Analysis of Depth Perception with Virtual Mask in Stereoscopic AR (Unknown language)

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A practical application of Augmented Reality (AR) is see-through vision, a technique that enables a user to observe an inner object located behind a real object by superimposing the virtually visualized inner object onto the real object surface (for example, pipes and cables behind a wall or under a floor). A challenge in such applications is to provide proper depth perception when an inner virtual object image is overlaid on a real object. To improve depth perception in stereoscopic AR, we propose a method that overlays a random-dot mask on the real object surface. This method conveys to the observers the illusion of observing the virtual object through many small holes. We named this perception ''stereoscopic pseudo-transparency.'' Our experiments investigated (1) the effectiveness of the proposed method in improving the depth perception between the real object surface and the virtual object compared to existing methods, and (2) whether the proposed method can be used in an actual AR environment.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Anthropomorphism and Illusion of Virtual Body Ownership
Lugrin, Jean-Luc / Latt, Johanna / Latoschik, Marc Erich | 2015
9
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal
Chardonnet, Jean-Rémy / Mirzaei, Mohammad Ali / Mérienne, Frédéric | 2015
17
Development of Encountered-type Haptic Interface that can Independently Control Volume and Rigidity of 3D Virtual Object
Takizawa, Naoki / Yano, Hiroaki / Iwata, Hiroo / Oshiro, Yukio / Ohkohchi, Nobuhiro | 2015
25
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
Meilinger, Tobias / Schulte-Pelkum, Jörg / Frankenstein, Julia / Berger, Daniel / Bülthoff, Heinrich H. | 2015
29
X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image
Furuyama, Yoshikazu / Makino, Yasutoshi / Shinoda, Hiroyuki | 2015
37
Structural Color Display on Retro-reflective Objects
Amano, Toshiyuki / Minami, Kensuke | 2015
45
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR
Otsuki, Mai / Kuzuoka, Hideaki / Milgram, Paul | 2015
53
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments
Freitag, Sebastian / Weyers, Benjamin / Bönsch, Andrea / Kuhlen, Torsten W. | 2015
61
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
Noh, Seung-Tak / Yeo, Hui-Shyong / Woo, Woontack | 2015
69
Effectiveness of Spatial Coherent Remote Drive Experience with a Telexistence Backhoe for Construction Sites
Fernando, Charith Lasantha / Saraiji, MHD Yamen / Seishu, Yoshio / Kuriu, Nobuo / Minamizawa, Kouta / Tachi, Susumu | 2015
77
Roles in Collaborative Virtual Environments for Training
Claude, Guillaume / Gouranton, Valérie / Arnaldi, Bruno | 2015
85
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
Milet, Tomáš / Tóth, Michal / Pečiva, Jan / Starka, Tomáš / Kobrtek, Jozef / Zemcik, Pavel | 2015
93
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
Azmandian, Mahdi / Grechkin, Timofey / Bolas, Mark / Suma, Evan | 2015
101
Bimanual Haptic Simulation of Bone Fracturing for the Training of the Bilateral Sagittal Split Osteotomy
Knott, Thomas C. / Kuhlen, Torsten W. | 2015
109
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking
Podkosova, Iana / Kaufmann, Hannes | 2015
117
How to Time Travel in Highly Immersive Virtual Reality
Pizarro, Rodrigo / Berkers, Keren-Or / Slater, Mel / Friedman, Doron | 2015
125
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
Saraiji, MHD Yamen / Fernando, Charith Lasantha / Minamizawa, Kouta / Tachi, Susumu | 2015
133
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object
Kataoka, Yuta / Hashiguchi, Satoshi / Shibata, Fumihisa / Kimura, Asako | 2015
141
CollarBeat: Whole Body Vibrotactile Presentation via the Collarbone to Enrich Music Listening Experience
Sakuragi, Rei / Ikeno, Sakiko / Okazaki, Ryuta / Kajimoto, Hiroyuki | 2015
147
The Stretchable Arms for Collaborative Remote Guiding
Chénéchal, Morgan Le / Duval, Thierry / Gouranton, Valérie / Royan, Jérome / Arnaldi, Bruno | 2015
151
Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System
Steed, Anthony | 2015
159
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
Vasylevska, Khrystyna / Kaufmann, Hannes | 2015
167
An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality
Nabioyuni, Mahdi / Bowman, Doug A. | 2015
175
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction
Ariza Núñez, Oscar Javier / Lubos, Paul / Steinicke, Frank / Bruder, Gerd | 2015
183
Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
Plopski, Alexander / Nitschke, Christian / Kiyokawa, Kiyoshi / Schmalstieg, Dieter / Takemura, Haruo | 2015
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