A Mesh Correspondence Approach for Efficient Animation Transfer (Unknown language)

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Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
Horst, Robin / Degreif, Anika / Mathy, Marvin / Dörner, Ralf | 2019
9
Assisting Serious Games Level Design with an Augmented Reality Application and Workflow
Beever, Lee / Pop, Serban / John, Nigel W. | 2019
19
Optimising Underwater Environments for Mobile VR
Cenydd, Llyr ap / Headleand, Christopher | 2019
27
Deformed Reality
Petit, Antoine / Haouchine, Nazim / Roy, Frederick / Goldman, Daniel B. / Cotin, Stephane | 2019
35
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback
Harrington, Jake / Williams, Benjamin / Headleand, Christopher | 2019
45
Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers
Abdellah, Marwan / Favreau, Cyrille / Hernando, Juan / Lapere, Samuel / Schürmann, Felix | 2019
55
Fast and Efficient Nearest Neighbor Search for Particle Simulations
Gross, Julian / Köster, Marcel / Krüger, Antonio | 2019
65
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
Williams, Benjamin / Ritsos, Panagiotis D. / Headleand, Christopher | 2019
75
Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration
Zorrilla, Fernando / Sappl, Johannes / Rauch, Wolfgang / Harders, Matthias | 2019
85
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
Roth, Thorsten / Weier, Martin / Bauszat, Pablo / Hinkenjann, André / Li, Yongmin | 2019
95
Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning
Toulatzis, Vasilis / Fudos, Ioannis | 2019
97
Controlling 3D Visualisations with Multiple Degrees of Freedom
Sandoval, Mario / Morris, Tim / Turner, Martin | 2019
103
Comparing Gestural Interfaces using Kinect and OpenPose
Rahman, Aminur / Clift, Louis G. / Clark, Adrian F. | 2019
105
Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation
Wen, Tianci / Mihail, Radu P. / Al-Maliki, Shatha F. / Létang, Jean M. / Vidal, Franck P. | 2019
115
Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences
Wang, Taiwei / Vladimirov, Kristiyan / Goh, Shu Yu / Lai, Yu-Kun / Xie, Xianghua / Tam, Gary K. L. | 2019
125
Projectional Radiography Simulator: an Interactive Teaching Tool
Sujar, Aaron / Kelly, Graham / García, Marcos / Vidal, Franck P. | 2019
129
A Mesh Correspondence Approach for Efficient Animation Transfer
Moutafidou, Anastasia / Fudos, Ioannis | 2019
135
Recognising Human-Object Interactions Using Attention-based LSTMs
Almushyti, Muna / Li, Frederick W. B. | 2019
141
Towards a Tool for the Creation of Micro-visualisations
Jackson, James Robert / Ritsos, Panagiotis D. / Roberts, Jonathan C. | 2019
147
Sampling with Pinwheel Tiles
Ahmed, Abdalla G. M. | 2019
149
Colour Processing in Adversarial Attacks on Face Liveness Systems
Abduh, Latifah / Ivrissimtzis, Ioannis | 2019
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