Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking (Unknown language)

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Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users' awareness of other users who share the same physical space. The goal of our research is to investigate proximity awareness when walking in multi-user virtual environments. The high degree of immersion in our virtual environment is achieved through the use of a head-mounted display and real walking in a large tracked space. In our experiment, pairs of participants are required to walk on pre-defined paths towards or side by side to each other and point at their test partners if they feel their presence. Our results show that 1/3 of the participants who had a-priori knowledge about the possible proximity of their test partners could notice their test partners during the experiment at a distance shorter than 1m. The test subjects who did not have any a-priori knowledge proved to be not aware of other users.

Table of contents conference proceedings

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1
Anthropomorphism and Illusion of Virtual Body Ownership
Lugrin, Jean-Luc / Latt, Johanna / Latoschik, Marc Erich | 2015
9
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal
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17
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Takizawa, Naoki / Yano, Hiroaki / Iwata, Hiroo / Oshiro, Yukio / Ohkohchi, Nobuhiro | 2015
25
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
Meilinger, Tobias / Schulte-Pelkum, Jörg / Frankenstein, Julia / Berger, Daniel / Bülthoff, Heinrich H. | 2015
29
X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image
Furuyama, Yoshikazu / Makino, Yasutoshi / Shinoda, Hiroyuki | 2015
37
Structural Color Display on Retro-reflective Objects
Amano, Toshiyuki / Minami, Kensuke | 2015
45
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR
Otsuki, Mai / Kuzuoka, Hideaki / Milgram, Paul | 2015
53
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments
Freitag, Sebastian / Weyers, Benjamin / Bönsch, Andrea / Kuhlen, Torsten W. | 2015
61
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
Noh, Seung-Tak / Yeo, Hui-Shyong / Woo, Woontack | 2015
69
Effectiveness of Spatial Coherent Remote Drive Experience with a Telexistence Backhoe for Construction Sites
Fernando, Charith Lasantha / Saraiji, MHD Yamen / Seishu, Yoshio / Kuriu, Nobuo / Minamizawa, Kouta / Tachi, Susumu | 2015
77
Roles in Collaborative Virtual Environments for Training
Claude, Guillaume / Gouranton, Valérie / Arnaldi, Bruno | 2015
85
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
Milet, Tomáš / Tóth, Michal / Pečiva, Jan / Starka, Tomáš / Kobrtek, Jozef / Zemcik, Pavel | 2015
93
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
Azmandian, Mahdi / Grechkin, Timofey / Bolas, Mark / Suma, Evan | 2015
101
Bimanual Haptic Simulation of Bone Fracturing for the Training of the Bilateral Sagittal Split Osteotomy
Knott, Thomas C. / Kuhlen, Torsten W. | 2015
109
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking
Podkosova, Iana / Kaufmann, Hannes | 2015
117
How to Time Travel in Highly Immersive Virtual Reality
Pizarro, Rodrigo / Berkers, Keren-Or / Slater, Mel / Friedman, Doron | 2015
125
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
Saraiji, MHD Yamen / Fernando, Charith Lasantha / Minamizawa, Kouta / Tachi, Susumu | 2015
133
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object
Kataoka, Yuta / Hashiguchi, Satoshi / Shibata, Fumihisa / Kimura, Asako | 2015
141
CollarBeat: Whole Body Vibrotactile Presentation via the Collarbone to Enrich Music Listening Experience
Sakuragi, Rei / Ikeno, Sakiko / Okazaki, Ryuta / Kajimoto, Hiroyuki | 2015
147
The Stretchable Arms for Collaborative Remote Guiding
Chénéchal, Morgan Le / Duval, Thierry / Gouranton, Valérie / Royan, Jérome / Arnaldi, Bruno | 2015
151
Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System
Steed, Anthony | 2015
159
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
Vasylevska, Khrystyna / Kaufmann, Hannes | 2015
167
An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality
Nabioyuni, Mahdi / Bowman, Doug A. | 2015
175
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction
Ariza Núñez, Oscar Javier / Lubos, Paul / Steinicke, Frank / Bruder, Gerd | 2015
183
Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
Plopski, Alexander / Nitschke, Christian / Kiyokawa, Kiyoshi / Schmalstieg, Dieter / Takemura, Haruo | 2015