gVirtualXRay: Virtual X-Ray Imaging Library on GPU (Unknown language)

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We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the beam spectra as well as the finite size of X-ray tubes. The library is written in C++ using modern OpenGL. It is fully portable and works on most common desktop/laptop computers. It has been tested on MS Windows, Linux, and Mac OS X. It supports a wide range of windowing solutions, such as FLTK, GLUT, GLFW3, Qt4, and Qt5. The library also offers realistic visual rendering of anatomical structures, including bones, liver, diaphragm and lungs. The accuracy of the X-ray images produced by gVirtualXRay's implementation has been validated using Geant4, a well established state-of-the-art Monte Carlo simulation toolkit developed by CERN. gVirtualXRay can be used in a wide range of applications where fast and accurate X-ray simulations from polygon meshes are needed, e.g. medical simulators for training purposes, simulation of tomography data acquisition with patient motion to include artefacts in reconstructed CT images, and deformable registration. Our application example package includes real-time respiration and X-ray simulation, CT acquisition and reconstruction, and iso-surfacing of implicit functions using Marching Cubes.

Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

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Turner, Martin J. / Nagella, Srikanth / Fowler, Ron / Allan, Robert J. / Pasca, Edoarado / Yang, Erica | 2017
Cartographic Treemaps for Visualization of Public Healthcare Data
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McNamee, Josh / Debattista, Kurt / Chalmers, Alan | 2017
gVirtualXRay: Virtual X-Ray Imaging Library on GPU
Sujar, Aaron / Meuleman, Andreas / Villard, Pierre-Frederic / García, Marcos / Vidal, Franck P. | 2017
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Nagoor, Omniah H. / Borgo, Rita / Jones, Mark W. | 2017
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Ahmed, Abdalla G. M. / Deussen, Oliver | 2017
Sketching for Real-time Control of Crowd Simulations
Gonzalez, Luis Rene Montana / Maddock, Steve | 2017
A User Study on Quantisation Thresholds of Triangle Meshes
Almutairi, Aeshah / Saarela, Toni / Ivrissimtzis, Ioannis | 2017
Towards Real-Time Animation Optimisation in VR
Henshall, Gareth I. / Teahan, William J. / Cenydd, Llyr ap | 2017
Capacity Constrained Voronoi Tessellation Revisited
Ahmed, Abdalla G. M. / Deussen, Oliver | 2017