Spectral Rendering with the Bounded MESE and sRGB Data (Unknown language)

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In a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After summarizing this work, we introduce the Fourier sRGB color space. It is defined in terms of Fourier coefficients but designed to behave similar to sRGB. Textures stored in Fourier sRGB support efficient spectral rendering but can be compressed with techniques designed for sRGB textures. Compression errors are similar to sRGB.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Spectral Rendering with the Bounded MESE and sRGB Data
Peters, Christoph / Merzbach, Sebastian / Hanika, Johannes / Dachsbacher, Carsten | 2019
Fresnel Equations Considered Harmful
Hoffman, Naty | 2019
Rendering Transparent Materials with a Complex Refractive Index: Semi-conductor and Conductor Thin Layers
Gerardin, Morgane / Holzschuch, Nicolas / Martinetto, Pauline | 2019
Comparative Study of Layered Material Models
Bati, Mégane / Pacanowski, Romain / Barla, Pascal | 2019
Estimating Homogeneous Data-driven BRDF Parameters from a Reflectance Map under Known Natural Lighting
Cooper, Victoria L. / Bieron, James C. / Peers, Pieter | 2019
What is the Reddening Effect and does it really exist?
Clausen, Olaf / Marroquim, Ricardo / Fuhrmann, Arnulph / Weigand, Holger | 2019
On Visual Attractiveness of Anisotropic Effect Coatings
Filip, Jiří / Kolafová, Martina | 2019
Neural Appearance Synthesis and Transfer
Mazlov, Ilya / Merzbach, Sebastian / Trunz, Elena / Klein, Reinhard | 2019