Effects of Viewing Condition on User Experience of Panoramic Video (Unknown language)

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have developed a sophisticated language and set of techniques to achieve directed linear story telling on fixed screens, whereas virtual worlds more often emphasise user led exploration of possibly non-linear narrative and aspects such as presence and immersion in navigable 3D environments. This study focused on the user experience of panoramic video as viewed over two conditions, on a VR headset and using a handheld phone, and compared this to watching on a static screen thus emphasising the differences between traditional and panoramic TV. A qualitative approach to analysis was taken where users participated in semi-structured interviews. A thematic analysis was performed which produced thematic maps describing user experience for each condition. A detailed and nuanced account of emerging themes is given. Subsequently, key themes were identified and graphed to produce user response profiles to the three viewing conditions that highlight differences in user experience in terms of presence, attention, engagement, concentration on story, certainty, comfort and social ease.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
Scheel, Christian / Islam, A. B. M. Tariqul / Staadt, Oliver | 2016
9
Effects of Viewing Condition on User Experience of Panoramic Video
Passmore, Peter J. / Glancy, Maxine / Philpot, Adam / Roscoe, Amelia / Wood, Andrew / Fields, Bob | 2016
17
Passive Arm Swing Motion for Virtual Walking Sensation
Saka, Naoyuki / Ikei, Yasushi / Amemiya, Tomohiro / Hirota, Koichi / Kitazaki, Michiteru | 2016
25
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
Yamashita, Shogo / Zhang, Xinlei / Miyaki, Takashi / Rekimoto, Jun | 2016
29
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
Cutchin, Steve / Li, Yuan | 2016
37
Real-Time 3D Peripheral View Analysis
Moniri, Mohammad Mehdi / Luxenburger, Andreas / Schuffert, Winfried / Sonntag, Daniel | 2016
45
A Superwide-FOV Optical Design for Head-Mounted Displays
Rakkolainen, Ismo / Turk, Matthew / Höllerer, Tobias | 2016
49
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
Yu, Ja Eun / Kim, Gerard J. | 2016
57
Dynamic View Expansion for Improving Visual Search in Video See-through AR
Yano, Yuki / Orlosky, Jason / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
61
MR Work Supporting System Using Pepper's Ghost
Tsuruzoe, Hiroto / Odera, Satoru / Shigeno, Hiroshi / Okada, Ken-ichi | 2016
69
Simulation based Camera Localization under a Variable Lighting Environment
Mashita, Tomohiro / Plopski, Alexander / Kudo, Akira / Höllerer, Tobias / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
77
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Vazquez, Iker / Cutchin, Steve | 2016
85
From Observations to Collaborative Simulation: Application to Surgical Training
Claude, Guillaume / Gouranton, Valérie / Caillaud, Benoit / Gibaud, Bernard / Jannin, Pierre / Arnaldi, Bruno | 2016
93
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
Fuady, Samratul / Orishige, Masato / Haoyan, Li / Mitake, Hironori / Hasegawa, Shoichi | 2016
99
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
O'Hare, John / Bendall, Robert C. A. / Rae, John / Thomas, Graham / Weir, Bruce / Roberts, David J. | 2016
107
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Jung, Sungchul / Hughes, Charles E. | 2016
115
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
Kim, Kangsoo / Bruder, Gerd / Maloney, Divine / Welch, Greg | 2016