Iso Photographic Rendering (Unknown language)

In: Workshop on Material Appearance Modeling   ;  11-14  ;  2018

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In the field of computer graphics, the simulation of the visual appearance of materials requires an accurate computation of the light transport equation. Consequently, material models need to take into account various factors which may influence the spectral radiance perceived by the human eye. Though numerous relevant studies on the reflectance properties of materials have been conducted to date, environment maps used to simulate visual behaviors remain chiefly trichromatic. Whereas questions regarding the accurate characterization of natural lighting have been raised for some time, there are still no real sky environment maps that include both spectral radiance and polarization data. Under these conditions the simulations carried out are approximate and therefore insufficient for the industrial world where investment-sensitive decisions are often made based on these very calculations.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
ICL Multispectral Light Stage: Building a Versatile LED Sphere with Off-the-shelf Components
Kampouris, Christos / Ghosh, Abhijeet | 2018
5
On the Advancement of BTF Measurement on Site
Havran, Vlastimil / Hosek, Jan / Nemcova, Sarka / Cap, Jiri | 2018
11
Iso Photographic Rendering
Porral, Philippe / Lucas, Laurent / Muller, Thomas / Randrianandrasana, Joël | 2018
15
A Simple Diffuse Fluorescent BBRRDF Model
Jung, Alisa / Hanika, Johannes / Marschner, Steve / Dachsbacher, Carsten | 2018
19
Image-based Fitting of Procedural Yarn Models
Saalfeld, Alina / Reibold, Florian / Dachsbacher, Carsten | 2018
23
Towards Practical Rendering of Fiber-Level Cloth Appearance Models
Alejandre, Adrian / Aliaga, Carlos / Marco, Julio / Jarabo, Adrian / Muñoz, Adolfo | 2018
27
A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model
Kneiphof, Tom / Golla, Tim / Weinmann, Michael / Klein, Reinhard | 2018
33
Perception of Car Shape Orientation and Anisotropy Alignment
Filip, Jiri / Kolafová, Martina | 2018
37
Towards Physically Based Material Appearance in the Thermal Infrared Spectrum: A Short Survey
Haraké, Laura / Burkard, Eva | 2018
41
Deep Dual Loss BRDF Parameter Estimation
Boss, Mark / Groh, Fabian / Herholz, Sebastian / Lensch, Hendrik P. A. | 2018
45
Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs
Elek, Oskar / Krivánek, Jaroslav | 2018
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