visualization for Criminal Intelligence Analysis
Islam, Junayed / Anslow, Craig / Xu, Kai / Wong, William / Zhang, Leishi | 2016
TimeSets for Uncertainty Visualisation
Salisu, Saminu / Xu, Kai / Wagstaff, Adrian / Biggs, Mike / Phillips, Graham | 2016
Collaborative Computational Projects - Visualisation Applications Survey
Turner, Martin J. / Fowler, Ron / Morris, Tim | 2016
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
Pavie, Nicolas / Gilet, Guillaume / Dischler, Jean-Michel / Galin, Eric / Ghazanfarpour, Djamchid | 2016
Amplitude Modulated Line-Based Halftoning
Ahmed, Abdalla G. M. / Deussen, Oliver | 2016
Improving and Optimising Visualisations of Full-waveform LiDAR Data
Miltiadou, Milto / Campbell, Neill D. F. / Brown, Matthew / Cosker, Darren / Grant, Michael | 2016
Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging
Ige, Emmanuel O. / Debattista, Kurt / Muhkerjee, Ratnajit / Chalmers, Alan | 2016
Selective BRDFs for High Fidelity Rendering
Bradley, Tim / Debattista, Kurt / Bashford-Rogers, Thomas / Harvey, Carlo / Doukakis, Stratos / Chalmers, Alan | 2016
Topological Visualisation Techniques for the Understanding of Lattice Quantum Chromodynamics (LQCD) Simulations
Thomas, Dean P. / Borgo, Rita / Hands, Simon | 2016
Hybrid Data-Parallel Contour Tree Computation
Carr, Hamish / Sewell, Christopher / Lo, Li-Ta / Ahrens, James | 2016
Generating Watertight Isosurfaces from 3D Seismic Data
Khan, Muhammad Sulaiman / Carr, Hamish / Angus, Doug | 2016
Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel
Shui, Wuyang / Maddock, Steve / Heywood, Peter / Craig-Atkins, Elizabeth / Crangle, Jennifer / Hadley, Dawn / Scott, Rab | 2016
Tactile Mesh Saliency: A Brief Synopsis
Lau, Manfred / Dev, Kapil | 2016
Interactive GPU-based Image Deformation for Mobile Devices
Vollmer, Jan Ole / Trapp, Matthias / Döllner, Jürgen | 2016
PED: Pedestrian Environment Designer
McIlveen, James / Maddock, Steve / Heywood, Peter / Richmond, Paul | 2016
A Calibrated Olfactory Display for High Fidelity Virtual Environments
Dhokia, Amar / Doukakis, Efstratious / Asadipour, Ali / Harvey, Carlo / Bashford-Rogers, Thomas / Debattista, Kurt / Waterfield, Brian / Chalmers, Alan | 2016
Fire and Gas Detection Mapping using Volumetric Rendering
Cotterill, Cameron / Davison, Tyrone / O'Connor, Simon J. / Orr, David / Charles, Fred / Tang, Wen | 2016