The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality (Unknown language)

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Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the impacts of external factors have been studied widely, and are typically controlled for in application scenarios, less attention has been devoted to the impacts of internal factors. We present the results of a human-subject experiment where we investigated a particular internal factor: the effects of extraversion-introversion traits of participants on the sense of social presence with a VH in an Augmented Reality (AR) setting. Our results indicate a positive association between a condition where the VH proactively requests help from the participant, and participants indicating higher social presence with the VH, regardless of their personality. However, we also found that extraverted participants tended to report higher social presence with the VH, compared to the introverted participants. In addition, there were differences in the duration of when the participants were looking at the VH during the interaction according to their extraversion-introversion traits. Our results suggest that a real human's personality plays a significant role in interactions with a VH, and thus should be considered when carrying out such experiments that include measures of the effects of controlled manipulations on interactions with a VH. We present the details of our experiment and discuss the findings and potential implications related to human perceptions and behaviors with a VH.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
Scheel, Christian / Islam, A. B. M. Tariqul / Staadt, Oliver | 2016
9
Effects of Viewing Condition on User Experience of Panoramic Video
Passmore, Peter J. / Glancy, Maxine / Philpot, Adam / Roscoe, Amelia / Wood, Andrew / Fields, Bob | 2016
17
Passive Arm Swing Motion for Virtual Walking Sensation
Saka, Naoyuki / Ikei, Yasushi / Amemiya, Tomohiro / Hirota, Koichi / Kitazaki, Michiteru | 2016
25
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
Yamashita, Shogo / Zhang, Xinlei / Miyaki, Takashi / Rekimoto, Jun | 2016
29
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
Cutchin, Steve / Li, Yuan | 2016
37
Real-Time 3D Peripheral View Analysis
Moniri, Mohammad Mehdi / Luxenburger, Andreas / Schuffert, Winfried / Sonntag, Daniel | 2016
45
A Superwide-FOV Optical Design for Head-Mounted Displays
Rakkolainen, Ismo / Turk, Matthew / Höllerer, Tobias | 2016
49
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
Yu, Ja Eun / Kim, Gerard J. | 2016
57
Dynamic View Expansion for Improving Visual Search in Video See-through AR
Yano, Yuki / Orlosky, Jason / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
61
MR Work Supporting System Using Pepper's Ghost
Tsuruzoe, Hiroto / Odera, Satoru / Shigeno, Hiroshi / Okada, Ken-ichi | 2016
69
Simulation based Camera Localization under a Variable Lighting Environment
Mashita, Tomohiro / Plopski, Alexander / Kudo, Akira / Höllerer, Tobias / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
77
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Vazquez, Iker / Cutchin, Steve | 2016
85
From Observations to Collaborative Simulation: Application to Surgical Training
Claude, Guillaume / Gouranton, Valérie / Caillaud, Benoit / Gibaud, Bernard / Jannin, Pierre / Arnaldi, Bruno | 2016
93
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
Fuady, Samratul / Orishige, Masato / Haoyan, Li / Mitake, Hironori / Hasegawa, Shoichi | 2016
99
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
O'Hare, John / Bendall, Robert C. A. / Rae, John / Thomas, Graham / Weir, Bruce / Roberts, David J. | 2016
107
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Jung, Sungchul / Hughes, Charles E. | 2016
115
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
Kim, Kangsoo / Bruder, Gerd / Maloney, Divine / Welch, Greg | 2016