Projecting Points onto Planar Parametric Curves by Local Biarc Approximation (English)

How to get this document?

Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

This paper proposes a geometric iteration algorithm for computing point projection and inversion on surfaces based on local biarc approximation. The iteration begins with initial estimation of the projection of the prescribed test point. For each iteration, we construct a 3D biarc on the original surface to locally approximate the original surface starting from the current projection point. Then we compute the projection point for the next iteration, as well as the parameter corresponding to it, by projecting the test point onto this biarc. The iterative process terminates when the projection point satisfies the required precision. Examples demonstrate that our algorithm converges faster and is less dependent on the choice of the initial value compared to the traditional geometric iteration algorithms based on single-point approximation.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Scene Segmentation and Understanding for Context-Free Point Clouds
Spina, Sandro / Debattista, Kurt / Bugeja, Keith / Chalmers, Alan | 2014
Surface Mesh Segmentation and Reconstruction with Smooth Boundary Curves
Tsuchie, Shoichi / Higashi, Masatake | 2014
Random Sparse Coded Aperture for Lensless Imaging
Wang, Zhenglin / Lee, Ivan | 2014
Integrating Occlusion Culling into LOD on GPU
Peng, Chao | 2014
Projecting Points onto Planar Parametric Curves by Local Biarc Approximation
Song, Hai-Chuan / Shi, Kan-Le / Yong, Jun-Hai / Zhang, Sen | 2014
Finding Feature Similarities Between Geometric Trees
Mukherjee, Uddipan / Gopi, Meenakshisundaram | 2014
Image Palette: Brushstroke Synthesis-based Style Transfer
Miao, Zheng / Zhang, Yan / Zheng, Zhibin / Sun, Zhengxing | 2014
Geometry-Aware Image Completion via Multiple Examples
Wang, Guihang / Chen, Xuejin / Hu, Siyu | 2014
Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials
Jianping, Cai / Feng, Lin / Tsui, Lee Yong / Kemao, Qian / Soon, Seah Hock | 2014
Example-based Haze Removal with two-layer Gaussian Process Regressions
Fan, Xin / Gao, Renjie / Wang, Yi | 2014
Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement
Shin, Il-Kyu / Öztireli, A. Cengiz / Kim, Hyeon-Joong / Beeler, Thabo / Gross, Markus / Choi, Soo-Mi | 2014
Automatic Aesthetics-based Lighting Design with Global Illumination
Léon, Vincent / Gruson, Adrien / Cozot, Rémi / Bouatouch, Kadi | 2014
Automatic 3D Posing from 2D Hand-Drawn Sketches
Gouvatsos, Alexandros / Xiao, Zhidong / Marsden, Neil / Zhang, Jian J. | 2014
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL
Egert, Petr / Vlastimil, Havran | 2014
Sky Browser: Search for HDR Sky Maps
Chalmers, Andrew / Lewis, John / Hillman, Peter / Tait, Charlie / Rhee, Taehyun | 2014
A Simple Artistic Rendering Method for Stereoscopic Images
Li, Dajin / Bai, Chengjie | 2014
Visibility Filtering for Producing Indirect Illumination
Chen, Yu-Jung / Yen, Chen-Yu / Chen, Yen-Yu / Chen, Wei-Chao / Chien, Shao-Yi | 2014
Data-Driven Fire Synthesis and Design
Wong, Sai-Keung / Chang, Tse-Ching / Ho, Tan-Chi / Chuang, Jung-Hong | 2014
Album Quickview in Comic-like Layout via Quartet Analysis
Zheng, Zhibin / Zhang, Yan / Miao, Zheng / Sun, Zhengxing | 2014
Automatic Garment Modeling From Front And Back Images
Huang, Lifeng / Gao, Chengying | 2014
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Chajdas, Matthäus G. / Westermann, Rüdiger | 2014
PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence
Saito, Shunsuke / Sakamoto, Ryuuki / Morishima, Shigeo | 2014
Saliency-driven Depth Compression for 3D Image Warping
Gu, Minjie / Hu, Shanfeng / Wang, Xiaochuan / Liang, Xiaohui / Shen, Xukun / Qin, Aihong | 2014
Real-time Collision Detection with Two-level Spatial Hashing on GPU
Hong, Yang / Wu, Wen / Chen, Hui | 2014
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
Li, Quan / Qu, Huamin | 2014
Perceptually Optimised Illumination for Seamless Composites
Chalmers, Andrew / Choi, Jong Jin / Rhee, Taehyun | 2014